Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Wishlist

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Wishlist Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Wishlist - 6/6/2007 3:51:29 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
Surprised to see this kind of thread doesn't exist already.

Can I start with perhaps the most insignificant wish of all-time.

Could we have map labels similar to the later versions of Panzer Campaigns? Without the white backround, y'know? It would be a major improvement in map aesthetics, in my eyes at least.

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
Post #: 1
RE: Wishlist - 6/7/2007 12:08:12 AM   
Trigger Happy


Posts: 819
Joined: 3/22/2004
Status: offline
I'll add a second wish to the seconded one of Keke, is there a possibility to don't have music running when you open the games? I mean in the menus. How about that for significance? 

_____________________________


(in reply to JJKettunen)
Post #: 2
RE: Wishlist - 6/7/2007 12:13:53 AM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline

quote:

ORIGINAL: Trigger Happy

I'll add a second wish to the seconded one of Keke, is there a possibility to don't have music running when you open the games? I mean in the menus. How about that for significance?


I agree! The music gets annoying after umphteenth time.

(what a great list this is going to be )

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Trigger Happy)
Post #: 3
RE: Wishlist - 6/7/2007 1:22:56 AM   
Sequoia

 

Posts: 47
Joined: 1/16/2007
Status: offline
My Wish, redo Divided Ground and make the Viet Nam Mod official.

(in reply to JJKettunen)
Post #: 4
RE: Wishlist - 6/7/2007 1:27:20 AM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
Look under settings in the game menu me thinks and you can turn background music on/off.

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Trigger Happy)
Post #: 5
RE: Wishlist - 6/7/2007 2:01:02 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
You can.

_____________________________


(in reply to captskillet)
Post #: 6
RE: Wishlist - 6/7/2007 11:39:14 AM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline

quote:

ORIGINAL: captskillet

Look under settings in the game menu me thinks and you can turn background music on/off.


Yes, but we mean the menu-music, when you select the game mode. No option for turning it off.

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to captskillet)
Post #: 7
RE: Wishlist - 6/7/2007 5:23:40 PM   
Merv0728


Posts: 124
Joined: 6/7/2007
Status: offline
I would like to be able to turn off all the music whereever it plays, I find it really annoying. Please please do this.

(in reply to JJKettunen)
Post #: 8
RE: Wishlist - 6/7/2007 5:29:48 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Merv0728

I would like to be able to turn off all the music whereever it plays, I find it really annoying. Please please do this.


You can turn off the music while playing any of the games under the Options menu.

You cannot turn off the intro music, unless one finds the file that plays and deletes it? Not sure.

Jason Petho

_____________________________


(in reply to Merv0728)
Post #: 9
RE: Wishlist - 6/7/2007 6:13:24 PM   
Jarexx

 

Posts: 32
Joined: 9/28/2006
Status: offline
Just dig around your game folder to find the offending sound file , then just simply back-up and delete which should fix your problem.

Or if you find it so annoying just replace it with something more to your taste.

(in reply to Jason Petho)
Post #: 10
RE: Wishlist - 6/7/2007 6:39:18 PM   
Ladmo

 

Posts: 132
Joined: 3/4/2007
From: Utopia Ltd.
Status: offline
I would be careful about deleting the file. The exe almost certainly checks for that. I have crashed the game many a time deleting a bmp or sound file before. I'd go for that handy volume button option on your speakers. Works every time.

(in reply to Jarexx)
Post #: 11
RE: Wishlist - 6/7/2007 6:44:04 PM   
JJKettunen


Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline
I found the file for East Front (nbackg10.ogg) and deleted it. It doesn't change anything. The same music-file must have been hard coded to the menu or somefink. 

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Ladmo)
Post #: 12
RE: Wishlist - 6/7/2007 7:33:50 PM   
BShin

 

Posts: 6
Joined: 5/18/2007
Status: offline
I'd remake Divided Ground into a comprehensive modern wargame, from 6 Day War/Vietnam to Invasion of Iraq/Afghanistan.

Transport capacity can be more nuanced, rather than strength points of carrier must match strength points of carried unit. A single LVTP-7 can carry more than 20 men - half of a Marine platoon, but in the game, you'd need 6 LVTPs to lift one platoon. I'd like to be able to edit this in platoon.oob with the encryption program.

Some units have more than one weapon that in reality would use up differing amounts of action points and produce different sounds. An example is a BMP in DG having both a 73mm gun as well as ATGM. As things are now, BMP can only use its ATGM - the action points consumed per shot are more than half its action points, which means that BMP can only fire once per turn, even if it's using its cannon against soft targets.

Bert

(in reply to JJKettunen)
Post #: 13
RE: Wishlist - 6/7/2007 11:54:14 PM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
I missed the intro music for WF. Brought a tear to my eye when I heard it again.

_____________________________


(in reply to BShin)
Post #: 14
RE: Wishlist - 6/8/2007 12:09:42 AM   
Jarexx

 

Posts: 32
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Ladmo

I would be careful about deleting the file. The exe almost certainly checks for that. I have crashed the game many a time deleting a bmp or sound file before. I'd go for that handy volume button option on your speakers. Works every time.


Which is why you need to back-up the file just to be on the safe side

(in reply to Ladmo)
Post #: 15
RE: Wishlist - 6/8/2007 4:31:19 AM   
scaz


Posts: 50
Joined: 1/17/2007
Status: offline

quote:

ORIGINAL: Sequoia

My Wish, redo Divided Ground and make the Viet Nam Mod official.

My Wish: Use the Divided Ground engine as a base and Create a Modern combat version of campaign series (1950-2007+).

(in reply to Sequoia)
Post #: 16
RE: Wishlist - 6/8/2007 6:09:37 AM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline
quote:

ORIGINAL: Sequoia

My Wish, redo Divided Ground and make the Viet Nam Mod official.
seconded

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to Sequoia)
Post #: 17
RE: Wishlist - 6/10/2007 3:04:40 AM   
Steely Glint


Posts: 580
Joined: 9/23/2003
Status: offline
quote:

ORIGINAL: Sequoia

My Wish, redo Divided Ground and make the Viet Nam Mod official.


I'd like to third that.

< Message edited by Steely Glint -- 6/10/2007 3:05:03 AM >


_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to Sequoia)
Post #: 18
RE: Wishlist - 6/10/2007 9:27:10 PM   
dudalb_slith

 

Posts: 168
Joined: 6/20/2002
Status: offline
I fifth or sixth for DividedGround done right,and then going on to complete coverage of the latter part of the 20th century.
But be patient,frankly,it will take some work to adapt the Campaign system to modern weapons. It seems to be harder to do on the platton level then a squad level. that this was botched was a major flaw of Divided Ground.
That DG will take a fair amount of redevelopment to get it right is one reason why it was not included in the Campaign disc..that and the fact it is not really a John Tiller game.

< Message edited by dudalb -- 6/10/2007 9:28:37 PM >

(in reply to Steely Glint)
Post #: 19
RE: Wishlist - 6/10/2007 10:56:07 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
How about the RS Banzai be added to the other games for certain types of units?

(in reply to dudalb_slith)
Post #: 20
RE: Wishlist - 6/11/2007 2:51:52 AM   
Sequoia

 

Posts: 47
Joined: 1/16/2007
Status: offline
I'd be happy if they ended a DG game to include wars up to '83. That way you could include Lebanon, the Falklands and Grenada. 


(in reply to junk2drive)
Post #: 21
RE: Wishlist - 6/11/2007 3:46:47 AM   
big dawg


Posts: 311
Joined: 2/5/2007
From: Georgia, USA
Status: offline
How 'bout some BUTT NAKED WOMEN!!!!

WOOO HOOOO!

(in reply to Sequoia)
Post #: 22
RE: Some suggestions - 6/11/2007 8:24:53 PM   
Ichili

 

Posts: 62
Joined: 6/11/2007
From: United States
Status: offline

Some of the new units created by Jason introduce interesting possibilities to the game: for instance in the Stalingrad scenarios, the crewed boats and landing barges give us the option to recreate the transfer (under artillery and air attack) of Soviet units and equipment from one shore of the Volga to the other. I have tried to do that in the "Volga Inferno" scenario made by Greg Allen (great map) but these vessels do no seem to work the way they should.
Also wrecked trains could be put on the railroads near the two train stations of the city to make the simulation more realistic...
I know it sounds crazy, but adding underground movement (sewer in Stalingrad and U-Bahn in Berlin) would be great.Also armor facing within a platoon (tanks from the same platoon facing different directions to deal with incoming threats). But I know I am asking for too much...
Thank you guys.

(in reply to JJKettunen)
Post #: 23
RE: Some suggestions - 6/11/2007 9:13:39 PM   
Howard7x


Posts: 213
Joined: 8/19/2006
From: Derby, England
Status: offline
My wish list:-

Update the 2D graphics engine with some nicer terrain and unit counters. Im not a fan of the 3D view nowdays and the 2D veiw could do with some touching up.

(in reply to Ichili)
Post #: 24
RE: Some suggestions - 6/11/2007 9:18:19 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
The underground movement might not be that farfetched.  The Rising Sun Campaign Series had underground cave movement provided the cave hexes were within three hexes of one another. 

(in reply to Howard7x)
Post #: 25
RE: Some suggestions - 6/11/2007 10:13:35 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline
redo DG in phases so we get product sooner. that is get a DG system/game in place to handle '48-50s and thus the Korean War
and then release a 60s-70s product for nam and the later arab-israeli wars
and then a final modern war product introducing 80s weaponry to current,or at least 90s

these all would require extensive work and should probably be priced as separate product
except for the first DG on which much work has already been done and the weaponry doesn't diverge too much from world war II era


and I would love for the new DG to be able to handle DCG(dynamic campaigns)

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to 1925frank)
Post #: 26
RE: Some suggestions - 6/12/2007 5:42:28 PM   
Ichili

 

Posts: 62
Joined: 6/11/2007
From: United States
Status: offline
 I wrote this yesterday:
"Some of the new units created by Jason introduce interesting possibilities to the game: for instance in the Stalingrad scenarios, the crewed boats and landing barges give us the option to recreate the transfer (under artillery and air attack) of Soviet units and equipment from one shore of the Volga to the other. I have tried to do that in the "Volga Inferno" scenario made by Greg Allen (great map) but these vessels do no seem to work the way they should"

Well. I have to correct myself: last night I was able to recreate this situation by simply creating a pontoon bridge in the scenario editor as a transitional element between land and water; my Soviet troops now walk to the bridge and from there "jump" into the vessels.
This is getting exciting... Thank you guys.


(in reply to warhead2)
Post #: 27
RE: Some suggestions - 6/12/2007 5:55:33 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
You should be able to load and unload in shallow water without having to use a pontoon bridge.  Some of the small boats can be carried onto land, and, from there, you can unload.  The "range of movement" light will show the boat cannot go on land, but if the boat is carriable (portable), it'll go onto the land, and you'll see soldiers carrying it.

(in reply to Ichili)
Post #: 28
RE: Some suggestions - 6/12/2007 5:58:03 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Ichili

 I wrote this yesterday:
"Some of the new units created by Jason introduce interesting possibilities to the game: for instance in the Stalingrad scenarios, the crewed boats and landing barges give us the option to recreate the transfer (under artillery and air attack) of Soviet units and equipment from one shore of the Volga to the other. I have tried to do that in the "Volga Inferno" scenario made by Greg Allen (great map) but these vessels do no seem to work the way they should"

Well. I have to correct myself: last night I was able to recreate this situation by simply creating a pontoon bridge in the scenario editor as a transitional element between land and water; my Soviet troops now walk to the bridge and from there "jump" into the vessels.
This is getting exciting... Thank you guys.




Excellent news. Glad to hear it works!

Jason Petho


_____________________________


(in reply to Ichili)
Post #: 29
RE: Some suggestions - 6/13/2007 6:09:33 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline
add the coy leader function to arty HQs so they have a purpose
that is the arty HQ "helps" undisrupt artillery

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to Jason Petho)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Wishlist Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.047