jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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quote:
ORIGINAL: moses I think the pursue option could probably go. Jwilkerson had a couple armored unit in Java and after his large infantry stack retreated me once, his 2 armored units alone drove my entire army across the island at a rate of 60 miles day!!! I think I went 300 miles in 5 days. My guys never knew they could run so fast. It also kind of conflicts with the change that was made a long time back to slow movement into enemy controlled hexes. Yea!! so we agree on something!!!!!! I think it was 3 armor units in Java, not 2, but point made and taken, that was quite a "blitz", though I did plan it that way, that's why I brought 'em! but I agree even V. Manstein on his best week, was hard pressed to maintain that pace, and he had better terrain than I had. Armored pursiut in the game can lead to strange results. However, I will put in a plug for "non-armored" pursuit. Consider like if either side is trying to drive between Mytchina and Ledo ... either direction either side attacking, doesn't matter. If one side retreats the other, then the "defender" (the guy who got retreated) ... got a 60 mile move and yes he is beat up. But now - if no pursue option (forget armor - for this discussion we're only talking infantrt) - then the "attacker" now has to walk the 60 mile trail. While he is doing this, he is getting beat up (just by walking) and the defender is resting. I don't think you can walk even one trail hex, especially after just fighting and be any better off than 30/60 (dis/fat) .. and it could take you 12+ days to get there, while the defender is resting. So by the time you get there, he can maybe shock attack you and kick YOU back. Is this plausible? Yeah, probably in some cases. But in general I would expect the retreating force to be unable to do a lot of regrouping while they are withdrawing in the face of an advancing enemy and somehow this is what we are trying to represent. I'm not sure I have the perfect solution. But just wanted to point out that in this case, the pursue option helps, by at least slightly reducing the time the defender has to "rest" and reducing slighting the amount of additional damage, the attacker will take catching back up to the defender.
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