Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: dale1066 I'm a newbie on the forum but have being playing wif for a while, since ver 5 anyway and for the last few years CWif. (bit sad as no opponents locally any one from the uk midlands out there?) I’ve been playing with the forum, looking at threads that are live/current and reading with interest Steves progress reports and theres a lot to go through. Looking forward to playing the game esp. by email (Jimm you got your ears on?) or online ? or vs the AI and will go to Columbus to get it And I’d like to help being a software developer an all … Anyway enough waffle My main point is I am having difficulty identifying what sort of input is now useful, what sort of things are finalised? what topics are dead ? Where is further detail from players required? For example Are more suggestions on strategic options for the various powers useful ? Rules clarifications are there any outstanding? Are they finalised? Are more tactical suggestions similar to the topical naval txpt thread required? Is it now sensible to be asking for features that are essentially “gold-plating” the game interface? Feature creep is something I dread at work. Any way I’ve started this in a new thread and await, with a certain amount of trepidation it must be said, the response of the veterans. I like questions and I love suggestions. Mercifully a lot of others help answer the questions. Rules clarifications are not finalized and there is always the possibility that a new wrinkle will appear. There is a thread on that topic and you can post your thoughts there. You might read through the tutorial threads. I will be doing a lot more work on them and comments there are a reflection of your own tastes and previous experiences. I would like the tutorials to be robust = clearly commnicate to players of all levels and backgrounds. The AI Opponents (1 thread per major power) could always use more advice. However, I expect to post summaries of all the previous comments within the next month or two. That will provide a better structure for comments, since right now they all tend to be rambling collections of ideas. Asking for features never hurts. I have made decisions already on thousands of aspects of the game - and I loathe going back and reevaluating decisions once I have finalized them. On the other hand, there are are still more elements yet to be coded, and they are wide open for commentary. Indeed, I will openly solicit comments before making final decisions. On occasions too numerous to count, I have trashed my ideas for better ones, or integrated forum suggestions into my design decisions. Because of that the game is vastly improved from what I would have created in isolation. Oh, and welcome.
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Steve Perfection is an elusive goal.
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