Prince of Eckmühl
Posts: 2459
Joined: 6/25/2006 From: Texas Status: offline
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Okay, I was partially mistaken. I believe that three publishers were involved in this "series" of games. BL made the original Flattop. Avalon Hill republished it, pretty much unadulterated. Finally, Yaquinto published a game called C.V. (Battle of Midway), that used the same system. On a different note, folks' preference for Flattop may mark a sort of demarcation as to what they might find suitable in a PC game. In that the game focused on air and sea operations with very little attention to the combat portion, I suspect that players who really enjoyed it will be more likely to lean toward something similar in a computer game. Likewise, players who want more emphasis on the combat element will find strategic/operational level computer carrier games less suitable. In my case, I cited Fast Carriers as being a favorite. Even the venerable Midway from the 1960's has a tactical map and combat. When I purchased Flattop and found that it dealt so superficially with combat, I was really disappointed. I thought that Fast Carriers did a good job of integrating the three levels, strategic, operational and tactical. It was not without its flaws, though. Without digging out the game to measure, I think that the strategic map(s) measured something like 8 x 6...inches! And the rules really were a straight-jacket of sorts, with a truly Byzantine sequence of play. I recently purchased a totally different title on Ebay, Carrier Battles, from long defunct Rising Sun Simulations. I haven't had a chance to read the rules, but it appears to be pretty deep on the combat end, so I suspect that I'll enjoy it. PoE (aka ivanmoe)
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Government is the opiate of the masses.
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