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MM CCIII... - 5/15/2007 8:26:50 PM   
Teutonic Menace

 

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So what happens now? On 2108, the Soviets have taken the entire map and I can't attack anywhere now. I still have a formidable armored column.

Also, last night I noticed while I was playing against the ai. That it took me less than 2 minutes to get all 3 VL's, then 2 minute timer while holding them so a total of 4 minutes at the most. When I finished the map I clicked ok got an update, and noticed that whoever was playing the Soviets had gone ahead 4 maps already!?! I'm no noob, (I've been playing CCIII since the gamezone days) but this seems very suspect to me.
Post #: 1
RE: MM CCIII... - 5/15/2007 11:38:53 PM   
Andrew Williams


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From: Australia
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Server 2109 has been restarted


No Germans ...Left...Soviets win...uUURRRAAAGGGHHH!

(in reply to Teutonic Menace)
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RE: MM CCIII... - 5/15/2007 11:39:35 PM   
Andrew Williams


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From: Australia
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A quick victory can be managed by avoiding the VL's and concentrating on getting your opponent to FLEE.

(in reply to Andrew Williams)
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RE: MM CCIII... - 5/16/2007 1:56:02 AM   
Teutonic Menace

 

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Yes, I'm aware of that. But he must have had some miracle opening volleys to be able to run the Germans off in <1 minute per map.

(in reply to Andrew Williams)
Post #: 4
RE: MM CCIII... - 5/16/2007 5:24:52 PM   
GS_Schimpf


Posts: 66
Joined: 3/21/2007
From: Germany
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Only way I can think of, is to work together. One plays Soviets and the other one the Germans. They start a H2H battle and one of them flees immediately. Should not take longer than a few seconds.
Perhaps one can do this with 2 Pc's or even with one machine and two instances of MMCC3 running (if possible).
Nevertheless, I would consider such behaviour as CHEATING anyways.

(in reply to Teutonic Menace)
Post #: 5
RE: MM CCIII... - 5/16/2007 5:47:40 PM   
studs

 

Posts: 12
Joined: 2/16/2007
Status: offline
Oh NO--
I know How to get whatever troops you want...
how about starting out whit 12 kV´s? Or better ?

(in reply to GS_Schimpf)
Post #: 6
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