Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Easier to read screens.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Easier to read screens. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Easier to read screens. - 6/5/2007 6:55:14 PM   
AvG

 

Posts: 83
Joined: 5/4/2005
From: The Netherlands
Status: offline
I have now several hundreds of hours experience with WitP.
That should be enough to read all the screens in a glance (per screen of course).
But I still have problems with production screens.
Take a damaged oilpointscreen. Repair shows the Yes. What should I do? I know by experience that in this case the Yes must be visible so what you see is what you have.
Take any production screen. If you see Halt production is on. What you see is NOT what you have. It is what you get.
IMHO these problems would not exist if you stick to a system with Actions + one button (toggling ON<>Off).
In the production-screen you would have three actions: Expand, Production and Repair. Same as is.
For every production-type you still will have three buttons(On/Off).
The endresult is very much the same, with only one BIG difference. "ON" is easy to detect and means allways the same.
You don't have to think every time "what does it mean?". What you see is what you have.

I also think, if you agree that I am right, that implementation of this proposal is quite simple.
AvG

Edit: I placed this item first in the wish-list, but nobody seems to read it there. (25 pages)
AvG
Post #: 1
RE: Easier to read screens. - 6/5/2007 8:22:16 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
I agree. The interface could certainly stand with a bit of improvement. I'd agree with you about the On/Off buttons, and not just for production. The Upgrade Allowed is similar, though in that instance it says something in the same window along the lines of "Upgrades are currently NOT allowed . . ."

An idea that I'd love to see transplanted from the Civ games (not sure how hard it would be code wise) would be a "show all _insert category_" on the map. For example a pull-down could divide choices between Land Units, Air Units, Naval Units, then there could be sub-entries for each of those by type (INF, ARM, etc.), as well as possibly categories like Marching, Defending (Defensive Stance with enemy land units in hex), Resting (no enemy in hex), Carrying Freight, Carrying troops, Empty, In Port, etc.

One other thing (again maybe impossible given the code) that would be way cool would be an "Assault Planning" screen in which you can specify a base that you are going to attack, and then can pull up lists of all eligible land units that can be set to prepare for that site.

(in reply to AvG)
Post #: 2
RE: Easier to read screens. - 6/6/2007 6:03:50 PM   
AvG

 

Posts: 83
Joined: 5/4/2005
From: The Netherlands
Status: offline
Of course one can invent many things in WitP to make life easier. But be carefull with respect to the coding and testing effort.
I would not mix your ideas with the original ON/Off idea, because of the risk to hamper to original code.
The ON/Off idea however is IMHO real end of the line coding, displaying "ON" i.o. "Halt" and "Yes", "Off" i.o. "Repair", etc.
Sticking to this could mean sooner implementation.
AvG 

< Message edited by AvG -- 6/6/2007 6:04:37 PM >

(in reply to Anthropoid)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Easier to read screens. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.563