Anthropoid
Posts: 3107
Joined: 2/22/2005 From: Secret Underground Lair Status: offline
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I agree. The interface could certainly stand with a bit of improvement. I'd agree with you about the On/Off buttons, and not just for production. The Upgrade Allowed is similar, though in that instance it says something in the same window along the lines of "Upgrades are currently NOT allowed . . ." An idea that I'd love to see transplanted from the Civ games (not sure how hard it would be code wise) would be a "show all _insert category_" on the map. For example a pull-down could divide choices between Land Units, Air Units, Naval Units, then there could be sub-entries for each of those by type (INF, ARM, etc.), as well as possibly categories like Marching, Defending (Defensive Stance with enemy land units in hex), Resting (no enemy in hex), Carrying Freight, Carrying troops, Empty, In Port, etc. One other thing (again maybe impossible given the code) that would be way cool would be an "Assault Planning" screen in which you can specify a base that you are going to attack, and then can pull up lists of all eligible land units that can be set to prepare for that site.
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