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RE: Air raids on the Home Islands - 6/16/2007 10:23:52 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
I have released a large aviation unit in China were it will stay until it becomes clear were Andy is going to invade next.
Then my long range transports will move it to the threatened sector to improve our ability to launch major counter strikes.
Pretty sure the sly Scot is going to do something unexpected....just can't think of what it can be

When I finally manage to upgrade my A6M5's to A7M2's there will be no more high altitude kamis as the Reppu's ceiling is ca 35k feet.
Will have to use George's then, not sure I want to.

Don't think the Reppu will be a wonder weapon, but as far as I've heard the Shinden will.
Anyone knows the Shinden's max range - 2 (3) hexes?

AFTER ACTION REPORTS FOR 05/03/45

Sub/ASW Attacks

I have taken steps to improve ASW defenses around the Home Islands. Numerous air units have been put on naval search
while high exp units are on ASW attacks were subs have been observed close by. The USS Charr was reported sunk today.

ASW attack at 64,44

Japanese Ships
PC PC-104
PC PC-83
PC PC-4
PC Takane
PC Habuto
PC Hodaka

Allied Ships
SS Charr, hits 6, on fire
--------------------------------------------------------------------------------
ASW attack near Tokyo at 66,43

Japanese Ships
MSW W.17
MSW W.4
MSW W.15
MSW W.41
MSW W.28
MSW W.24

Allied Ships
SS Steelhead, hits 1
--------------------------------------------------------------------------------
Sub attack at 59,44

Japanese Ships
AK Tokai Maru, Torpedo hits 2, on fire, heavy damage
MSW W.13

Allied Ships
SS Aspro
--------------------------------------------------------------------------------
ASW attack at 59,44

Japanese Ships
MSW W.13

Allied Ships
SS Aspro
--------------------------------------------------------------------------------
Sub attack at 59,44

Japanese Ships
AK Tuyama Maru, Torpedo hits 2, on fire
MSW W.13

Allied Ships
SS Aspro
--------------------------------------------------------------------------------

Air Combat

Day Air attack on 40th USA Division, at 32,38

Japanese aircraft
Ki-49 Helen x 15

No Japanese losses

Allied ground losses:
8 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on 5th Australian Tank Regiment, at 35,40

Japanese aircraft
G4M2 Betty x 15

Allied aircraft
P-51D Mustang x 7

No Japanese losses

No Allied losses

Allied ground losses:
11 casualties reported
--------------------------------------------------------------------------------
Andy had enough my me sneaking out supplies and oil from Tarakan and put an end to it today.
Fortunately 2 huge oilers and 4 ladden transports got away and will head home.

Day Air attack on TF, near Tarakan at 33,61

Japanese aircraft
N1K1-J George x 23

Allied aircraft
FM-2 Wildcat x 29
F6F Hellcat x 8
F4U-1D Corsair x 4
TBM Avenger x 25
P-38J Lightning x 48
A-26B Invader x 6

Japanese aircraft losses
N1K1-J George: 23 destroyed

Allied aircraft losses
FM-2 Wildcat: 10 destroyed
F6F Hellcat: 1 destroyed
F4U-1D Corsair: 1 destroyed
P-38J Lightning: 1 destroyed, 3 damaged

Japanese Ships
AK Nansin Maru, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
AK Yamaura Maru, Torpedo hits 1, on fire
AK Yamayuri Maru
AK Yamazuki Maru, Bomb hits 1, on fire
AK Nanman Maru
--------------------------------------------------------------------------------
Day Air attack on TF, near Tarakan at 33,61

Allied aircraft
FM-2 Wildcat x 12
F6F Hellcat x 4
F4U-1D Corsair x 4
TBM Avenger x 6
P-38J Lightning x 5
A-26B Invader x 4

No Allied losses

Japanese Ships - newly arrived *empty* tankers!
TK Nichirin Maru, Bomb hits 4, on fire, heavy damage
TK Kiyo Maru, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on TF, near Tarakan at 33,61

Allied aircraft
FM-2 Wildcat x 8
F6F Hellcat x 2
F4U-1D Corsair x 2
TBM Avenger x 3

No Allied losses

Japanese Ships <- loaded tanker
TK Ryusho Maru

Aircraft Attacking:
3 x TBM Avenger launching torpedoes at 200 feet
--------------------------------------------------------------------------------

Ground Combat

Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 92392 troops, 907 guns, 614 vehicles, Assault Value = 2037

Defending force 57800 troops, 532 guns, 154 vehicles, Assault Value = 1266

Allied ground losses:
14 casualties reported
--------------------------------------------------------------------------------
Saigon will most likely fall within 10 days. Before this happends I will try to disengage
and march my troops to Camranh Bay and place rear-guards along the way.

Ground combat at Saigon

Allied Deliberate attack

Attacking force 137091 troops, 990 guns, 1280 vehicles, Assault Value = 2531

Defending force 30277 troops, 172 guns, 0 vehicles, Assault Value = 622

Allied max assault: 2326 - adjusted assault: 1679

Japanese max defense: 540 - adjusted defense: 1157

Allied assault odds: 1 to 1 (fort level 7)

Allied Assault reduces fortifications to 6

Japanese ground losses:
2090 casualties reported
Guns lost 48

Allied ground losses:
936 casualties reported
Guns lost 38
Vehicles lost 14
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 41941 troops, 516 guns, 17 vehicles, Assault Value = 1080

Defending force 38447 troops, 254 guns, 0 vehicles, Assault Value = 514

Japanese ground losses:
100 casualties reported
--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 4203 troops, 12 guns, 0 vehicles, Assault Value = 112

Defending force 5086 troops, 1 guns, 0 vehicles, Assault Value = 108

Allied max assault: 98 - adjusted assault: 79

Japanese max defense: 88 - adjusted defense: 16

Allied assault odds: 4 to 1

Japanese ground losses:
82 casualties reported

Allied ground losses:
128 casualties reported
Guns lost 2
--------------------------------------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4081
RE: Air raids on the Home Islands - 6/16/2007 11:37:42 PM   
Aterpa


Posts: 88
Joined: 5/7/2006
Status: offline
Range for the J7W is 2/2 while the A7M2 has 4/5.
When will the production of the A6M8 start?


(in reply to PzB74)
Post #: 4082
RE: Air raids on the Home Islands - 6/17/2007 3:22:53 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
A6M8 production will start in 4 weeks on the 1st of June. Have placed A6M5's on upgrade - if the upgrade function
worked logically they should skip the A6M8 upgrade and go directly to the A7M2. Same with factories. This is were I think a change
is needed.

Will be nice to place Reppus on the Taiho; the ultimate Jap carrier flying Reppus, Judys and Graces.

Despite of having 300 fighters on CAP only half of them rose to meet the 60 or so Black Widdows.
Andy wanted to pave the way for his Wake based B-29s but the latter didn't take of.

Our CAP fighters were bounced time and again despite of fielding our most modern interceptors flown by
our best pilots. The enemy had flown all the way from Marcus Island. We lost 75 ac to 41 enemy.

This is why we need the Reppu and Shinden; radar is broken and enemy fighters are superior to ours despite
of figthing superior numbers.

Haven't seen anything more of the enemy fleets; only got 1 sub left in the area. Have to assume they're still in the area
between Midway and Marcus.

Anti invasion defenses are all but ready. In 2 days we receive 3 new destroyers and a sub.


AFTER ACTION REPORTS FOR 05/04/45

Sub/ASW Attacks

Andy has to move his subs a bit more. After spotting the subs in the same hexes for several days
they become sitting ducks! Steelhead, Brill and Piper were reported sunk today.

ASW attack at 63,45

Japanese Ships
PC PC-104A
PC PC-83
PC PC-4
PC Takane
PC Habuto
PC Hodaka
PC Amami
PC Shiga

Allied Ships
SS Brill, hits 15, on fire
--------------------------------------------------------------------------------
ASW attack at 63,45

Japanese Ships
PC PC-104
PC PC-83
PC PC-4
PC Takane
PC Habuto
PC Hodaka
PC Amami
PC Shiga

Allied Ships
SS Brill, hits 15, on fire
--------------------------------------------------------------------------------
ASW attack at 64,45

Japanese Ships
PC PC-221
PC PC-213
PC PC-200
PC PC-198
PC PC-196
PC PC-124
PC Kanawa
PC Kozu

Allied Ships
SS Cisco
--------------------------------------------------------------------------------
ASW attack near Tokyo at 66,43

Japanese Ships
PC PC-194
PC PC-192
PC PC-190
PC PC-158
PC PC-156
PC PC-154
PC PC-126

Allied Ships
SS Steelhead, hits 4, heavy damage
--------------------------------------------------------------------------------

Air Combat

As soon as I put any ac on kami missions within range of an enemy base they crash into the
ground!

Day Air attack on Jambi , at 20,53

Japanese aircraft
Ki-67 Peggy x 4

Japanese aircraft losses
Ki-67 Peggy: 4 destroyed
--------------------------------------------------------------------------------
Wow, that's a big raid on Kendari! This is a self supplies base, got a lot of resources.
Ideal for long time stand - except for the malaria that is.

Day Air attack on Kendari , at 33,71

Japanese aircraft
no flights

Allied aircraft
PB4Y Liberator x 24
B-24J Liberator x 184

Japanese aircraft losses
Ki-46-III Dinah: 1 destroyed

Allied aircraft losses
B-24J Liberator: 1 damaged

Japanese ground losses:
64 casualties reported
Guns lost 1

Airbase hits 15
Airbase supply hits 6
Runway hits 112
--------------------------------------------------------------------------------
Day Air attack on TF at 35,61

Allied aircraft
Beaufighter Mk 21 x 9
P-40N Warhawk x 8

No Allied losses

Japanese Ships
AK Yamaura Maru, Bomb hits 1, on fire, heavy damage
AK Yamazuki Maru, Bomb hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on TF, near Miri at 31,57

Allied aircraft
P-38J Lightning x 45
A-26B Invader x 8

No Allied losses

Japanese Ships
TK Isshin Maru, Bomb hits 3, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on TF, near Soerabaja at 22,65

Allied aircraft
A-26B Invader x 2

No Allied losses

Japanese Ships
TK Sacramento Maru, Bomb hits 1, on fire
--------------------------------------------------------------------------------
Day Air attack on TF, near Soerabaja at 22,65

Allied aircraft
A-26B Invader x 5

No Allied losses

Japanese Ships
TK San Luis Maru, Bomb hits 1, on fire
--------------------------------------------------------------------------------
Day Air attack on Tokyo , at 66,43

Japanese aircraft
A6M5 Zeke x 46
N1K1-J George x 14
J2M Jack x 24
Ki-43-IIa Oscar x 6
Ki-84-Ic Frank x 25
Ki-100 Tony x 12

Allied aircraft
Mosquito PR.IX x 1
P-61A Black Widow x 63

Japanese aircraft losses
A6M5 Zeke: 25 destroyed
N1K1-J George: 4 destroyed, 1 damaged
J2M Jack: 11 destroyed, 1 damaged
Ki-43-IIa Oscar: 5 destroyed
Ki-84-Ic Frank: 16 destroyed
Ki-100 Tony: 6 destroyed

Allied aircraft losses
P-61A Black Widow: 40 destroyed
--------------------------------------------------------------------------------

Ground Combat

Pushing a large division towards Hue to relieve some pressure of Camranh Bay.

Ground combat at 35,40

Japanese Deliberate attack

Attacking force 22479 troops, 254 guns, 7 vehicles, Assault Value = 481

Defending force 1255 troops, 0 guns, 72 vehicles, Assault Value = 38

Japanese max assault: 465 - adjusted assault: 232

Allied max defense: 30 - adjusted defense: 1

Japanese assault odds: 232 to 1

Japanese ground losses:
4 casualties reported
Vehicles lost 1

Allied ground losses:
48 casualties reported
Vehicles lost 3

Defeated Allied Units Retreating!
--------------------------------------------------------------------------------
Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 92952 troops, 922 guns, 615 vehicles, Assault Value = 2075

Defending force 58197 troops, 534 guns, 155 vehicles, Assault Value = 1271

Allied ground losses:
34 casualties reported
--------------------------------------------------------------------------------
Forts are falling despite low odds!

Ground combat at Saigon

Allied Deliberate attack

Attacking force 135937 troops, 951 guns, 1260 vehicles, Assault Value = 2448

Defending force 28054 troops, 120 guns, 0 vehicles, Assault Value = 543

Allied max assault: 2222 - adjusted assault: 1096

Japanese max defense: 429 - adjusted defense: 657

Allied assault odds: 1 to 1 (fort level 6)

Allied Assault reduces fortifications to 5

Japanese ground losses:
1044 casualties reported
Guns lost 38

Allied ground losses:
1256 casualties reported
Guns lost 23
Vehicles lost 5
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 33621 troops, 440 guns, 17 vehicles, Assault Value = 1144

Defending force 38345 troops, 253 guns, 0 vehicles, Assault Value = 518

Japanese ground losses:
15 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 4056 troops, 8 guns, 0 vehicles, Assault Value = 102

Defending force 4911 troops, 0 guns, 0 vehicles, Assault Value = 101

Allied max assault: 89 - adjusted assault: 108

Japanese max defense: 82 - adjusted defense: 19

Allied assault odds: 5 to 1

Japanese ground losses:
117 casualties reported

Allied ground losses:
49 casualties reported
-------------------------------------------------------------------------------------------------

Air Losses

The only good thing about this raid was the high enemy losses. Will take time to replace losses and rebuild morale.
Our losses were mostly green pilots and some bailed out. Have to provide Tokyo with LRCAP from other bases to protect it better.
Impossible to get enough fighters airborne.




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Aterpa)
Post #: 4083
RE: Air raids on the Home Islands - 6/17/2007 2:22:14 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
AFTER ACTION REPORTS FOR 05/05/45

Sub/ASW Attacks

Sub attack at 48,46

Japanese Ships
TK Nissan Maru, Torpedo hits 2, on fire

Allied Ships
SS Capitaine
--------------------------------------------------------------------------------------------------------------------

Night Air Attacks

Enemy looses another handful of B-29s to night fighters and 14 in Op losses.
Our top night figter ace got 4 kills. Only the experienced Myrts are able to bring down B-29s.

Night Air attack on Tokyo , at 66,43

Japanese aircraft
J1N1-S Irving x 11
C6N1-S Myrt x 49
Ki-45 KAIc Nick x 22

Allied aircraft
B-29 Superfortress x 114

Japanese aircraft losses - it's costly to attack B-29s!
J1N1-S Irving: 3 damaged
C6N1-S Myrt: 6 destroyed, 16 damaged
Ki-45 KAIc Nick: 2 destroyed, 8 damaged

Allied aircraft losses - few kills but much damage
B-29 Superfortress: 1 destroyed, 29 damaged

Manpower hits 75
--------------------------------------------------------------------------------
This is our Kwantung Area training area! Will train future Shinden groups here.

Day Air attack on 16th Chinese Corps, at 58,23

Japanese aircraft
D4Y Judy x 45
Ki-61 KAIc Tony x 68

Japanese aircraft losses
D4Y Judy: 1 destroyed, 3 damaged
Ki-61 KAIc Tony: 3 damaged

Allied ground losses:
40 casualties reported
Guns lost 4
--------------------------------------------------------------------------------

Ground Combat

Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 93442 troops, 931 guns, 615 vehicles, Assault Value = 2107

Defending force 58556 troops, 543 guns, 160 vehicles, Assault Value = 1277

Allied ground losses:
73 casualties reported
Vehicles lost 2
--------------------------------------------------------------------------------
One or two days and Saigon will fall.

Ground combat at Saigon

Allied Deliberate attack

Attacking force 134552 troops, 939 guns, 1239 vehicles, Assault Value = 2321

Defending force 25513 troops, 67 guns, 0 vehicles, Assault Value = 454

Allied max assault: 2075 - adjusted assault: 1032

Japanese max defense: 313 - adjusted defense: 283

Allied assault odds: 3 to 1 (fort level 5)

Allied Assault reduces fortifications to 4

Japanese ground losses:
1099 casualties reported
Guns lost 23

Allied ground losses:
649 casualties reported
Guns lost 23
Vehicles lost 11
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 33800 troops, 446 guns, 17 vehicles, Assault Value = 963

Defending force 38160 troops, 250 guns, 0 vehicles, Assault Value = 522

Japanese ground losses:
11 casualties reported
--------------------------------------------------------------------------------
A shock attack by a large US division in NW Indo China was repulsed with heavy losses
by relatively depleted units. Don't think enemy survived its 'supply' check.

Ground combat at Pisanuloke

Allied Shock attack

Attacking force 17279 troops, 243 guns, 0 vehicles, Assault Value = 392

Defending force 8524 troops, 80 guns, 0 vehicles, Assault Value = 204

Allied max assault: 662 - adjusted assault: 24

Japanese max defense: 193 - adjusted defense: 267

Allied assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
326 casualties reported
Guns lost 15

Allied ground losses:
1062 casualties reported
Guns lost 58
--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 4015 troops, 8 guns, 0 vehicles, Assault Value = 98

Defending force 4620 troops, 0 guns, 0 vehicles, Assault Value = 85

Allied max assault: 85 - adjusted assault: 78

Japanese max defense: 68 - adjusted defense: 13

Allied assault odds: 6 to 1

Japanese ground losses:
159 casualties reported

Allied ground losses:
47 casualties reported
--------------------------------------------------------------------------------------------

Night Terror Bombing

We have numerous night fighter units above Tokyo!




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4084
For the Fanboys.... - 6/17/2007 2:45:40 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline





Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4085
RE: For the Fanboys.... - 6/17/2007 3:33:04 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
The arrival of new units after 3-4 years of gameplay is one of the things that make WitP so enjoyable!
Imagine playing for years in order to finally get your hands on the biggest and meanest guns
After the Reppu we will only be awaiting the arrival of the Shinden and the HA class radar equipped subs.

Been doing some checking regarding the not so funny things to come:

Allied A-bombs will be produced at the rate of 1 pr month starting from July 1945.
Only one special US B-29 group can deliver them.
If Allies use more than 2 A-bombs their victory level will be shifted negatively.
Allies can only achieve marginal victory if game does not end by August 1945.
What I still am uncertain about is whether a-bombs can be delivered from extended range or not. Pretty certain this isn't the case.
In real life they had to strip the B-29s to enable them to lift the monster bombs.

Soviet Union will auto-activate on 1st of August 1945.

I was considering whether I should activate Soviet Union a bit earlier in order to let Andy more and prepare his
units for assault - but since the Soviets didn't attack until 16th? of August 1945, the game has already an inbuilt
16 day time period for preparation.

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4086
RE: For the Fanboys.... - 6/17/2007 3:38:31 PM   
Aterpa


Posts: 88
Joined: 5/7/2006
Status: offline
That is very nice news indeed.
I was never able to bypass the A6M8. I never tried automated upgrades, only manual upgrade and that did not work. Guess one learns every day something new...
So I am looking forward to see the first air combat of the Reppu. Maybe it is just in time for the obviously upcomming next big invasion.

(in reply to PzB74)
Post #: 4087
RE: For the Fanboys.... - 6/17/2007 3:46:26 PM   
Aterpa


Posts: 88
Joined: 5/7/2006
Status: offline
quote:

ORIGINAL: PzB

Been doing some checking regarding the not so funny things to come: ...



I have another bad news for you: the a-bomb B-29s can not be intercepted they seem to just bypass the CAP. At least this was the case for the two a-bomb I got delivered to the home island so far.

I have tried several tests to get the special B-29 group (393rd NBS) to bomb from extended range and was not sucessful. Maybe bad luck, maybe it is indeed not possible.

(in reply to PzB74)
Post #: 4088
RE: For the Fanboys.... - 6/17/2007 3:54:42 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Yes, give me 2 weeks and there will be 150 Reppus operational with another 150 coming online every 14 days! 
Ah, so you didn't leave any A6M5 with auto upgrade on when you started producing the A7M2? That's a bummer...

Well, Andy still doesn't have any bases from which he can deliver A-bombs from normal B-29 range - so I guess he's pretty motivated to do something about that.
But you may rest assured that i'm equally well motivated to prevent him Checked the manual, and it doesn't say anything about dropping a-bombs from extended range.

What happened with your industry in the cities that were hit by A-bombs? How many % of the different industries were destroyed or damaged?


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Aterpa)
Post #: 4089
RE: For the Fanboys.... - 6/17/2007 4:15:42 PM   
Aterpa


Posts: 88
Joined: 5/7/2006
Status: offline
There seems to be a big random factor build in. The first bomb hit Hiroshima and there was rather small damage. Only about 20% heavy industry was destroyed and another 20% damaged. The second bomb hit Gumma and destroyed almost all heavy industry and damaged all aircraft factories and almost destroyed two factories, the Ki-84 and the A7M2 factories that is. While the only one that was not damaged was the Ki-43 one.

< Message edited by Aterpa -- 6/17/2007 4:16:13 PM >

(in reply to PzB74)
Post #: 4090
RE: For the Fanboys.... - 6/17/2007 4:21:46 PM   
Aterpa


Posts: 88
Joined: 5/7/2006
Status: offline
quote:

ORIGINAL: PzB
Ah, so you didn't leave any A6M5 with auto upgrade on when you started producing the A7M2? That's a bummer...


I desided to use only manual upgrade since two of my elite sentais desided to upgrade at the same time to the Ki-84 the same day the RAF scheduled their base for a visit of Liberators.

(in reply to PzB74)
Post #: 4091
RE: For the Fanboys.... - 6/17/2007 6:16:45 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
Nice one PzB .. lets see if the reppu can at least tackle corsairs 1-1 .. Andys had it too easy in the air for far too long

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Aterpa)
Post #: 4092
RE: For the Fanboys.... - 6/19/2007 12:22:58 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
LOL! Don't think any of my Oscar factories are damaged either. Not sure whether I should stop production, would like to..but I need escorts with a range of 10 hexes I put individual Daitais on auto upgrade in rear area bases.

So Andy will most likely nuke Gumma and Tokyo/Hiroshima! Hm, think we can survive that.

If the Reppu manage 1-2 against the hated Corsair, I'll be happy...but I doubt it
With the numbers we're going to turn out we may not have to either!-)

Had a long review with Andy over the current situation and I tried to tell him how much I hope to avoid a carnage
invasion of the Home Islands before Japan has been weakened sufficiently. Today I found a 'dump' in Japan with 280k supplies.

Andy doesn't know it yet, but he will not be able to launch his invasion before large numbers of Reppus become operational.
Take a look at the attached screenshot!

Enemy fleets are gathering around Wake Island. The next week will be crucial - will he attempt a renewed invasion of the
Bonins, swing south to the Marianas (doubt it) or swing north towards the Home Islands? It's highly unlikely that he will sail
his fleets past the Bonins and Marianas to some other target as this would expose him to dangerous kami attacks. I'm sending our 3 damaged I class subs with search planes.

Received 3 new destroyers today and the Yamato is down to 15 sys damage.
One last time the Combined Fleet will be able to sortie against the enemy. All vessels with less than 25 sys damage will go to war.

AFTER ACTION REPORTS FOR 05/06/45

Night Air Combat

Night Air attack on Tokyo , at 66,43

Japanese aircraft
J1N1-S Irving x 7
C6N1-S Myrt x 39
Ki-45 KAIc Nick x 6

Allied aircraft
B-29 Superfortress x 65

Japanese aircraft losses
J1N1-S Irving: 3 damaged
C6N1-S Myrt: 5 destroyed, 14 damaged
Ki-45 KAIc Nick: 1 damaged

Allied aircraft losses
B-29 Superfortress: 3 destroyed, 17 damaged

Manpower hits 39
--------------------------------------------------------------------------------

Air Combat

Another suicide squad hits the ground....

Day Air attack on Sampit , at 26,62

Japanese aircraft
B7A Grace x 9
Ki-43-IIa Oscar x 9

Japanese aircraft losses
B7A Grace: 9 destroyed
--------------------------------------------------------------------------------
Day Air attack on 16th Chinese Corps, at 58,23

Japanese aircraft
N1K1-J George x 54 <- to be Shindens
D4Y Judy x 41
Ki-61 KAIc Tony x 57

Japanese aircraft losses
D4Y Judy: 1 damaged
Ki-61 KAIc Tony: 1 damaged

Allied ground losses:
63 casualties reported
--------------------------------------------------------------------------------

Ground Combat

Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 93820 troops, 944 guns, 615 vehicles, Assault Value = 2127

Defending force 58844 troops, 549 guns, 161 vehicles, Assault Value = 1285

Allied ground losses:
107 casualties reported
Vehicles lost 1
--------------------------------------------------------------------------------
Ground combat at Saigon

Allied Deliberate attack

Attacking force 134111 troops, 930 guns, 1228 vehicles, Assault Value = 2283

Defending force 24073 troops, 40 guns, 0 vehicles, Assault Value = 410

Allied max assault: 2047 - adjusted assault: 980

Japanese max defense: 264 - adjusted defense: 265

Allied assault odds: 3 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Japanese ground losses:
1061 casualties reported
Guns lost 11

Allied ground losses:
649 casualties reported
Guns lost 22
Vehicles lost 10
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 33767 troops, 445 guns, 17 vehicles, Assault Value = 967

Defending force 38218 troops, 253 guns, 0 vehicles, Assault Value = 531

Japanese ground losses:
32 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 3963 troops, 8 guns, 0 vehicles, Assault Value = 95

Defending force 4341 troops, 0 guns, 0 vehicles, Assault Value = 74

Allied max assault: 82 - adjusted assault: 128

Japanese max defense: 59 - adjusted defense: 13

Allied assault odds: 9 to 1

Japanese ground losses:
228 casualties reported

Allied ground losses:
38 casualties reported
------------------------------------------------------------------------------------

Air Production

With all A6M5's using Nakajima engines now converting into A7M2s using Mitsubishi my engine production
will become completely unbalanced





Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Rob Brennan UK)
Post #: 4093
Saigon Falls! - 6/20/2007 3:25:14 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Been having talks with Andy about the current situation in WitP.
He is very frustrated about forts, huge numbers of Reppus to arrive etc.

I've encouraged him not to invade the Home Islands prematurely.
All bases there have 9 forts and at least 600 AP and I can bring in another 1000 AP within
a week. I don't want the game to end in a Dante's Inferno.

"The question is: How good are they (Reppu)?
What if they're not better than the George? Won't help me against your Corsairs.
Heard rumours about the Shinden, but fine little about the Reppu."


"I have now reinforced earlier weak spots in my defense and there is not a single worthwhile target
in the Home Islands with less than 600 APs and 9 forts. They can all be reinforced with a lot more APs within a week.
That's why I find it so impossible to conceive an Allied landing being successful. I will be facing a storm in the North soon...only 2.5 months away. We should discuss this aspect of the game a bit closer before time is up as well.
Been considering if you should get a month to prepare your Soviet Armies and move them into position in order to be ready to launch an offensive by the historic timeline."


AFTER ACTION REPORTS FOR 05/07/45

Sub/ASW Attacks

Slowly removing enemy subs around Home Islands

ASW attack at 62,45

Japanese Ships
PC PC-104
PC PC-83
PC PC-4
PC Takane
PC Habuto
PC Hodaka
PC Amami
PC Shiga

Allied Ships
SS Crevalle, hits 25, on fire, heavy damage *sinks*
--------------------------------------------------------------------------------
ASW attack at 62,46

Japanese Ships
MSW Tokuho Maru #5
MSW Chitose Maru
MSW Choun Maru #18
MSW Wa 18
MSW W.2
MSW W.1
PC PC-73
PC PC-71

Allied Ships
SS Tang, hits 3, heavy damage
------------------------------------------------------------------------

Night Air Attacks

Heavy night raids on Tokyo and Hiroshima/Kure. Our Night fighters are kept busy!

Night Air attack on Tokyo , at 66,43

Japanese aircraft
J1N1-S Irving x 9
C6N1-S Myrt x 31
Ki-45 KAIc Nick x 13

Allied aircraft
P-61A Black Widow x 41

Japanese aircraft losses
C6N1-S Myrt: 1 destroyed
Ki-45 KAIc Nick: 1 damaged

Allied aircraft losses
P-61A Black Widow: 4 damaged
--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 66,43

Japanese aircraft
J1N1-S Irving x 9
C6N1-S Myrt x 30
Ki-45 KAIc Nick x 13

Allied aircraft
B-29 Superfortress x 54

Japanese aircraft losses
J1N1-S Irving: 1 damaged
C6N1-S Myrt: 6 damaged
Ki-45 KAIc Nick: 2 damaged

Allied aircraft losses
B-29 Superfortress: 11 damaged

Manpower hits 36
--------------------------------------------------------------------------------
Night Air attack on Hiroshima/Kure , at 60,41

Japanese aircraft
C6N1-S Myrt x 46

Allied aircraft
B-29 Superfortress x 154

Japanese aircraft losses
C6N1-S Myrt: 4 destroyed, 13 damaged

Allied aircraft losses
B-29 Superfortress: 13 damaged

Manpower hits 62
--------------------------------------------------------------------------------

Air Combat

Day Air attack on Kendari , at 33,71

Allied aircraft
PB4Y Liberator x 16
B-24J Liberator x 143

Allied aircraft losses
B-24J Liberator: 1 damaged

Japanese ground losses:
10 casualties reported

Airbase hits 10
Airbase supply hits 4
Runway hits 172
--------------------------------------------------------------------------------
Day Air attack on 40th USA Division, at 32,38

Japanese aircraft
Ki-49 Helen x 20

No Japanese losses

Allied ground losses:
16 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
We attempt to destroy enemy convoy to Malaya:

Day Air attack on TF at 23,59

Japanese aircraft
D4Y Judy x 20
Ki-43-IIa Oscar x 9
Ki-84-Ic Frank x 27
Ki-100 Tony x 16
Ki-48 Lily x 3
Ki-67 Peggy x 3

Allied aircraft
FM-2 Wildcat x 83
F6F Hellcat x 16
F4U-1D Corsair x 15

Japanese aircraft losses
D4Y Judy: 11 destroyed
Ki-43-IIa Oscar: 8 destroyed
Ki-84-Ic Frank: 22 destroyed
Ki-100 Tony: 13 destroyed
Ki-48 Lily: 3 destroyed
Ki-67 Peggy: 3 destroyed

Allied aircraft losses
FM-2 Wildcat: 10 destroyed, 3 damaged
F6F Hellcat: 1 damaged
F4U-1D Corsair: 1 damaged

Allied Ships
CVE Bismarck Sea
CVE Cape Esperance
CVE Nassau

Aircraft Attacking:
1 x D4Y Judy bombing at 2000 feet
4 x D4Y Judy bombing at 2000 feet
4 x D4Y Judy bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,59

Japanese aircraft
P1Y Frances x 15
Ki-43-IIa Oscar x 27

Allied aircraft
FM-2 Wildcat x 73
F6F Hellcat x 16
F4U-1D Corsair x 15

Japanese aircraft losses
P1Y Frances: 7 destroyed, 1 damaged
Ki-43-IIa Oscar: 24 destroyed

Allied aircraft losses
FM-2 Wildcat: 1 destroyed, 4 damaged
F6F Hellcat: 1 destroyed

Allied Ships
CVE Fanshaw Bay
CVE Barnes
CVE Nassau

Aircraft Attacking:
1 x P1Y Frances launching torpedoes at 200 feet
3 x P1Y Frances launching torpedoes at 200 feet
4 x P1Y Frances launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,59

Japanese aircraft
D4Y Judy x 3
Ki-43-IIa Oscar x 2
Ki-100 Tony x 2
Ki-48 Lily x 6
Ki-67 Peggy x 3

Allied aircraft
FM-2 Wildcat x 72
F6F Hellcat x 15
F4U-1D Corsair x 15

Japanese aircraft losses
D4Y Judy: 1 destroyed
Ki-43-IIa Oscar: 2 destroyed
Ki-100 Tony: 1 destroyed
Ki-48 Lily: 6 destroyed
Ki-67 Peggy: 3 destroyed

Allied aircraft losses
FM-2 Wildcat: 2 destroyed, 1 damaged
F4U-1D Corsair: 2 destroyed, 1 damaged

Allied Ships - fuel tankers burning!
AK Auriga
TK Gulfdawn, Kamikaze hits 1, on fire
TK William H. Berg, Kamikaze hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on TF at 23,59

Japanese aircraft
P1Y Frances x 6

Allied aircraft
FM-2 Wildcat x 70
F6F Hellcat x 15
F4U-1D Corsair x 13

Japanese aircraft losses
P1Y Frances: 2 destroyed, 1 damaged

Allied aircraft losses
FM-2 Wildcat: 1 destroyed, 1 damaged
F4U-1D Corsair: 1 damaged
--------------------------------------------------------------------------------

Ground Combat

Saigon falls!!

Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 93985 troops, 953 guns, 616 vehicles, Assault Value = 2142

Defending force 59388 troops, 565 guns, 166 vehicles, Assault Value = 1297

Allied ground losses:
44 casualties reported
Vehicles lost 1
--------------------------------------------------------------------------------
Ground combat at Saigon

Allied Shock attack

Attacking force 133404 troops, 896 guns, 1213 vehicles, Assault Value = 2229

Defending force 20755 troops, 23 guns, 0 vehicles, Assault Value = 359

Allied max assault: 3964 - adjusted assault: 3310

Japanese max defense: 230 - adjusted defense: 161

Allied assault odds: 20 to 1 (fort level 3)

Allied forces CAPTURE Saigon base !!!

Japanese ground losses:
1028 casualties reported
Guns lost 10

Allied ground losses:
1051 casualties reported
Guns lost 9
Vehicles lost 12
--------------------------------------------------------------------------------
Ground combat at Bien Hoa

Allied Shock attack

Attacking force 9629 troops, 60 guns, 0 vehicles, Assault Value = 43

Defending force 261 troops, 0 guns, 0 vehicles, Assault Value = 14

Allied max assault: 76 - adjusted assault: 57

Japanese max defense: 7 - adjusted defense: 1

Allied assault odds: 57 to 1

Japanese ground losses:
79 casualties reported

Allied ground losses:
6 casualties reported
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 33800 troops, 445 guns, 18 vehicles, Assault Value = 971

Defending force 38278 troops, 255 guns, 0 vehicles, Assault Value = 531

--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 3897 troops, 7 guns, 0 vehicles, Assault Value = 90

Defending force 4004 troops, 0 guns, 0 vehicles, Assault Value = 57

Allied max assault: 78 - adjusted assault: 128

Japanese max defense: 43 - adjusted defense: 13

Allied assault odds: 9 to 1

Japanese ground losses:
102 casualties reported

Allied ground losses:
83 casualties reported
-------------------------------------------------------------------------------------

Saigon Falls - Convoy battles




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4094
RE: Saigon Falls! - 6/20/2007 3:30:21 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
As far as I understand from Andy's mails he is not going to invade the Home Islands. This may be FOW, but
large enemy forces are now leaving Wake and heading for the Bonins/Marianas

It's a pain to be on the defensive, waiting for the enemy's next move....




Regarding Ohka production: 4 months production has left me with 23!!!!!!!!! in the pools
I have some 75 G4M2e's with an average exp of 75-77. Will push them above 80 before trying a launch.

Attachment (1)

< Message edited by PzB -- 6/20/2007 3:31:00 PM >


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4095
RE: Saigon Falls! - 6/20/2007 3:32:32 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Morale Booster




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4096
RE: Saigon Falls! - 6/20/2007 5:11:04 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
The guns are falling silent in Europe, but there's no end in sight in the Pacific!

Carrier TF including the Bon Homme is now south of Iwo Jima and numerous enemy TFs are
following suit. Kamis are sent to the Bonins.

I'm taking precautionary actions in the PI and Marianas. Andy will meet the hated forts of his
no matter were he land.

AFTER ACTION REPORTS FOR 05/08/45

Sub/ASW Attacks

Sub attack at 64,45

Japanese Ships
PC PC-4, Torpedo hits 1, on fire, heavy damage *sinks*
PC PC-104
PC PC-83
PC Takane
PC Habuto
PC Hodaka
PC Amami
PC Shiga

Allied Ships
SS Cisco, hits 18, on fire, heavy damage *sinks*
--------------------------------------------------------------------------------

Night Air Combat

Enemy B-29s are able to take off 7 days a week - only weather grounded them today.
Some Widdows from Marcus went to Tokyo without much success.

Night Air attack on Tokyo , at 66,43

Japanese aircraft
J1N1-S Irving x 9
C6N1-S Myrt x 31
Ki-45 KAIc Nick x 9

Allied aircraft
P-61A Black Widow x 35

Japanese aircraft losses
C6N1-S Myrt: 1 destroyed

Allied aircraft losses
P-61A Black Widow: 2 destroyed, 8 damaged
--------------------------------------------------------------------------------

Daylight Air Attacks

The hated - kami hits the ground bug - is back. Instead of crippling a couple of enemy
cve's all 25 hit the dirt in Sampit. This is mega frustrating.

Day Air attack on Sampit , at 26,62

Japanese aircraft
A6M5 Zeke x 16
Ki-43-IIa Oscar x 3

Japanese aircraft losses
A6M5 Zeke: 16 destroyed
--------------------------------------------------------------------------------
Day Air attack on Sampit , at 26,62

Japanese aircraft
A6M5 Zeke x 11
Ki-43-IIa Oscar x 9

Japanese aircraft losses
A6M5 Zeke: 11 destroyed
--------------------------------------------------------------------------------
Day Air attack on TF, near Batavia at 19,59

Japanese aircraft
Ki-84-Ic Frank x 2
Ki-100 Tony x 1
Ki-102a Randy x 1

Allied aircraft
Liberator VI x 11

Japanese aircraft losses
Ki-84-Ic Frank: 2 damaged
Ki-102a Randy: 1 damaged

Allied aircraft losses
Liberator VI: 4 damaged

Japanese Ships
AK Utide Maru, Bomb hits 1, on fire
AK Tihuku Maru
AK Takaoka Maru, Bomb hits 2, on fire
--------------------------------------------------------------------------------
Batavia was open for business today; 1 day too late. Enemy CAP was stronger than ever and
our 116 bombers and 62 fighters lost 127 of their numbers, shooting down 19 enemy ac and scoring
1 bomb hit on an enemy cve.

Tried to use Army Peggy's to boost our defensive firepower. They are just as happless victims as the
Betties unfortunately.

This is the results that make me cry. Our AF in the DEI crippled in 2 attacks on a single enemy TF.
I dare to say that Andy would never have been able to keep Malay in supply without the Uber CAP.

Day Air attack on TF at 23,55

Japanese aircraft
B7A Grace x 16
Ki-43-IIa Oscar x 14
Ki-84-Ic Frank x 28
Ki-100 Tony x 11
Ki-102a Randy x 9
Ki-49 Helen x 9
Ki-67 Peggy x 91

Allied aircraft - the scary thing is that most of the enemy fighters were Wildcats!!
FM-2 Wildcat x 70
F6F Hellcat x 24
F4U-1D Corsair x 17
P-40N Warhawk x 5

Japanese aircraft losses
B7A Grace: 11 destroyed
Ki-43-IIa Oscar: 14 destroyed
Ki-84-Ic Frank: 25 destroyed
Ki-100 Tony: 10 destroyed
Ki-102a Randy: 6 destroyed
Ki-49 Helen: 6 destroyed
Ki-67 Peggy: 60 destroyed

Allied aircraft losses
FM-2 Wildcat: 11 destroyed, 26 damaged
F6F Hellcat: 2 destroyed, 6 damaged
F4U-1D Corsair: 1 destroyed, 6 damaged
P-40N Warhawk: 5 destroyed

Allied Ships
CVE Kadashan Bay
CVE Kalinin Bay
CVE Saginaw Bay, Bomb hits 1, on fire
CVE Bismarck Sea
CVE Cape Esperance
CVE Savo Island
CVE Manila Bay

Aircraft Attacking:
1 x Ki-67 Peggy bombing at 5000 feet
2 x Ki-67 Peggy bombing at 5000 feet
3 x Ki-49 Helen bombing at 7000 feet
3 x Ki-67 Peggy bombing at 5000 feet
1 x B7A Grace launching torpedoes at 200 feet
4 x Ki-67 Peggy bombing at 5000 feet
4 x Ki-67 Peggy bombing at 5000 feet
4 x Ki-67 Peggy bombing at 5000 feet
4 x B7A Grace launching torpedoes at 200 feet
--------------------------------------------------------------------------------

Ground Combat

Ground combat at Iwo Jima

Japanese Bombardment attack

Attacking force 94060 troops, 967 guns, 617 vehicles, Assault Value = 2150

Defending force 59710 troops, 570 guns, 169 vehicles, Assault Value = 1307

Allied ground losses:
95 casualties reported
Guns lost 2
Vehicles lost 3
--------------------------------------------------------------------------------
Good good! We're hurting and delaying the enemy advancd. This could turn into the same problem
Pauk-San had in reducing small enemy contingent in Tavoy.

Ground combat at Saigon

Allied Shock attack

Attacking force 132328 troops, 875 guns, 1191 vehicles, Assault Value = 2153

Defending force 19050 troops, 14 guns, 0 vehicles, Assault Value = 305

Allied max assault: 1922 - adjusted assault: 316

Japanese max defense: 188 - adjusted defense: 81

Allied assault odds: 3 to 1

Japanese ground losses:
947 casualties reported
Guns lost 7

Allied ground losses:
431 casualties reported
Guns lost 10
Vehicles lost 5
--------------------------------------------------------------------------------
Our paras have to give in:

Ground combat at Bien Hoa

Allied Shock attack

Attacking force 10162 troops, 63 guns, 0 vehicles, Assault Value = 50

Defending force 119 troops, 0 guns, 0 vehicles, Assault Value = 8

Allied max assault: 88 - adjusted assault: 84

Japanese max defense: 4 - adjusted defense: 1

Allied assault odds: 84 to 1

Japanese ground losses:
564 casualties reported

Allied ground losses:
20 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Ground combat at Camranh Bay

Allied Bombardment attack

Attacking force 33737 troops, 444 guns, 18 vehicles, Assault Value = 977

Defending force 38403 troops, 261 guns, 0 vehicles, Assault Value = 535

Japanese ground losses:
37 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Ground combat at Kompong Trach

Allied Deliberate attack

Attacking force 3788 troops, 8 guns, 0 vehicles, Assault Value = 81

Defending force 3805 troops, 0 guns, 0 vehicles, Assault Value = 50

Allied max assault: 70 - adjusted assault: 89

Japanese max defense: 36 - adjusted defense: 13

Allied assault odds: 6 to 1

Japanese ground losses:
106 casualties reported

Allied ground losses:
20 casualties reported
--------------------------------------------------------------------------------

Japanese Unit(s) surrounded at Saigon

Uber CAP




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4097
RE: Saigon Falls! - 6/20/2007 5:15:07 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Our best Zeke unit has been upgraded to the Reppu.
We now got 54 operational A7M2s. Will upgrade one Daitai every 2-3 days.

The question is where, when and how should we deploy them?
In as large number as possible in a favorable position against enemy aggression no doubt




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 4098
RE: Saigon Falls! - 6/20/2007 5:23:38 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
Feel your pain PzB regarding the uber-cap and the Malaya operation. Its an oddity to say the least coupled with the abstraction of the landing routines that allows unlimited amphib ops at great distances. Still, your making a great game of it. Even if you end up losing on points you'll still have a morale vicotry.

_____________________________


(in reply to PzB74)
Post #: 4099
RE: Saigon Falls! - 6/20/2007 6:02:33 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: PzB

Our best Zeke unit has been upgraded to the Reppu.
We now got 54 operational A7M2s. Will upgrade one Daitai every 2-3 days.

The question is where, when and how should we deploy them?
In as large number as possible in a favorable position against enemy aggression no doubt






I would deploy them against the CVEs that are escorting the transports to Malaya. 80 Reppus on escort... perhaps this could break the "CVE uber cap". Think the will suffer against the Corsair and Hellcat (hopefully not completely frustrating kill rates) but should take down Wildcats easily... should, when I look at the stats...

without CVEs, no more advance from Malaya. Of course I know there are a hundred of them, but not all available...

< Message edited by castor troy -- 6/20/2007 6:03:09 PM >


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Post #: 4100
RE: Saigon Falls! - 6/20/2007 6:05:58 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
no no no no no non no...

Don't ruin your good pilots and planes on an escort mission... That negates lots of their qualities...  If you ever were to do that, then it would have to be 200 Reppus, not 80...

I say keep em ready for mother of all battles number 47... Prepare them for the great fight, and then burnem..

(in reply to castor troy)
Post #: 4101
RE: Saigon Falls! - 6/20/2007 6:28:12 PM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
Status: offline
I would think...why would you want to waste these planes in the "Mother of all battles"? Your still going to lose. Japan lost the war. In the end the Japanese wanted to do the most damage possible. If you torch alot of CVE's in the south, Andy will be forced to dispatch CVs to cover. Or he'll pull out the navy all together in order to allow his LBA to handle it. Cause him to react, don't throw yourself on his sword all in the hopes you will break it. 

_____________________________

"Some people spend an entire lifetime wondering if they've made a difference. The Marines don't have that problem."

(in reply to veji1)
Post #: 4102
RE: Saigon Falls! - 6/20/2007 6:30:25 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Thx Nik. I think the game mechanics that allowed me to capture India allowed Andy to be back in Malaya!
Shoestring operations are easly doable, but the more the game escalates the greater the losses become.

A bit surprised that Andy didn't go back to India - that would be the 'morale' victory so much needed by the Allied Fanboys
and released a lot of assets.

I have a lot of semi trained Zeke Daitais. When they are upgraded to the A7M2 we will certainly send some to the DEI.
Remember that the Shinden should become operational within a couple of months.

Range could be an issue though; Shinden 2 and Reppu 4(5) means that the Shinden will become a defensive interceptor only while
the Reppu has to escort our bombers together with Franks, Tonys and Oscars.

It's the location of the next mother of all battles that will be decisive. If Andy jumps too far, we will get an opportunity to hurt him big time. The question is; What do we do if he lands in the Marianas, Formosa or PI's? Our Navy isn't strong enough for independent operations outside of LBA support and I need to keep a lot of ac and reserves in the Home Islands.

My hope is that Reppus on CAP will protect inland bases from B-29 attacks and allow other units to strike back against the invader. Too many 'What ifs' for now, have to wait and see what Andy does.

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to veji1)
Post #: 4103
RE: Saigon Falls! - 6/20/2007 6:48:09 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: PzB

Thx Nik. I think the game mechanics that allowed me to capture India allowed Andy to be back in Malaya!
Shoestring operations are easly doable, but the more the game escalates the greater the losses become.

A bit surprised that Andy didn't go back to India - that would be the 'morale' victory so much needed by the Allied Fanboys
and released a lot of assets.



Yes, first off there's the necessary evil of abstracted supply. (would we really have time to deal with supply specifics in a game this size??!! would we want too at all?) It of itself is not too bad a feature, but when combined with the unlimited ability to load/unload at any port (even a size 0) thats what makes mass invasions in distant shores possible. Imagine trying to support a distant invasion of India or Malaya if your ports could only handle so much incoming supply per day. (like with Rommell in Africa!)

Then there's the tough one.....landing craft. Another abstraction and possibly a necessary one again due to player management overload and yet i've always felt this was the weakest aspect of Gary's PacWar games. All the work i've been doing on the NM Guad scenario with Joe has highlighted the game cracking aspects of unlimited amphib ability combined with other abstractions (like air transport) have on trying to represent a historical situation with limitations on player choices and abilities.

I do think a future WitP type product should more specifically represent landing craft as every book i've read from the Atlantic, to the Med, to the Pacific stresses three things....Landing craft.....landing craft....and more landing craft. There were never enough and they were the ultimate bottleneck that squeleched or limited most amphib campaign attempts.

On the bright side though, despite he abstractions in this game, I think Andy made a big boo boo in "leaping" to Malaya due to that distance. Despite the eases mentioned that allowed him to pull it off, the difficulties of such a leap combined with your stellar and patient gameplay have really made him pay and pay hard for his moves. So while the game makes it easier than RL to do what we've been seeing, it still teaches at the same time the risks involved in such a thing if there's a good enough player at the helm.

(me....i'd have probably made a mess of it )


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Post #: 4104
RE: Saigon Falls! - 6/20/2007 7:23:01 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline
Sorry to go ot but . . . . imho you can't limit amphib capability w/o stacking limits, revision of the atoll shock rule and/or limiting reinforcement capability.

Don't really have a problem w/ the Malaya attack, by late '44-early '45 the allied oob has a ****e load of troops (less in this case obviously), might as well use them somewhere. I guess Andy could have just saved them all up to launch 15div amphib rinse and repeat assaults up the marianas and iwo. If I ever play a future pbem, I'll know to do just that. In any event he would have suffered a lot less w/ more historical USN pilot replacement and hellcat production/starting date.

Hitting either Malaya or the Phillipines allowed him to use his lba for once, use another pilot pool, reduce or restrict resource and oil transport to Japan (whether reducing Japanese industry/resources was possible or worth it at that point is another subject) and accumulate vps (although they don't matter in this game).

Just my two cents.

(in reply to Nikademus)
Post #: 4105
RE: Saigon Falls! - 6/20/2007 7:28:36 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: anarchyintheuk

Sorry to go ot but . . . . imho you can't limit amphib capability w/o stacking limits, revision of the atoll shock rule and/or limiting reinforcement capability.



ah, but thats where unload/loading restrictions come in to play. artificial stacking limits come with their own set of problems but if you land a bunch of troops beyond the ability to support them with supply, that imposes a stacking limit all of it's own.


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(in reply to anarchyintheuk)
Post #: 4106
RE: Saigon Falls! - 6/20/2007 7:40:24 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Nik listed IMOO the most important defects of the modelization done by GG (and friends) with the land battle model.

Some modelization of the size of port and beaches, giving the maximum unloading capacity per day (in number of unloaded supplies) will be fine.

Another thing I would like will be "naval flotillas" for small ships. As they are air squadrons operating from CV, there will be barge flotillas operating from APA and other ships transformed for amphibious warfare. So an AP will only be able to ferry troops from one port to another, or will need a local barge flotilla to unload, while an APA may land troops on a beach. Of course, LST, LCI and so on will also be able to do so. Same for AK/AKA. And so the real difficulty in mountig amphibious operations with limited amphibious ships will be in the game. Of course a number of AP/AK in the Japanese fleet will be promoted to APA/AKA (those who had barges) and it will be possible to convert an AP to an APA and and AK to an AKA.

Another side effect of this is that if small ships (barges, PT, pocket subs) are treated like that, they should be based either at a port or "aboard" a ship and so their range won't be "unlimited" as it is now...

As for supplies, well I would like to see at least several kinds of supplies: one generic for food, clothes, etc... that may be found "everywhere" (used to keep units fed and raise morale, and to build forts), and at least one for military operations that will be produced only by industry, so you will need to bring far more supplies to the frontline. Even better will be to see several kinds of military supplies, one per country (China, USA, Japan, Commonwealth), or one per service (USN, USAAF, IJN, IJA, IJAAF, etc...). So you will no longer be able to operate US bombers from China if you had not shipped in US or USAAF military supplies. And a base without IJNAF supplies will not be able to launch Betties with torpedoes.

Back to the Reppu subject, PzB, IMOO you should try to concentrate them. I won't use them in DEI but will rather build a strong airforce in Japan.

(in reply to Nikademus)
Post #: 4107
RE: Saigon Falls! - 6/20/2007 7:44:00 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: anarchyintheuk

Sorry to go ot but . . . . imho you can't limit amphib capability w/o stacking limits, revision of the atoll shock rule and/or limiting reinforcement capability.



ah, but thats where unload/loading restrictions come in to play. artificial stacking limits come with their own set of problems but if you land a bunch of troops beyond the ability to support them with supply, that imposes a stacking limit all of it's own.



The game seems to have no stacking limits on Atolls with level 9 forts... Japan can place 70 000 men there and it is better than maginot line... there is your problem there.

It ain't all easy and sweet for Allies either. (As sometimes reading the board rants seems to indicate)

Anyway, keep the game going... it is almost to an end.

(in reply to Nikademus)
Post #: 4108
RE: Saigon Falls! - 6/20/2007 7:49:50 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
agreed on the Reppu. Concentrate and strike just like JoeW did vs. Moses using Tonys and Tojos. Another morale blow!

_____________________________


(in reply to AmiralLaurent)
Post #: 4109
RE: Saigon Falls! - 6/20/2007 8:03:52 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Thx for the input guys!

Undoubtedly there is room for improvements.
In the early phase of the game meachanics work well enough. Allies doesn't have the ability to stack
atolls and small bases with 50k troops.

In 1942 when I invaded India I did so within support of LBA from Rangoon. Never performed any truly deep strikes.
When the tables turn the model doesn't work as well anymore and is dependent on House Rules.

A hypothetical question:
If Japan made 50k men available for the defense of Iwo Jima, would this have been possible and would the
Americans have been able to capture it?

My suggestion would be to rate each island and atoll according to size 1-10.
Each level would be able to support a certain amount of troops. Exceeding the support levels should cause severe
penalties.

Let's say Iwo Jima is rated as a size 4 island with a max fort level of 7, able to support 20k troops.
US player would have to soften up this 'hot potato' before invading. Heavy air and sea bombardments should be
able to reduce forts. Landings would have to be performed in waves with each wave inflicting casualties on defenders.
When 1st USMC Div becomes depleted, it has to be evacuated and the 3rd USMC Div will be landed to replace it.
Over a period of 4 weeks Iwo would slowly be reduced at heavy cost to both sides.

This solution is relatively simple and even though the game doesn't support it, it would be possible to produce a chart
over all the bases in the game and divide them into types and provide them with limitations in regards to number of defending
troops, supplies and fortification levels.

A non-tech solution perhaps, but maybe the inclution of rule charts would be an easy and realistic way to improve the game?
All other physical game improvements would also be great, but it's doubtful whether Matrix will ever invest this much time and effort into an already aging game.

The side with air and sea supremacy should be able to decide who eventually wins control over a base.
An isolated defender should at best be able to delay the inevitable against overwhelming superiority.

Of course there are other things I think have to be dealt with:
1) the Uber CAP has to be dealt with.
2) stacking rules applied for airfields and maybe carriers. 25 ac pr AF size would be sensible.
3) Bombardments have to be made less efficient.
4) Transport ac should be less able to fly in reinforcements when facing enemy CAP and suffer much heavier losses. At current I don't think troops are lost when transport AC are shot down
5) Heavy bombers should require at minimum a size 5 og 6 field to operate efficiently, 7 for B-29's.
6) Air units with morale below 25 should be considered grounded. (Beatings will continue until morale improves!-)

Regarding the Reppu, I just don't understand why Allied doesn't get the Bearcat
Would truly like to see it in the game as the first units was on their way to the battle on the USS Langley on the 16th of August when Japan surrendered.


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Nikademus)
Post #: 4110
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