dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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quote:
ORIGINAL: bradfordkay The aggression rating must then affect how often the leader's unit engages in combat, or how likely they are to turn back in bad weather? What part of "aggression rating has no effect on air units at all" did you not understand? quote:
AGGRESSION aggression roll by TF commander effects chance of Bombard TF to change mission to Surf-Com aggression roll by TF commander effects chance TFs will converge more rapidly in Surf-Com aggression rating of sub captain effects chance of contacting enemy TFs No mention at all of air units there. (And before you say, "But maybe they didn't tell us everything!") quote:
I didn't ask Gary specifically about your question, but he told me he looked for every instance where the leader variables showed up in the code. Unless he or Mike redefined the variable into a different name at some point in the code (not likely), the list posted is a complete list of leader effects. I'm sorry if I'm sounding cranky here, but I keep seeing people who've been playing for years over and over again saying, "Oh, but this must effect that!" for no other reason than they want it to or think it should. The labels they used for various numbers do not mean what you want them to or think they should. (Since when has "Leadership" meant "is a good teacher of pilots"? Or "Accuracy" meant how many bullets the gun can fire?) Do not assume that because that's what happens in the real world, that must be how it works in the game. Given the track record, you should be assuming the opposite IMO.
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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