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endless soviet movement

 
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endless soviet movement - 6/10/2007 2:35:10 PM   
goodtimes

 

Posts: 9
Joined: 6/10/2007
Status: offline
I'm a newbie, who loves this game so far! I am having a problem though. On the first soviet turn after germany invades the soviet union, the AI SovUn can (and does) move its units endlessly. I'm playing as WA against the computer, 1.011
Post #: 1
RE: endless soviet movement - 6/10/2007 5:48:42 PM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
You can make the AI move animation faster by going to the Game Preferences screen and reducing the value of "Non-Player Animation Speed". I have this set to 0.05.

Smaller number yields faster movement.

You'll still see all the movement, but it will take much less time.

(in reply to goodtimes)
Post #: 2
RE: endless soviet movement - 6/13/2007 1:09:44 AM   
goodtimes

 

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Joined: 6/10/2007
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Thanks, I'll give it a try.

(in reply to WanderingHead)
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RE: endless soviet movement - 6/14/2007 2:07:41 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
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often these are not moves but you see the ai thinking

(in reply to goodtimes)
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RE: endless soviet movement - 11/15/2008 7:53:15 AM   
Galdred

 

Posts: 23
Joined: 2/12/2007
Status: offline
Indeed, it would be much better not to see the different options the AI is considering, and only see the real moves that are not cancelled.

Even with very fast animations, it is pretty weird and boring to see the AI move a stack of units back and forth between 2 hexes. Only the non cancelled movements should be shown to the player.

(in reply to freeboy)
Post #: 5
RE: endless soviet movement - 11/15/2008 2:25:42 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
On the other side you can avoid seeing those moves by deselecting the "show move animation" option and then it really goes fast but you wont know where the ai has moved from

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to Galdred)
Post #: 6
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