Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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quote:
ORIGINAL: LeBlaque 1) What do camps now provide? I am NOT playing on advanced supply rules and 9 camps are providing 3,150 reinforcements. This is obviously less than 500 per camp and I assume is also impacted by telegraphs in same province? I think with 7 camps I had 2,490 (might have been 2,460). I'm not getting the math any longer.... (I never really have understood how telegraphs truly work, btw) This was changed in 1.9.4 actually. Camps now provide 300 + 15 per Population (averaged if Population is not at max). So for example if you have a camp in a city with 6/8 population, the camp provides 300 + (15*7) = 405 per turn. Telegraphs could use some clarification. They never affected replacements. They affect reinforcements entering the province, for example when you call in a neighboring army. [quote[2) Holy Moly, with the new siege rules implemented the USA AI lost 7,847 to CSA's 516 in a normal siege, Level II fort, reducing defense from 100 to 89. I've seen similar proportions to this in other sieges. Should the AI be sieging early in the game and experiencing these losses without waiting for Eng. upgrades, artillery, etc? The AI is actually much better at getting engineers and siege artillery than it used to be - impossible to really comment on this example without more info, but it clearly did not make a good decision there in terms of pure casualty ratio. quote:
3) Noted this in the last patch and this patch, and it occurred several times over a few games. When a raider is placed in Annapolis it seems to invariably be destroyed on a very REGULAR basis despite the fact its danger rating is only in the teens. I believe I've seen this happen too often to be just a statistical vagarie. I think there may still be something funky going on with raiders too, but havne't been able to pin it down. Thanks for your comments. Regards, - Erik
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