Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RHSEOS and Russia

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RHSEOS and Russia Page: [1]
Login
Message << Older Topic   Newer Topic >>
RHSEOS and Russia - 6/13/2007 5:42:57 AM   
stall84

 

Posts: 146
Joined: 5/9/2004
From: Macon, GA
Status: offline
So I started off the Empire of the Sun full campaign as Japan vs. Allied computer.
Well Russia wasted no time in starting airstrikes on me.. and they quickly put their subs to sea.

Ive been trying to launch Port.. Ground, airfield, etc. Air attacks against them from Airfields in Kuantan.. The AF's have plenty of a/c support.. and are escorted.. Its been 15 days.. and they haven't flown a single mission. No port striks, no ground strikes.

However Russia is bombing my forces just fine..

Anyone else notices this? Its like Im at war.. but I cant launch any air attacks into Russian territory.. Kinda like the U.S. during Vietnam (hehe)

thanks for the advice/help
Post #: 1
RE: RHSEOS and Russia - 6/13/2007 6:45:40 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
First of all, be advised that AI is NOT capable of running the Allies - any mod - any scenario

for which reason RHS makes no attempt to address issues when you let that happen.

RHS is mainly intended for PBEM or face to face play. To the extent things are done to facilitate AI control,
it is AI as JAPAN -- not the Allies. IF we do an AI oriented mod (RHSAIO) it will be for AI as Japan - and we
have not yet actually done that.

(in reply to stall84)
Post #: 2
RE: RHSEOS and Russia - 6/13/2007 6:46:36 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
There is no problem attacking into Russia in any scenario - and in AI vs AI testing it happens routinely.

(in reply to stall84)
Post #: 3
RE: RHSEOS and Russia - 6/13/2007 6:47:36 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
Since the Allies are intended to have HUMAN control - it is a house rule that Russia is NOT at war - until one side or the other DECIDES to CHANGE that. It is humans that are supposed to set these things. AI isn't human.

(in reply to stall84)
Post #: 4
RE: RHSEOS and Russia - 6/13/2007 6:50:04 AM   
showboat1


Posts: 1885
Joined: 7/28/2000
From: Atoka, TN
Status: offline
I'm in BB scenario vs AI Japan and they are bombing the **** out of the Russians. However, my Russian subs are hitting their merchant fleet pretty hard too.

_____________________________

SF3C B. B. New USS North Carolina BB-55 - Permission is granted to go ashore for the last shore leave. (1926-2003)

(in reply to el cid again)
Post #: 5
RE: RHSEOS and Russia - 6/13/2007 5:33:52 PM   
stall84

 

Posts: 146
Joined: 5/9/2004
From: Macon, GA
Status: offline
Right.. so I gather I shouldnt be playing as Japan vs. AI.. which kinda sucks because I like what RHSEOS gives with the army/navy a/c cooperation...

But I think this problem is going to be present even if I was playing against a human.

Like I said... Russia is bombing me at will, but whenever I launch a Jap airstrike into Russia.. they never fly.. not even a carrier task force.. They wont even do recon

I just issued a capital ship TF an order to bombard Vladivostok.. Im going to see if that works..



(in reply to stall84)
Post #: 6
RE: RHSEOS and Russia - 6/13/2007 8:54:28 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
OK

FIRST of all - IF you want a Russia that CANNOT attack -

play RHSRPO (the Russian passive version of BBO)

OR RHSCVO.

In both cases, UNLESS you (as Japan) attack - Russia won't - until it does - in July 1945.


SECOND

IF you play a Russian active scenario - THEN read and understand and honor the principle Russia is

"active but NOT bellegerant"

and DO NOT set the Russians to attack UNLESS AND UNTIL they are ready for war - which surely is not early.

You are proving me wrong for creating active Russians - I said players are intelligent and wise enough to handle this concept. But I suppose they have to know it before they can honor it. It is in the RHS manual. RHS won't work if you let the Soviets fight early in the war. They would not - except if Japan attacked - or if Japan stupidly denuded the north of forces.


< Message edited by el cid again -- 6/13/2007 8:56:53 PM >

(in reply to stall84)
Post #: 7
RE: RHSEOS and Russia - 6/14/2007 7:54:57 PM   
highblooded

 

Posts: 67
Joined: 5/27/2004
Status: offline
I have had this problem as well in playing head to head games with both EOS and RAO. Soviet air was allowed to attack but Japanese was not. Japan may bombard with ships and attack with ground troops but will not use aircraft against Russia. I was able to get around this by resaving scenario file after changing Soviets to inactive and then attacking Russia with ground troops, on the next turn you may use Japanese aircraft(so no surprise attacks on russia ala Barbarossa).

By the way I was having issues with moving troops around for the russian attack, Mutankiang is not connected to Russia by road(as it shows on map 64,31 to 65,32) I hit the 'R' key and noticed some bizzare road nets,especially around australia-roads out into the water(what do the colors represent again?) and Hutou 67,30 is not connected to any adjacent land (any units there are stuck and inland transports do not pickup troops). How do figure out if my file is correct(Map panels and hex files)? RHS was tough to install(at least to a blockhead like me)

Thanks for putting out RHS Cid. I first purchased WITP in july 2004, but haven't played in quite a while. I continued to watch the forums and your projects with interest and it is due to your efforts I have dusted off the game.

My Interest in Soviet Japanese scenarios is based on the Kantokuen buildup of late summer 1941(and the events on August 2 that almost led to war).

(in reply to stall84)
Post #: 8
RE: RHSEOS and Russia - 6/15/2007 12:39:17 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: highblooded

I have had this problem as well in playing head to head games with both EOS and RAO. Soviet air was allowed to attack but Japanese was not.

REPLY: How can that be? Something wrong with your human players logic here.

Japan may bombard with ships and attack with ground troops but will not use aircraft against Russia. I was able to get around this by resaving scenario file after changing Soviets to inactive and then attacking Russia with ground troops, on the next turn you may use Japanese aircraft(so no surprise attacks on russia ala Barbarossa).


REPLY: Not following this at all. I don't think you can change the Soviet active status IN a game in play. Nor do I grasp why try? IF it is HEAD TO HEAD set your units properly - to training or recon or cap - and you get no attacks.

By the way I was having issues with moving troops around for the russian attack, Mutankiang is not connected to Russia by road(as it shows on map 64,31 to 65,32) I hit the 'R' key and noticed some bizzare road nets,especially around australia-roads out into the water(what do the colors represent again?) and Hutou 67,30 is not connected to any adjacent land (any units there are stuck and inland transports do not pickup troops). How do figure out if my file is correct(Map panels and hex files)? RHS was tough to install(at least to a blockhead like me)

REPLY: Sounds like the wrong pwhex file. OR you don't understand what you are seeing:

in RHS we use "road" for "gage change" hexes - to slow the logistic exchange rates of supplies and movement of units - perhaps that is confusing you? Every junction between Russian broad and Japanese standard gage is separated by "road" coded hexes

Thanks for putting out RHS Cid. I first purchased WITP in july 2004, but haven't played in quite a while. I continued to watch the forums and your projects with interest and it is due to your efforts I have dusted off the game.

My Interest in Soviet Japanese scenarios is based on the Kantokuen buildup of late summer 1941(and the events on August 2 that almost led to war).


REPLY are you trying to get a war in 1942???? This isn't intended - we feel Stalin would not want one then - nor would a Japan "striking South" We intend the date of war with Russia is ambiguous - to occure without being under total control of either side - as IRL - to force Japan to keep its guard up (even if not fighting)


< Message edited by el cid again -- 6/15/2007 12:42:44 AM >

(in reply to highblooded)
Post #: 9
RE: RHSEOS and Russia - 6/15/2007 3:14:00 AM   
highblooded

 

Posts: 67
Joined: 5/27/2004
Status: offline
Hello again,

What I mean is that if the japanese player wanted to order his aircraft to attack Soviet targets he then inputs the orders but the computer will not execute the attacks during the turn resolution. As far as I can tell it will allow you to order japanese aircraft to attack but will never execute those attacks regardless(whether it be 12-7-1941 or 5-18-1943 or whenever)

Whether it is a good idea to attack the soviets is up to the player, but as far as i have seen it wont work if desired. I simply dont see the point of modeling the soviets in detail if you think its impossible to attack them. some people would enjoy the option, and I believe that is why you spent so much time on modeling them.

The way I 'fixed' it was to resave the scenario and database files as another scenario-only I changed 'Activate Soviets' from 'yes' to 'no'. After doing that when I play the new scenario the soviets must be activated by a ground attack but now the Japanese aircraft can join in the fun, which I could not get them to do before.

As to my file issues, I have studied the situation a bit closer and it would seem I still have the original pwhex file(after i compared it to my 'Vanilla WITP' map) I looked through all the files at akdreemers site and tried reloading map panels and such but it is not working out. Where can I find the rhs pwhex files?

After seeing the color codes overlaying the vanilla map everything makes sense now. I can now see what huge changes you folks have made to the map, quite impressive. Its funny seeing australian roads running out into 10 hexes of water.

After reading 'Nomanhan' by Alvin Coox, it is interesting to me what preparations the japanese made for taking on the soviets(and how woefully inadequate those preparations were). I have plans of testing this out in a few homemade scenarios. I think the Japanese would get spanked with their original 16 division plans( the 24 div plan may have worked well though- But the gain for them would be small in comparision to 'go south')

Ever put any thought into creating an AI Japan with access to the Daquing Oilfields of Manchuria (China got them going in the 60's I believe) Supposedly Standard Oil discovered them in the late 1920's. It may go far in helping the Japanese situation.

Take it easy.


(in reply to stall84)
Post #: 10
RE: RHSEOS and Russia - 6/15/2007 6:40:51 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
The game includes a switch. If you don't set it right code will indeed forbid attacks on the Soviets. But it will if you do use it right. Also if you pick a Russian Active scenario. In RHS that is RAO, PPO, BBO and EOS.

(in reply to highblooded)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RHSEOS and Russia Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.469