Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Multiplayer Wishlist

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Multiplayer Wishlist Page: [1]
Login
Message << Older Topic   Newer Topic >>
Multiplayer Wishlist - 6/24/2007 3:02:02 PM   
Charles Lamb

 

Posts: 32
Joined: 6/22/2003
From: Suffolk, UK
Status: offline
Personally I think this is one of the best games that I have, it has all the correct ingredients and with expanded scenarios and a few extra features and fixes, it is on the way to being a real classic.

To get away from the negativity of the hyper critical thread below I thought it better to constructively post a 'Multiplayer wishlist' as Gregor has suggested so that we can discuss what we would like:-
(multiplayer is after all new ground for the CAW engine I believe.)

(The ideal would be to arrive at some official and well tried Multi-player scenario's included with the game.)

Thoughts and Request:-
i) looking in the editor it would be VERY useful to be able to assign some destroy airfield/port conditionals (require a certain amount of damage to be inflicted to an airbase/s or port to achieve ?). At the moment there are currently only two conditionals available, supply/invade and preserve ship.
(Central to Midway, Wake, Guadalcanal and the Eastern Soloman's and New Guinea operations was the need/goal of putting airstrips out of action and currently the game does not recreate that except through the AI mission cards which are not applicable to multiplayer.)

This would be a way to make carrier commanders have to consider sending strikes against airbases to achieve victory...and it would also provide more purpose/choice for the land based bombers of both sides.

ii) The ability to retreat from the game map (or reworking much bigger maps for multiplayer).

iii) Variable starting positions would help replay value of multiplayer tremendously.
Post #: 1
RE: Multiplayer Wishlist - 6/24/2007 10:00:03 PM   
Scott_WAR

 

Posts: 1020
Joined: 2/24/2005
Status: offline
There is only one thing that is needed. Official, MP balanced scenarios released in a patch. The editor is great fine and nice, but there is one thing I have seen in the past in many different games, wargames in particular,,,,,,,, unofficial, fan created scenarios usually dont catch on with the majority of those that play multiplayer. Sure, some small groups of people will end up playing scenarios created by each other, but the majority of those interested in MP will attempt to find a scenario thats included with the game to play. If there isnt one thats balanced, they will move on to other games.

-I would focus on 'what if' scenarios as they are easier to balance.
- The suggestions in the above post are very good and would help tremendously.

(in reply to Charles Lamb)
Post #: 2
RE: Multiplayer Wishlist - 6/26/2007 2:03:42 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
Status: offline
We will definitely be adding some sort of exit hex for multiplayer. I can't say exactly how long this will take, its never as easy as it seems but it will be done.

Gregor

_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to Charles Lamb)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Multiplayer Wishlist Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.859