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Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns - Opponent Found

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns - Opponent Found Page: [1]
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Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day... - 6/8/2007 4:28:47 PM   
LTC B

 

Posts: 34
Joined: 6/7/2002
Status: offline
Looking for my first PBEM as the Jpn. Have 2xPBEM as the Allied so far, one still going. Looking for a non lunacy type game. Potential options (from last two PBEMs):

Realism Options:
- Allied and Jpn Sub doctrine: ON
- Fog of War: ON
- Advanced Weather Effects: ON
- Allied Damage Control: ON
- Historical First Turn: OFF
- instead:
Jpn
- only one port attack
- No new TFs can be created on 1st turn. Existing TFs can be re-routed and split
- Air units can change mission/altitude etc Except no air transfers
US: Can ONLY move (and or split) existing TFs. Nothing else
- Player Defined Upgrades: ON
- Vary Setup: OFF
- Dec 7th Surprise: ON
- Reinforcement: Extremely Variable

Game Options:
- Combat reports: ON
- Auto Sub ops: OFF
- TF Move Radius: ON
- Plane Move Radius: ON
- Set all Facilities to expand: OFF
- Auto Upgrade for air groups: OFF
- Accept Air/ground repl: OFF
- 2 Day Turns

Preferences:
- Without Hexes

Some House Rules for consideration/negotiation:
- 50 a/c per AF size; does not include float or units on training missions
- 5xship max for ASW TFs
- Allied Hv Bomber min altitude for Naval strikes is 9000ft
- Jpn units in Manchuria cannot leave w/o expend political points
- both players attempt to have units assigned to correct HQs. (ex SW pacific units don’t fight in the Aleutians)
- Canadian units (air and ground) only allowed in Canada and Alaska (inc Aleutians)
- Jpn Southern Army units not allowed in Central Pacific or North Pacific areas
- No sub invasions
- Only transport a/c can carry troops (floats can only carry supply)
- 6xPT boats per TF. Max 2xTFs in hex


< Message edited by LTC B -- 6/10/2007 4:27:39 AM >
Post #: 1
RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2... - 6/8/2007 4:36:31 PM   
BLurking


Posts: 199
Joined: 3/24/2005
From: Frisco, TX
Status: offline
Well, I've got 2 games as Japan going - so would definitely like to try my hand as Allies.

All rules sound fine - most of which I adhere to anyway, historical limitations help keep the 'lunancy' aspects of the game in check.

Have you checked out any of the map mods - I like AB's map quite a bit. It also serves to slow down the pace a bit without so many raillines running all over the place.

Am also open to a '42 start, if you want to skip the "grab all the islands you can" phase of the war...

Brian

(in reply to LTC B)
Post #: 2
RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2... - 6/8/2007 7:07:39 PM   
LTC B

 

Posts: 34
Joined: 6/7/2002
Status: offline
Brian - PM sent

(in reply to BLurking)
Post #: 3
RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2... - 6/8/2007 8:07:08 PM   
BLurking


Posts: 199
Joined: 3/24/2005
From: Frisco, TX
Status: offline
Ed - email reply sent.

(in reply to LTC B)
Post #: 4
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