Desert Fox
Posts: 171
Joined: 5/9/2000 From: Ohio, that is all I can say. Status: offline
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Well, I took one look at the topic and started to write a book of a reply. I love the idea of a strategic layer, but I think a lot of detail would need to be put into it.
We would need a map to move forces around on. We would need to have different strategic sectors on this map to make strategic movement possible. There would also have to be some rules for sector to sector movement. You can't run from Paris to Moscow without hitting Berlin on the way, unless you do an amphibious landing.
And who gets to select which sector to battle in? Should there be more than one core force? Maybe one to defend and one to attack? Or maybe there could be multiple core forces, each on the strategic level could represent a particular division of troops. Maybe you could order them around, and once you entered a sector with an enemy division, a battle would commence.
And what about production? Should it be sector based production points? IE, more sectors you own, more points you have. Or maybe it should be class based production in each sector? IE Belgium produces X heavy tanks, Y medium tanks, and Z infantry per month.
Now, if this is to be essentially a two player campaign, how do you deal with destroyed core forces? Should they be sent back to the capital to be rebuilt? Should they be eliminated from the game? Or should they be only weakened, with the assumption that it is a divisional force, with only a small portion of its units lost?
Could this be turned into a single player campaign? If so, should it be scripted, or should the player decide where he wants to attack? Or maybe he might decide that he does not want to attack, and regroup instead. But should the AI sit on its butt, or should it commence an amphibious operation to take the player by suprise?
And what about strategic intelligence? Should every player be omniscent and know where the enemy is at all times? Or should they be completely in the dark, until a battle starts anyways. But what about territory control? Wouldn't a player in France be informed if Russia had fallen? And what happens if you cut off an enemy division by surrounding them?
There are a lot of things to think about here. However, they are things that I would love to help out with, if someone believes it can work.
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