Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Artifical Intelligence for World in Flames

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> AI Opponent Discussion >> RE: Artifical Intelligence for World in Flames Page: <<   < prev  6 7 8 [9] 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Artifical Intelligence for World in Flames - 5/14/2007 2:13:53 AM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
Russia:  If by 42 the German attack has not occurred, or is imminent and the USA is already in the war, or the US entry level is sufficient, consider DoW on Germany, then Finland cannot enter the war by an Axis DoW.

Lars  

(in reply to Shannon V. OKeets)
Post #: 241
RE: Artifical Intelligence for World in Flames - 5/14/2007 3:26:48 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
France
(...)
A Direct attack on Germany, possibly through Belgium (and the Netherlands)
B Direct attack on Italy
C Attack to remove all Axis forces from the Med
D Attack through the Balkans, against the Axis aligned minors

I'd add that such a thing is mainly a follow up of something else, either B, C or E, not.

quote:

E Play a supportive role in CW, USA, and USSR attacks on Germany and Italy
(...)

Russia
(...)
∙ DOW Persia

I'd add "and follow up with Iraq if possible".

quote:

∙ DOW Bulgaria

This one should have low chances of being chosen.

quote:

∙ DOW Rumania - demand Bessarabia

This one should be the most likely.

quote:

∙ DOW Finland - demand Finnish borderlands

This one is quite awkward and should be not very frequent too.

(in reply to Shannon V. OKeets)
Post #: 242
RE: Artifical Intelligence for World in Flames - 5/18/2007 10:02:13 PM   
Ullern


Posts: 1837
Joined: 5/28/2006
Status: offline
I was surprised this one wasn't on the list:
quote:

ORIGINAL: Shannon V. OKeets
I The USSR is not under immediate attack at the start of the Global War scenario. This gives the USSR several options:

Add:
∙ DOW Germany
So I agree with Lars, but will say it even more strongly. A USSR Dow on Germany is always very beneficial for the allies. Those very few games I have experienced with this scenario, Germany are about conquered before USA enters the war. So I'd say that if this is possible I would do it even though it means exhausting US-entry against Germany.
Any semi-smart German player would always be sure to maintain his garrison (so this need really to be on the to-do-list for the German AI).
Of course, a forward set up is very risky for USSR, so to DOW Germany should be considered as a quick stunt, not a grand strategy.

I would also add another bullet that would make the above scenario more likely:
If nothing better to do with the USSR, then set up defensively against German attack, and DOW Japan (or do not choose to end the Japanese war even though you can). If you combine a halfway backwards set up, and an "active" USSR (Say Odessa and a line north from Odessa). Then USSR can deploy to a forward set up with two clear weather impulses. This should stress Germany a lot, as I point out that a USSR DOWing Germany on a bad timing always wins the game for the allies. I have done this myself in games where the Euro-Axis commits too heavily in Spain, or goes Sea lion.

(in reply to Shannon V. OKeets)
Post #: 243
RE: Artifical Intelligence for World in Flames - 5/21/2007 3:20:51 PM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
Status: offline
Not sure if this is above, but what about USSR dow on Persia? Shouldn't that be an option too?

Jason


quote:

ORIGINAL: ullern

I was surprised this one wasn't on the list:
quote:

ORIGINAL: Shannon V. OKeets
I The USSR is not under immediate attack at the start of the Global War scenario. This gives the USSR several options:

Add:
∙ DOW Germany
So I agree with Lars, but will say it even more strongly. A USSR Dow on Germany is always very beneficial for the allies. Those very few games I have experienced with this scenario, Germany are about conquered before USA enters the war. So I'd say that if this is possible I would do it even though it means exhausting US-entry against Germany.
Any semi-smart German player would always be sure to maintain his garrison (so this need really to be on the to-do-list for the German AI).
Of course, a forward set up is very risky for USSR, so to DOW Germany should be considered as a quick stunt, not a grand strategy.

I would also add another bullet that would make the above scenario more likely:
If nothing better to do with the USSR, then set up defensively against German attack, and DOW Japan (or do not choose to end the Japanese war even though you can). If you combine a halfway backwards set up, and an "active" USSR (Say Odessa and a line north from Odessa). Then USSR can deploy to a forward set up with two clear weather impulses. This should stress Germany a lot, as I point out that a USSR DOWing Germany on a bad timing always wins the game for the allies. I have done this myself in games where the Euro-Axis commits too heavily in Spain, or goes Sea lion.



(in reply to Ullern)
Post #: 244
RE: Artifical Intelligence for World in Flames - 5/21/2007 3:54:09 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: iamspamus
Not sure if this is above, but what about USSR dow on Persia? Shouldn't that be an option too?
Jason

Yes, it was mentionned in Steven's article (#240), and I quoted it in my answer (#242) underlying that it could have a follow up with Iraq.

(in reply to iamspamus)
Post #: 245
RE: Artifical Intelligence for World in Flames - 5/21/2007 10:10:31 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Persia was in post #240.

I'll add the DOW on Germany (conditional on the frontline being denuded by Germany).

------------

I have been in Provence, France (or en route) for 5 days - just south of Avignon. While in Europe I have generated a lot of new stuff for the AIO, which I will type in when I get home. Here is something for you to chew on:

8.5 Defense against partisans
First evaluate each country for the threat from partisnas. This includes both any partisans already on the map or possible new arrivals. For on map partisans, either eliminate them or contain them within ZOCs. Consider redepolying units to eliminate any remaining partisans in future impulses. Establish garrison levels to prevent the arrival of new partisans.

8.6 Place and move partisans
If damage can be caused, then maximize damage. If several possibles ways to inflict damage exist, prioritize to maximize damage with minimal risk to the partisans them selves. If no damage can be caused immediately, seek to preserve units and/or force the attackers to poor locations.

Damage priorities are:
- putting many units out of supply
- destroying disorganized air units and naval units,
- forcing organized air and naval units to rebase,
- attacking divisions without corps or other very weak units (e.g., disorganiyed out of supply black print units),
- putting one or two units out of supply,
- creating a supply source (e.g., recapturing a home city , with the capital being the best),
- denying a resource or red factory to the enemy,
- denying a transportation line for moving resources,
- taking out a supply oline which may later enable putting enemy units out of supply by taking out a second supply line, and
- threatening to do any of the above.
- consider making a partisan HQ if the rule is being used. If it is possible, then use the two weakest partisan units to form the HQ.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 246
RE: Artifical Intelligence for World in Flames - 5/21/2007 10:53:51 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Seems good.

quote:


8.5 Defense against partisans

Not that I would like to appear pedantic, but I had written what I found a good thing, about garrisoning, in the German AI (here : http://www.matrixgames.com/forums/tm.asp?m=979605, post #5)

quote:

- creating a supply source (e.g., recapturing a home city , with the capital being the best),

I think that this one is impossible, because PART don't control hexes, nor change control of hexes, they just interupt the benefit of controlling the hex for the country controling it.
So a capital occupied by PART would only allow for units cooperating with said PART to Paradrop / Invade without combat here, of deny the occupying country the use of the RP or Red Factory that may be present here too.

There was also a good thread about AI for Partisans here.
http://www.matrixgames.com/forums/tm.asp?m=988374&mpage=1&key=partisans󱓖

(in reply to Shannon V. OKeets)
Post #: 247
RE: Artifical Intelligence for World in Flames - 5/22/2007 1:59:11 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

Seems good.

quote:


8.5 Defense against partisans

Not that I would like to appear pedantic, but I had written what I found a good thing, about garrisoning, in the German AI (here : http://www.matrixgames.com/forums/tm.asp?m=979605, post #5)

quote:

- creating a supply source (e.g., recapturing a home city , with the capital being the best),

I think that this one is impossible, because PART don't control hexes, nor change control of hexes, they just interupt the benefit of controlling the hex for the country controling it.
So a capital occupied by PART would only allow for units cooperating with said PART to Paradrop / Invade without combat here, of deny the occupying country the use of the RP or Red Factory that may be present here too.

There was also a good thread about AI for Partisans here.
http://www.matrixgames.com/forums/tm.asp?m=988374&mpage=1&key=partisans��


I had forgotten about the AI Partisan thread (oops). I had intended for the 'control' to be for paradrops, though invasions might be possible in a few rare cases.

I will integrate the AI Partisan thread into what I have already written. It should be fairly complete then. I am thinking of the garrisoning task as separate; more of a opertional decision about where to deploy primarily land units.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 248
RE: Artifical Intelligence for World in Flames - 5/22/2007 8:02:17 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline

quote:

ORIGINAL: Shannon V. OKeets
I have been in Provence, France (or en route) for 5 days - just south of Avignon. While in Europe I have generated a lot of new stuff for the AIO, which I will type in when I get home. Here is something for you to chew on:


Don't you ever take a break from this...?

quote:

ORIGINAL: Shannon V. OKeets
Damage priorities are:
- putting many units out of supply


Best if it allows for some counterattack on the oos-units (ie there must be some significant enemy force capable of doing an attack - best if possible to flip oos units), or if the supply chain cannot be easily redone. Otherwise I think that destroying a fd air unit is better (or maybe fd naval units)

quote:

ORIGINAL: Shannon V. OKeets
- consider making a partisan HQ if the rule is being used. If it is possible, then use the two weakest partisan units to form the HQ.

A matter of playing style, I guess, but I think I would make this a higher prioroty, especially if having two not-so-strong partisan units. Especially the Russian HQ is nice (iirc it can be used as a standard Russian HQ)

Otherwise it looks good

_____________________________

Regards
Nikolaj

(in reply to Shannon V. OKeets)
Post #: 249
RE: Artifical Intelligence for World in Flames - 5/23/2007 10:45:55 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: npilgaard


quote:

ORIGINAL: Shannon V. OKeets
I have been in Provence, France (or en route) for 5 days - just south of Avignon. While in Europe I have generated a lot of new stuff for the AIO, which I will type in when I get home. Here is something for you to chew on:


Don't you ever take a break from this...?

quote:

ORIGINAL: Shannon V. OKeets
Damage priorities are:
- putting many units out of supply


Best if it allows for some counterattack on the oos-units (ie there must be some significant enemy force capable of doing an attack - best if possible to flip oos units), or if the supply chain cannot be easily redone. Otherwise I think that destroying a fd air unit is better (or maybe fd naval units)

quote:

ORIGINAL: Shannon V. OKeets
- consider making a partisan HQ if the rule is being used. If it is possible, then use the two weakest partisan units to form the HQ.

A matter of playing style, I guess, but I think I would make this a higher prioroty, especially if having two not-so-strong partisan units. Especially the Russian HQ is nice (iirc it can be used as a standard Russian HQ)

Otherwise it looks good

Not really, I work on this more or less continuously, and get real nervous when I'm not.

Putting a lot of units out of supply is really great, in my opinion. It kills any offense, leaves the units vulnerable to ground strikes and annihilation, and forces the enemy to come over and kill the partisnas immediately.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to npilgaard)
Post #: 250
RE: Artifical Intelligence for World in Flames - 5/23/2007 4:13:11 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
For the AIO, I think only a few lend lease rules are needed.

- Italy only requests lend lease air units, when those units are better than the average units in its force pool it has the BPs to build them.
- Germany always grants Italy's requests.

- China always requests lend lease air units when it can afford to build them.
- USA never asks for lend lease air units.
- CW and USSR only request lend lease air units when those units are better than the average in their force pools and they have the BPs to build them.
- France only asks for lend lease air units after it has gone On the Offensive (strategic plan #4 - described in next post), and it has the BPs to build them.

- USA always lend leases air units, in priority order, to: China, USSR, CW, France.
- USSR and CW always lend lease air units to others unless those units are desperately needed by themselves.

Perhaps this is oversimplified but it should get the right answer 90% of the time.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 251
RE: Artifical Intelligence for World in Flames - 5/23/2007 4:29:12 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I have designed a lot of the strategic plans' variable structure, internal to the program, and accompanying CSV file formats. At the start of a Solitaire game, the AIO will read in the CSV files for the strategic plans into program storage (i.e., the variable structure).

For China there are only two strategic plans. In short they are:
1 - Defend against conquest
2 - On the Offensive (which occurs when the balance of power in China swings in its favor).

France has 4 strategic plans:
1 - Defend Paris
2 - Defend Spain
3 - Free France (rebuild in accordance with USA/CW instructions)
4 - On the Offensive

France always starts with #1.
#1 transitions to #2 when Paris falls
#2 transitions to #3 once no French units remain in Metropolitan France
#1 transitions to #4 if Paris does not fall and the balance of power vis-a-vis EuroAxis is in France's favor.

There are obviously many more details, but that is a quick overview.

I have given this design a preliminary run through for the other major powers, and I believe it will work out ok. Germany will have choices to make (which strategic plan to start with), as willl CW, USA, and USSR (though the actions of other major powers will clearly affect the decisions of the last 3). Italy is mostly responsive to what the CW, France, and Germany do.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 252
RE: Artifical Intelligence for World in Flames - 5/23/2007 6:13:31 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units from the map and forcing Japan to use only combined actions. The latter can be powerful against Japan in mid to late 41 when they are getting ready to hit the CW in the Pacific.

Lars 

(in reply to Shannon V. OKeets)
Post #: 253
RE: Artifical Intelligence for World in Flames - 5/23/2007 6:24:24 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
- CW and USSR only request lend lease air units when those units are better than the average in their force pools and they have the BPs to build them.

The "are better than" has to be defined.
For example, while the CW LL P-40E is worse in A2A factors than most of that year's FTR2s (they have 5-7 A2A factors), it has the advantage of being one of the first allied FTR2 able to reach the Sea Box Section 3 (Range 7) with a decent A2A strength which is IMO VERY important for the CW who in this period (1941) is either trying to get the upper hand in the Med, or defending Gibraltar. So in this case, whateve its A2A strength, it is his range that makes the P-40E a must have for the CW in 1941.

quote:

- France only asks for lend lease air units after it has gone On the Offensive (strategic plan #4 - described in next post), and it has the BPs to build them.

I disagree.
Lend leased A-20 & A-22 are must have for the French in 1939. They are equal to or better than what the French have, and can be obtained in setup.

quote:

- USA always lend leases air units, in priority order, to: China, USSR, CW, France.

I disagree, in regards of what I wrote previsouly about the P-40E, who is the first decent FTR2 to be able to reach section 3 in a sea box. This is a must have for the CW. It is also good for China, but it is nearly too good for China, in regards of how much good it is for the CW. This is not the same for the P-40F of next year, because by then the CW will have had other FTRs to take superiority in the sea areas.

(in reply to Shannon V. OKeets)
Post #: 254
RE: Artifical Intelligence for World in Flames - 5/23/2007 6:29:31 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: lomyrin

China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units from the map and forcing Japan to use only combined actions. The latter can be powerful against Japan in mid to late 41 when they are getting ready to hit the CW in the Pacific.

Lars 

I would really only do this if China really was in such a desperate situation that it makes any future hope of liberating China impossible, and that Japan is refraining from conquering it. For example, if max production falls below say 1 BP steadily (only 1-3 factory left).

(in reply to lomyrin)
Post #: 255
RE: Artifical Intelligence for World in Flames - 5/23/2007 6:50:05 PM   
c92nichj


Posts: 440
Joined: 1/14/2005
Status: offline
quote:

ORIGINAL: Froonp

quote:

ORIGINAL: lomyrin

China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units from the map and forcing Japan to use only combined actions. The latter can be powerful against Japan in mid to late 41 when they are getting ready to hit the CW in the Pacific.

Lars 

I would really only do this if China really was in such a desperate situation that it makes any future hope of liberating China impossible, and that Japan is refraining from conquering it. For example, if max production falls below say 1 BP steadily (only 1-3 factory left).


Seen this tactic used several times, once in a CWIF game, usually it is pulled when China has only 1 factory left(Kunming or Lan-chow)

In two games I played a chineese surrender have given enough Chits to US so the US can dow and potentially deny the japaneese a suprise pulse, in a current game where I play Japan, I managed to win initiative and Dow the US first but I was severly out of position and not ready for a dow so only managed to secure rabaul and land in Philippines and on the 2oilresource hex in NEI.


(in reply to Froonp)
Post #: 256
RE: Artifical Intelligence for World in Flames - 5/23/2007 8:03:00 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: lomyrin

China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units from the map and forcing Japan to use only combined actions. The latter can be powerful against Japan in mid to late 41 when they are getting ready to hit the CW in the Pacific.

Lars 

I would really only do this if China really was in such a desperate situation that it makes any future hope of liberating China impossible, and that Japan is refraining from conquering it. For example, if max production falls below say 1 BP steadily (only 1-3 factory left).


Yes, it would only be done if the Allies could have some definite benefit versus the Japanese by doing so.

There is another side benefit - The Allies can then enter China without being hindered by the foreign troop commitment and HQ limitations.

In MWiF with all the addional Chinese cities this situation may never occur as it often did in CWiF.

Lars




(in reply to Froonp)
Post #: 257
RE: Artifical Intelligence for World in Flames - 5/24/2007 6:06:19 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

For the AIO, I think only a few lend lease rules are needed.

- Italy only requests lend lease air units, when those units are better than the average units in its force pool it has the BPs to build them.
- Germany always grants Italy's requests.





Will this mean that the:
-bf 109
-fw 190 D
-Ju 88 a1
-Ju 87 D
will never be available to the german player as the stats for these planes are definately better than average for the italian planes and therefore the Italian AI will automatically request them from a compliant german AI ?

Christo

(in reply to Shannon V. OKeets)
Post #: 258
RE: Artifical Intelligence for World in Flames - 5/24/2007 10:14:52 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: lomyrin


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: lomyrin

China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units from the map and forcing Japan to use only combined actions. The latter can be powerful against Japan in mid to late 41 when they are getting ready to hit the CW in the Pacific.

Lars 

I would really only do this if China really was in such a desperate situation that it makes any future hope of liberating China impossible, and that Japan is refraining from conquering it. For example, if max production falls below say 1 BP steadily (only 1-3 factory left).


Yes, it would only be done if the Allies could have some definite benefit versus the Japanese by doing so.

There is another side benefit - The Allies can then enter China without being hindered by the foreign troop commitment and HQ limitations.

In MWiF with all the addional Chinese cities this situation may never occur as it often did in CWiF.

Lars

I currently have Never down for surrendering (it is a new rule that I have never played with). I will add it as a 3rd "strategic plan" for China. What should be the preconditions (besides being reduced to 1BP a turn)? For example, if the US is already at war with Japan, does surrendering make any sense?

Are there other major powers that should surrender, or only China?


_____________________________

Steve

Perfection is an elusive goal.

(in reply to lomyrin)
Post #: 259
RE: Artifical Intelligence for World in Flames - 5/24/2007 10:18:39 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: christo
quote:

ORIGINAL: Shannon V. OKeets
For the AIO, I think only a few lend lease rules are needed.

- Italy only requests lend lease air units, when those units are better than the average units in its force pool it has the BPs to build them.
- Germany always grants Italy's requests.


Will this mean that the:
-bf 109
-fw 190 D
-Ju 88 a1
-Ju 87 D
will never be available to the german player as the stats for these planes are definately better than average for the italian planes and therefore the Italian AI will automatically request them from a compliant german AI ?

Christo


Germany has several of each of these air units (I believe), and would only lose 1 of each if Italy lend leases it. Germany can also demand it back at any time, and certainly would get it back if Italy were conquered.

Do you believe there should be more conditions checked before Germany lend leases one or more of these units? If so, what shuold they be?


_____________________________

Steve

Perfection is an elusive goal.

(in reply to christo)
Post #: 260
RE: Artifical Intelligence for World in Flames - 5/24/2007 10:26:39 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
- CW and USSR only request lend lease air units when those units are better than the average in their force pools and they have the BPs to build them.

The "are better than" has to be defined.
For example, while the CW LL P-40E is worse in A2A factors than most of that year's FTR2s (they have 5-7 A2A factors), it has the advantage of being one of the first allied FTR2 able to reach the Sea Box Section 3 (Range 7) with a decent A2A strength which is IMO VERY important for the CW who in this period (1941) is either trying to get the upper hand in the Med, or defending Gibraltar. So in this case, whateve its A2A strength, it is his range that makes the P-40E a must have for the CW in 1941.

quote:

- France only asks for lend lease air units after it has gone On the Offensive (strategic plan #4 - described in next post), and it has the BPs to build them.

I disagree.
Lend leased A-20 & A-22 are must have for the French in 1939. They are equal to or better than what the French have, and can be obtained in setup.

quote:

- USA always lend leases air units, in priority order, to: China, USSR, CW, France.

I disagree, in regards of what I wrote previsouly about the P-40E, who is the first decent FTR2 to be able to reach section 3 in a sea box. This is a must have for the CW. It is also good for China, but it is nearly too good for China, in regards of how much good it is for the CW. This is not the same for the P-40F of next year, because by then the CW will have had other FTRs to take superiority in the sea areas.

The value of an air unit is specific to a major power and is the highest of the various air missions for the air unit (tactical, strategic, naval air, ATR). Range is more important for naval air missions than for tactical (the importance of range for strategic air missions depends on the circumstances).

I believe I will change from average/mean value to median value. That is, whether there are more or fewer air units in the force pool that are betterthan the lend lease air unit. When there are more, then the chances of randomly drawing an air unit that is better than the lend lease air unit is over 50%.

Do you have suggestions/recommendations for other conditions/rules on when lend lease should be asked for and/or granted?


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 261
RE: Artifical Intelligence for World in Flames - 5/24/2007 10:51:13 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
In going over all the posts on strategic plans for the 8 major powers, I have found a common element that I think will be very helpful to me in compartmentalizing the rules for the AIO: Plan of Conquest.

I have several of these partially completed already, and I will post them once I get home and have the opportunity to type them in. For example, Plan of Conquest for: Denmark, Netherlands, Bulgaria, Persia, Yugoslavia, Phillipines. But even for these I would like to make them more complete. Here is the preliminary structure I have for storing "Plan of Conquest" data:

- land units needed
- air units needed
- naval units neeeded
- positioning for units
- 1st impulse objective hexes
- ground strikes
- invasions
- paradrops
- ground support
- objective hexes for complete conquest

Perhaps I could add oil needs, though that seems excessive. If the major power can't afford the oil, then why is it looking to conquer another country?

I originally thought to apply this design for minor countries, but a more elaborate variation might work for tackling major powers too (e.g., Opeation SeaLion). And then I figured it would be a real good idea for conquering smaller areas, especially single hexes (e.g., Gibraltar, Singapore, Truk, Honolulu, Malta, etc.). In fact, I am thinking that a standard 'package' for invading single hexes should be defined, where the package changes depending on the terrain, weather, and defenders.

This came out of my work on DOW by each major power. I saw that besides the political situation warranting the DOW, the JCS (Joint Chiefs of Staff) also had to have the military prowess and the requisite positioning prior to the DOW. So, in advance of deciding to DOW, the CIC (Commander in Chief) has to forewarn the JCS that a DOW will occur within the next 2 impulses. Then the JCS has to assemble and position the forces. The CIC only declares war when the JCS gives the ok. For instance, the DOW might be delayed due to weather.

If this works out the way I expect it too, the strategic plans will include these operational/tactical details and can be accessed by the various DMs (e.g., Admiralty, Air Marshal, Field Marshals) without haveing to develop them each time from first principles.

Comments?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 262
RE: Artifical Intelligence for World in Flames - 5/24/2007 12:00:17 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

Germany has several of each of these air units (I believe), and would only lose 1 of each if Italy lend leases it. Germany can also demand it back at any time, and certainly would get it back if Italy were conquered.

Do you believe there should be more conditions checked before Germany lend leases one or more of these units? If so, what shuold they be?

I believe that your initial thought about this Ger / It LL was good. Generaly, Germany can live without this couple of planes that it lends to Italy. The Stuka and Ju88 are must have particulary. The Me109 is not that good compared to what the Italians have specially in range.

(in reply to Shannon V. OKeets)
Post #: 263
RE: Artifical Intelligence for World in Flames - 5/24/2007 12:01:28 PM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: christo
quote:

ORIGINAL: Shannon V. OKeets
For the AIO, I think only a few lend lease rules are needed.

- Italy only requests lend lease air units, when those units are better than the average units in its force pool it has the BPs to build them.
- Germany always grants Italy's requests.


Will this mean that the:
-bf 109
-fw 190 D
-Ju 88 a1
-Ju 87 D
will never be available to the german player as the stats for these planes are definately better than average for the italian planes and therefore the Italian AI will automatically request them from a compliant german AI ?

Christo


Germany has several of each of these air units (I believe), and would only lose 1 of each if Italy lend leases it. Germany can also demand it back at any time, and certainly would get it back if Italy were conquered.

Do you believe there should be more conditions checked before Germany lend leases one or more of these units? If so, what shuold they be?



It is probably a moot point anyway as Italy will be as able to utilise any of the planes for the same purpose as germany, be that supporting the invasion of the ussr or defending western europe.

(in reply to Shannon V. OKeets)
Post #: 264
RE: Artifical Intelligence for World in Flames - 5/24/2007 12:11:07 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

In going over all the posts on strategic plans for the 8 major powers, I have found a common element that I think will be very helpful to me in compartmentalizing the rules for the AIO: Plan of Conquest.

I have several of these partially completed already, and I will post them once I get home and have the opportunity to type them in. For example, Plan of Conquest for: Denmark, Netherlands, Bulgaria, Persia, Yugoslavia, Phillipines. But even for these I would like to make them more complete. Here is the preliminary structure I have for storing "Plan of Conquest" data:

- land units needed
- air units needed
- naval units neeeded
- positioning for units
- 1st impulse objective hexes
- ground strikes
- invasions
- paradrops
- ground support
- objective hexes for complete conquest

Perhaps I could add oil needs, though that seems excessive. If the major power can't afford the oil, then why is it looking to conquer another country?

I originally thought to apply this design for minor countries, but a more elaborate variation might work for tackling major powers too (e.g., Opeation SeaLion). And then I figured it would be a real good idea for conquering smaller areas, especially single hexes (e.g., Gibraltar, Singapore, Truk, Honolulu, Malta, etc.). In fact, I am thinking that a standard 'package' for invading single hexes should be defined, where the package changes depending on the terrain, weather, and defenders.

This came out of my work on DOW by each major power. I saw that besides the political situation warranting the DOW, the JCS (Joint Chiefs of Staff) also had to have the military prowess and the requisite positioning prior to the DOW. So, in advance of deciding to DOW, the CIC (Commander in Chief) has to forewarn the JCS that a DOW will occur within the next 2 impulses. Then the JCS has to assemble and position the forces. The CIC only declares war when the JCS gives the ok. For instance, the DOW might be delayed due to weather.

If this works out the way I expect it too, the strategic plans will include these operational/tactical details and can be accessed by the various DMs (e.g., Admiralty, Air Marshal, Field Marshals) without haveing to develop them each time from first principles.

Comments?


I like the sound of this. Generalised solutions that can be tailored are usually a good idea. It sounds like some kind of recursive solution might work.

Cheers, Neilster


(in reply to Shannon V. OKeets)
Post #: 265
RE: Artifical Intelligence for World in Flames - 5/24/2007 12:44:24 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: christo
quote:

ORIGINAL: Shannon V. OKeets
Germany has several of each of these air units (I believe), and would only lose 1 of each if Italy lend leases it. Germany can also demand it back at any time, and certainly would get it back if Italy were conquered.

Do you believe there should be more conditions checked before Germany lend leases one or more of these units? If so, what shuold they be?



It is probably a moot point anyway as Italy will be as able to utilise any of the planes for the same purpose as germany, be that supporting the invasion of the ussr or defending western europe.

Well not that much moot, as using "german" planes on Italian activity limits is a good thing for the EuroAxis.

(in reply to christo)
Post #: 266
RE: Artifical Intelligence for World in Flames - 5/24/2007 4:23:09 PM   
ptey

 

Posts: 41
Joined: 9/25/2006
From: Copenhagen, Denmark
Status: offline
I agree that the stuka and the 2 fighters should almost always be LLs to Italy.
I think however that there are a few more details to the LND3 that a worth examining. It should be taken into consideration what LND3's got at setup. The Italian LND3 forcepool in 39 is split pretty much 50/50 between good and bad plains, so if you get 2 good ones, you should imo not build any more LND3's before you can scrap all the bad ones, which isnt untill 42. At the same time, if Germany get some bad LND3's at startup, its propably a good idea to build some LND3's since the chance of getting a good one will be quite big.
This is imo especially the case if playing with the bounce combat option, since most of the stukas have a lower A2A rating than the LND3's, the LND3 have a somewhat better chance of surviving a bounce than the stukas. So Germany should imo focus more on LND3's than LND2's when playing with bounce conbat. Even though the stukas have slightly better tac factor than the LND3's, this is imo easily offset by the better range of of the LND3. Germany really lacks airmissions, and getting the stukas in the right positions all the time can be a real pain. This is somewhat easier with the LND3's since they require fewer rebases to get into position and dont have to be repositioned all the time at the front.
However, if also playing with the oil and variable reorganisation options, LND2's only costs half the oil and half the reorg points that a LND3 costs. This means that LND2's once again become more attractive for Germany. When playing with oil the euroaxis also have less production and it will be even harder for Italy to afford any LND3's.

If however the situation is the opposite of the above (Italy gets bad LND3's from the start while Germany gets good ones). Italy should perhaps consider building a couple of LND3's, while Germany shouldnt build any before it can scrap all the bad ones in the forcepool, meaning that the JU-88A1 should be lended. However most of the time i would prefer just to build the 3 cost Navs with Italy, even if they only have a tac value of 2 while most of the LND3's have 3, they are also much better at killing british and american amphibs.

When all that is said, the most likely thing is that you get a mix of good and bad LND3's with both Germany and Italy at setup. In that situation some of the things i wrote above still holds. So depending upon options i would most likely build some German LND3's in the first half of the game, while building none with Italy. This means that i would like to have the Ju-88A1 in the German forcepool, since its a medium good plain and thus increases the chance of getting a good LND3 when building one.
Then again, if you are a gambler you can also LL to Italy and let it rot in their forcepool, since it would both increase the chance of getting a very good and a bad one. If i feel im "ahead" i wouldnt try these kind of gambles, but if you are falling behind, seeking some of these gambles (and be so lucky that they go through) may help you back on track.


(in reply to Froonp)
Post #: 267
RE: Artifical Intelligence for World in Flames - 5/24/2007 6:01:09 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
About Major Power Surrenders there occasionally occurs a gamey situation in France. Germany can knock out all the Fench units but not declare Vichy nor take more than half of the factory stacks or Paris so that France cannot surrender. This can leave France in a limbo and the US entry chits for Vichy or conquests are not rolled for. It also means that the CW is limited by foreign troop commitment rules from invervening in France.

Present rules have no mechanism to deal with this situation. 

Lars

(in reply to ptey)
Post #: 268
RE: Artifical Intelligence for World in Flames - 5/24/2007 11:21:04 PM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
France could still build units, receive lend lease, and have partisans.

Just explaining the 1/2 factories rule.

13.7.6 Surrender

During any peace step, you can surrender a home country of a major power that controls less than half the printed factory stacks in the home country. You can surrender a home country with no printed factories if there is an enemy land unit there.

Treat the surrender of a home country as a complete conquest (see 13.7.1) of the major power if it doesn’t control any aligned minors. Otherwise it is incompletely conquered.

< Message edited by Mziln -- 5/24/2007 11:39:41 PM >

(in reply to lomyrin)
Post #: 269
RE: Artifical Intelligence for World in Flames - 5/25/2007 1:39:12 AM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline

quote:

ORIGINAL: Mziln

France could still build units, receive lend lease, and have partisans.

Just explaining the 1/2 factories rule.

13.7.6 Surrender

During any peace step, you can surrender a home country of a major power that controls less than half the printed factory stacks in the home country. You can surrender a home country with no printed factories if there is an enemy land unit there.

Treat the surrender of a home country as a complete conquest (see 13.7.1) of the major power if it doesn’t control any aligned minors. Otherwise it is incompletely conquered.


With the coastline and the resource hexes German controlled and the and half the factory stacks occupied there is no possible arrival point for any lendlease and partisans are not likely either. There would be 0 build.

Lars

(in reply to Mziln)
Post #: 270
Page:   <<   < prev  6 7 8 [9] 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> AI Opponent Discussion >> RE: Artifical Intelligence for World in Flames Page: <<   < prev  6 7 8 [9] 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406