cdbeck
Posts: 1374
Joined: 8/16/2005 From: Indiana Status: offline
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IIRC, when your god dies you can, over the course of several turns, reincarnate him using priests at your capital. Gods with the immortal trait, if they die within their dominion, immediately reincarnate at their capital (this is usually only vampires, liches, and undead type things). The magic is very spread out and rather well balanced. The only real limiting factor is the type of gems your nation generates from the beginning. If you have a fire/death god but your capital generates water/air, you will have to send that pretender out early to search for sites. There are pretty much summons, artifacts, and enchantments for every combination (sometimes more than two different spheres). Be careful about using mages in combat. They are not limited for all spells, but magic costs an amount of fatigue. Your mages can end up draining themselves, making themselves immobile and easy pickings with too many castings. Some combat spells do require gems, and sending a mage with some gems makes his spells more powerful and cost less fatigue. Enchantments create powerful bonuses, as do blessings (but the effect of the blessing depends on the magic path your pretender chose, some are very unbalanced, with quickness and fire weapons being some of the best in the game). I'm willing to play any but Arescophale (whatever the greek one is). They bore me to tears. SoM
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"Neca eos omnes. Deus suos agnoscet!" (Kill them all. God will know his own.) -- Arnaud-Armaury, the Albigensian Crusade
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