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RE: JM's TOAW III mod

 
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RE: JM's TOAW III mod - 7/5/2006 4:32:24 PM   
JMass


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From: Italy
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quote:

ORIGINAL: JMass

I have done a massive revision of the terrain files of my TOAW 3 mod...

for now this is all



Last famous words, I have added (only now, sorry!) mountainous terrain in jm_mod_toaw3_terrain_2.1.zip, if you have already downloaded v. 2.0 here is the addition files (please rename file extension from .txt to .zip, this forum don't support zip files):



Attachment (1)

< Message edited by JMass -- 7/5/2006 4:33:54 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 31
RE: JM's TOAW III mod - 8/1/2006 6:04:49 PM   
JMass


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From: Italy
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Some alternative terrain files before my summer vacations (large and small 2D hills, mountainous, impassable and airfields, and alternative mediterranean and winter open terrain).

Download from SZO
Download from rapidshare



< Message edited by JMass -- 8/1/2006 6:05:58 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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Post #: 32
RE: JM's TOAW III mod - 8/6/2006 5:19:03 PM   
macgregor


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I think I've screwed up somewhere. I get no graphics in my top right corner and all my flags on both sides are blue. I tried putting the counters after seeing no change with the altgraphics in my graphics folder. Can anyone help me out of this mess? I'll settle for the original graphics at this point.

(in reply to Telumar)
Post #: 33
RE: JM's TOAW III mod - 8/6/2006 5:44:42 PM   
larryfulkerson


Posts: 39932
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From: Tucson, AZ
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quote:

ORIGINAL: macgregor
I think I've screwed up somewhere. I get no graphics in my top right corner and all my flags on both sides are blue. I tried putting the counters after seeing no change with the altgraphics in my graphics folder. Can anyone help me out of this mess? I'll settle for the original graphics at this point.


If you've changed the graphics by adding some file in your altgraphics folder....well, just remove the offending file and all should be well.

(in reply to macgregor)
Post #: 34
RE: JM's TOAW III mod - 8/6/2006 6:31:36 PM   
macgregor


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Thanks Larry. That's easier said than done. Unfortunately, even when I uninstall and reinstall the game the problem returns.

< Message edited by macgregor -- 8/6/2006 6:38:00 PM >

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Post #: 35
RE: JM's TOAW III mod - 8/6/2006 7:04:21 PM   
Chuck2


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Have you tried using these menu options:




Attachment (1)

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Post #: 36
RE: JM's TOAW III mod - 8/26/2006 9:24:17 PM   
JMass


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From: Italy
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NEW! The zip file contains my old counters but also new small 2d counters, a clean version to have better AARs.

Download from SZO
Download from rapidshare



NB I have now added Numbers.bmp (and Numbers_ALT.bmp, an alternative version to use with my "alt" counters) in small-large_2d_counters.zip to have light counter numbers with my counters.

You can also download them separately
from SZO
from rapidshare




< Message edited by JMass -- 8/28/2006 2:53:03 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Chuck2)
Post #: 37
RE: JM's TOAW III mod - 8/26/2006 9:43:02 PM   
Okimaw


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Awesome!! One turn late for today's posting but they'll be in my next one. It's funny, I was just thinking that I'm finally content with my mods, not having changed anything for quite a while. Thanx again JMass

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I have returned

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Post #: 38
RE: JM's TOAW III mod - 8/26/2006 10:15:06 PM   
Silvanski


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From: Belgium, residing in TX-USA
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Great job Those small counters show up very clear

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The TOAW Redux Dude

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Post #: 39
RE: JM's TOAW III mod - 9/6/2006 1:07:29 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
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Here's my mod's last update, I have correct or added a few files (also camo counters for Waffen SS!). This release is complete (gui, counters and terrain files) and you don't need to download other old packages. Files in ALT directories are alternative replacements.

Download jm_mod_toaw3_2.31 from NetWargaming Italia

Download jm_mod_toaw3_2.31 from zShare

Because file's size is too big for GameSquad I have divided it in four files:
toaw3_gui_jm_mod_2.31.zip
toaw3_counters_jm_mod_2.31.zip
terrainA_jm_mod_toaw3_2.31.zip
terrainB_jm_mod_toaw3_2.31.zip


Edit: I've found a little error in dark grey counters, version 2.31 is correct but if you have downloaded version 2.3 please download counters_fix_2.31.zip.txt, rename it to counters_fix_2.31.zip, unzip it and overwrite old files.



Attachment (1)

< Message edited by JMass -- 4/7/2007 11:23:44 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Silvanski)
Post #: 40
RE: JM's TOAW III mod - 9/6/2006 1:57:25 AM   
macgregor


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Do I have to pay for this file? It seems like I do. I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.

(in reply to JMass)
Post #: 41
RE: JM's TOAW III mod - 9/6/2006 2:16:41 AM   
JMass


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quote:

ORIGINAL: macgregor

Do I have to pay for this file? It seems like I do.


Absolutely no, you must click on "Free" in the bottom left corner, then wait some seconds, enter the three caracters after "No premium-user. Please enter" in the new page and click the right button to download the file.

quote:

I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.


If you have some files in AltGraphics backup them before add my mod (or rename the directory and create another AltGraphics), to delete my mod you must simply delete my files in AltGraphics.

< Message edited by JMass -- 9/6/2006 2:27:33 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to macgregor)
Post #: 42
RE: JM's TOAW III mod - 9/6/2006 4:55:03 AM   
macgregor


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Thanks. I'll give it a shot.

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Post #: 43
RE: JM's TOAW III mod - 2/1/2007 6:30:39 PM   
JMass


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From: Italy
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Another (small) update, the last version of my mod is now v. 2.40.

Download update v. 2.40 from Net Wargaming Italia - 1.17MB

Download update v. 2.40 from GameSquad - 1.17MB

Download update v. 2.40 from zShare - 1.17MB


Screenshot v 2.40:



< Message edited by JMass -- 4/7/2007 11:18:52 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to macgregor)
Post #: 44
RE: JM's TOAW III mod - 3/25/2007 8:56:41 PM   
JMass


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From: Italy
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In attachment another version of hills and some files with softed colours.

altgraphics_2.40a.zip - 0.48MB



< Message edited by JMass -- 3/25/2007 9:00:56 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 45
RE: JM's TOAW III mod - 3/26/2007 8:49:02 PM   
Major SNAFU_M


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Joined: 11/3/2005
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SO I am having a small problem after installing this mod.

All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.

Everything else looks fine.

Any ideas?



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"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to JMass)
Post #: 46
RE: JM's TOAW III mod - 3/26/2007 9:29:43 PM   
JMass


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quote:

ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.


You must delete all the files in AltGraphics with prefix Bk_.


< Message edited by JMass -- 3/26/2007 9:30:21 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Major SNAFU_M)
Post #: 47
RE: JM's TOAW III mod - 3/26/2007 10:51:19 PM   
m5000.2006


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very nice graphics

_____________________________

"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC

(in reply to JMass)
Post #: 48
RE: JM's TOAW III mod - 3/27/2007 12:04:30 AM   
Major SNAFU_M


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quote:

ORIGINAL: JMass

quote:

ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.


You must delete all the files in AltGraphics with prefix Bk_.




Thanks. That sorted that.

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to JMass)
Post #: 49
RE: JM's TOAW III mod - 4/2/2007 7:24:19 PM   
JMass


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From: Italy
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The update 2.40b contains a new grey gui and some, softed, terrain files (some are the same of 2.40a): arid, badlands, woods, frozen, heavy cultivated, hills, misc, sandy.

Download update v. 2.40b from NWI - 1.33MB

Download update v. 2.40b from GameSquad- 1.33MB




_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Major SNAFU_M)
Post #: 50
RE: JM's TOAW III mod - 4/11/2007 8:08:37 PM   
JMass


Posts: 2364
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From: Italy
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Thanks, here is a fix for two of the bugs you have noticed ( http://www.matrixgames.com/forums/tm.asp?m=1431476 , I have already corrected other bugged files) and another misc terrain slightly different from version 2.40b.

http://www.matrixgames.com/forums/forceddownload.asp?file=0;1433671

< Message edited by JMass -- 4/11/2007 8:11:22 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to m5000.2006)
Post #: 51
RE: JM's TOAW III mod - 4/29/2007 5:24:35 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I have modified marshes files (thanks to Telumar for ispiration!) so new version is 2.41.

Download links:

Download jm_mod_toaw3_2.41.zip from zShare - 5.66MB (contains all my files)

If you need just the new marshes files you can download only the update to 2.41:

Download update to 2.41 from zShare - 0.19MB



< Message edited by JMass -- 4/29/2007 5:25:59 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 52
RE: JM's TOAW III mod - 4/29/2007 8:18:37 AM   
rhinobones

 

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quote:

ORIGINAL: JMass
I have modified . . .


Appreciate your effort at making alternative graphics. Truly excellent. I have done a few graphics myself and I can appreciate the time you have put into your work. Also, as you can see from the responses, the gaming community is very appreciative of your work.

I like to use your roads and a R/R mod that I pick up from elsewhere. Your marsh, snow pack and airport mods also look pretty good. Think I will have to give them a try.

However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex. Fortunately everything is all up to the individual’s preference. Thank you again for providing a selection.

Regards, RhinoBones

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Post #: 53
RE: JM's TOAW III mod - 4/29/2007 3:27:09 PM   
Telumar


Posts: 2236
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From: niflheim
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Rhino, maybe you wann try the forests from these files:

http://www.gamesquad.com/forums/downloads.php?do=file&id=1655
http://www.gamesquad.com/forums/downloads.php?do=file&id=1197




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Post #: 54
RE: JM's TOAW III mod - 4/30/2007 5:11:12 AM   
JMass


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quote:

ORIGINAL: rhinobones

Appreciate your effort at making alternative graphics. Truly excellent.


Thanks!

quote:

ORIGINAL: rhinobones

However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex.


You are right, I am never satisfied with my work so every comment is precious. Below is a screenshot of a new version of trees (woods, forest, alpine), I am trying to have a good looking but without hidden the other terrains in the same hex:

]

Here is new woods files:
Download woods_1.zip



< Message edited by JMass -- 5/3/2007 7:33:24 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to rhinobones)
Post #: 55
RE: JM's TOAW III mod - 5/20/2007 6:47:32 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I have resolved a small bug, using my dark Bk files (backgrounds of the Unit Panel) 3d figures were hidden in some terrain, simply unzip the file in AltGraphics overwriting old files.

bk_fix.zip



_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 56
RE: JM's TOAW III mod - 5/21/2007 11:05:49 AM   
jynx11

 

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Hey,
Stupid question.  I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters, i am a bit confused on where to put those.
Thanks

(in reply to JMass)
Post #: 57
RE: JM's TOAW III mod - 5/21/2007 1:00:14 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
quote:

ORIGINAL: jynx11
I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters,


All the files go into AltGraphics. You can also use some graphics just in one scenario putting some files in a folder of their own named with the exact same name as the scenario file. That folder can be located either in the AltGraphics or Graphics folders.



< Message edited by JMass -- 5/21/2007 1:01:43 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to jynx11)
Post #: 58
RE: JM's TOAW III mod - 6/29/2007 2:18:19 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).






Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 59
RE: JM's TOAW III mod - 6/29/2007 4:35:44 AM   
Telumar


Posts: 2236
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From: niflheim
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quote:

ORIGINAL: JMass

I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).







The grey ones are the most important ones . Looks very good, looking forward to it! The first non-rounded ones i like.

_____________________________


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Post #: 60
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