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2x1 or 2x2 game - CLOSED

 
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2x1 or 2x2 game - CLOSED - 6/11/2007 8:50:59 PM   
cverbrug


Posts: 233
Joined: 3/6/2001
From: Belgium
Status: offline
Hi there,

We are looking for 1 or 2 Japanese players for 2x1 or 2x2 game.
The full scenario is proposed, with these options below.
The allied players are Blackwatch_It and myself.

Interested?

Realism Options:
- Allied and Jpn Sub doctrine: free - what do you choose?
- Fog of War: ON
- Advanced Weather Effects: ON
- Allied Damage Control: ON
- Historical First Turn: ON or alternatively:
(Jpn
- No new TFs can be created on 1st turn. Existing TFs can be re-routed and split
- Air units can change mission/altitude etc Except no air transfers
(US: Can ONLY move (and or split) existing TFs. Nothing else )

- Player Defined Upgrades: ON
- Vary Setup: ON
- Dec 7th Surprise: ON
- Reinforcement: Extremely Variable

Game Options:
- Combat reports: ON
- Auto Sub ops: OFF
- TF Move Radius: ON
- Plane Move Radius: ON
- Set all Facilities to expand: OFF
- Auto Upgrade for air groups: OFF
- Accept Air/ground repl: OFF
- 1 Day Turns


Some House Rules for consideration/negotiation:
- 5xship max for ASW TFs
- Allied Hv Bomber min altitude for Naval strikes is 6000ft
- Canadian units (air and ground) only allowed in Canada and Alaska (inc Aleutians) or the ABDA theatre (india, burma, australia)
- No sub invasions

;-)
Christophe

< Message edited by cverbrug -- 6/12/2007 5:31:30 PM >


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RE: 2x1 or 2x2 game - 6/11/2007 9:42:37 PM   
Dreaded1

 

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What type of pace are you looking for, how many turns per day/week?

(in reply to cverbrug)
Post #: 2
RE: 2x1 or 2x2 game - 6/11/2007 9:53:51 PM   
Blackwatch_it


Posts: 247
Joined: 2/6/2004
Status: offline
I would add the following to the options proposed by my co commander:
No 2 engines upgrade ti 4 engines
Air or ground units belonging to the Kwangtung command may not leave Manchuria unless PP's are spent to change their command.
Air or ground units belonging to China Command may not leave China or Manchuria, unless they change command.
I like fast paced games, at least 1 turn day on my opinion

(in reply to cverbrug)
Post #: 3
RE: 2x1 or 2x2 game - 6/11/2007 11:22:14 PM   
Jutland13

 

Posts: 112
Joined: 7/5/2006
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I might be interested in such a format, I have been playing a PBEM as Japan for 18mos. I would want to negotiate a bit on some of the house rules:
ASW task forces of 6 ships, not 5.
No Corasairs on US CVs until Feb 1 44
No invasions of non beach hexes
Rules regarding pilot training?
Limits to 1st turn port attacks or invasions?

(in reply to Blackwatch_it)
Post #: 4
RE: 2x1 or 2x2 game - 6/11/2007 11:24:06 PM   
cverbrug


Posts: 233
Joined: 3/6/2001
From: Belgium
Status: offline
1 turn a day can be the desired pace, but this is practically not to relaize with shared command games. I guess we should take the pace as it comes, and do our best to proceed as soon as we realistically can. In practise , it think we cant do more then 2-3 turns a week. max...
Don't forget the shared commands will have to exchange emails, take command decisions..etc.

I have a job during day hours, so i can only play in the evening.

(in reply to Blackwatch_it)
Post #: 5
RE: 2x1 or 2x2 game - 6/12/2007 12:03:49 AM   
Jutland13

 

Posts: 112
Joined: 7/5/2006
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I remain interested, this pace 2-4 wk works well. Please let me know, as I am considering starting a new game as Japan and want to inform those who have responded to my request.

(in reply to cverbrug)
Post #: 6
RE: 2x1 or 2x2 game - 6/12/2007 12:29:57 AM   
Blackwatch_it


Posts: 247
Joined: 2/6/2004
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i have no big problems with your suggestions of rules Jutland, besides for the invasion on non beach hexes. I think that invasions should be allowed on any coast hex.
Of course the one turn day idea is not mandatory, but I think that it can be done when the teams reach a general sharing of the strategy.

(in reply to Jutland13)
Post #: 7
RE: 2x1 or 2x2 game - 6/12/2007 12:31:25 AM   
Blackwatch_it


Posts: 247
Joined: 2/6/2004
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It lloks like we need just one more japanese player...

(in reply to Blackwatch_it)
Post #: 8
RE: 2x1 or 2x2 game - 6/12/2007 1:02:44 AM   
Jutland13

 

Posts: 112
Joined: 7/5/2006
Status: offline
I prefer going solo as Japan. I really only have time to take on this or one other game and cannot dedicate hours of emails debating strategy and resource allocation. I admire what you are trying to do, but thought I should bring this to your attention. I have no obvious partner, so coordinating with an unknown partner in a game this complex would be too timely (My wife, two boys and job will not allow for it). Let me know if this is not acceptable, no hard feelings on my part. Thanks.

(in reply to Blackwatch_it)
Post #: 9
RE: 2x1 or 2x2 game - 6/12/2007 1:13:57 PM   
cverbrug


Posts: 233
Joined: 3/6/2001
From: Belgium
Status: offline
I am happy with a 2 vs 1 game.

If Louis (Blackwatch_it) agrees , then i suggest you start up the game as the japanese (scenario 15) and let us know the first move.
My email is: cverbrug@telenet.be.
I will take command of commonwealth forces and china (with the exeption of australia), Louis will take command of US, and Phillipines etc
Louis, can you give your email as well? (We should also agree on one password-i will send you a private message).


I double checked the proposed settings, maybe 'vary setup: on' is not such a good idea. If you prefer it to off, please do as you like.
I agree with Louis we should be able to invade beaches hexes...

Mail sequence of the turn should best be Jutland --> Blackwatch --> Gallo ... and then back to Jutland.


Let's enjoy the game
christophe (gallo)

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(in reply to Jutland13)
Post #: 10
RE: 2x1 or 2x2 game - 6/12/2007 4:22:01 PM   
Blackwatch_it


Posts: 247
Joined: 2/6/2004
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It's a deal. Go on Jutland send your turn to: blackwatch@email.it

(in reply to cverbrug)
Post #: 11
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