augustus
Posts: 105
Joined: 2/27/2004 Status: offline
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I meant to reply to this thread before, but never got around to it. I liked COG, but got tired of it partially because of some annoying things that should be fixed, and partly because it was close to being a GREAT game, but only (IMO) was a good game. 1. Get POW's off the map. Every game I played as France, and most other games as well, I'd capture enemy troops, only to have a lone cavalry division enter my country and free them. For example, as France I'd be busy fighting Austria and their Russian friends, when a cossack division will just go around my army and liberate the prisoners, and suddenly there are more Enemy troops in france than French troops! POW's should be kept track of, but not on the map. 2. As long as we're talking about POW's, an option to exchange prisoners with an enemy during hostilities would be good. POW's would naturally be freed when a peace is made. Freed POW's should not just show up as formed units again--the troops should have to be rebuilt in their home country (but with their experience and quality intact). 3. I never did get the hang of the naval side of the game, but I can't put my finger on what should be improved. Of course everyone wants tactical naval battles, I'd even like it if the tactical naval battles weren't very realistic. 4. How about giving us some more provinces on the map, and changing the time scale to half-months? Anyway, the look of the strategic map could be improved, and enlarged a bit so Spain doesn't get squashed (a minor thing, but it drove me nuts) 5. Land Tactical Battles needs to be tweaked, or maybe just remade altogether. The AI needs a lot of improvement for a start. It always seemed to come at me piecemeal, even when the AI was supposed to be defending against my attack, it still came at me. 6. In some ways it's nice to have no stacking in battles, because that simplifies things in a good way, but it does make it difficult to use artillery. I always thought it would be good if Artillery would be allowed to stack with one other unit, allowing it to participate without leaving it so bloody vulnerable to cavalry attacks (on a division scale, such a large section of front would not be just artillery). 7. This probably won't happen, but I was thinking about it when on another thread someone (gil, I think) mentioned that the game would remain division based. Does anyone remember a game called Napoleon: 1813? It was another strategic/tactical game, but wasn't very good because the strategy portion was not user-friendly (actually, I would describe it as user-hostile) and the tactical AI was practically nonexistant. But the tactical part of the game was good. You commanded divisions, but the divisions were made up of individual brigades. You could only give orders to the division, but you could choose formations for the brigades and the division as a whole, change direction, etc. I always thought it had the potential to be a great tactical game if it was just developed a little more, and the AI was given a brain. I think it would provide an interesting sort of balance between division and brigade level, and at the very least a much cooler Tactical experience. The other interesting thing was that it was played out on a hex grid, but was real-time. It was a very, very interesting battle simulator, and I can't recommend too highly that, should COG2 be made, that the creators look at that old game and see if the tactical portion is something they like. This would require very few changes to be made to the rest of the game (i.e. perhaps instead of building divisions you would build brigades and form divisions out of them). 8. I think COG 2 should be remade from scratch. A lot of good can be done by just modifying the existing game, but there are so many things that can be improved that it might be better to begin from the ground up. Although I agree with everyone who liked the economic system, and complaints about protectorates have already been aired.
< Message edited by augustus -- 8/26/2007 1:52:47 AM >
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