motnahp
Posts: 1837
Joined: 8/22/2005 Status: offline
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I've seen this anomaly myself. It was caused by pitchers with very little real-life playing time getting put onto the MLB roster by the AI. The ones I was stuck with had a terrible problem with walks. It looks as if your guy has good control, able to hit a bat any time he wants. From my experiences, you have a few options: (1) Retire the player. (2) Retire the player and import him from another season, one in which he had more REAL-LIFE experience. Sometimes, these guys only played one or two years, so this may not work for you. (3) Using player edit, edit his ratings upward until you get them to a point where this type of thing doesn't happen. (4) Choose "Keep this player on the Bench" under player usage. (5) Make him a mop-up man. He will still have the outrageous stats, just not as often. You may have several other players like this and just haven't noticed them. Here's what I do to "discover" them and weed them out. Go to your assn's statistics and reports. Click on "Sortable Pitching". Click on ERA. Click on ERA again. This will show you, from worst to best, all the pitchers' ERAs. If you have some that don't look right, open their individual cards and check their game logs. If you see where they are giving up double digit runs in a game, you may want to make changes with that player. In the past, real players with limited REAL-LIFE appearances had low ratings, but not the dreaded "5-point scrub" rating. Pitchers who are rated extremely low will produce HORRIBLE stats. This principle seems to affect hitters less than pitchers, but for some reason, AI is more likely to put a "5 point" pitcher on the roster than a "5 point" hitter. This anomaly, IMO, was introduced to the program at the same time that the "5 point scrubs" came in. If you're playing in a commissioner/owner/GM mode, you will need to monitor this problem closely. If you're managing, of course, you have the option of NEVER using these scrubs at all. Just leave them in the minors forever, or retire them. You may encounter situations where a team (in real life) only used 8 or 9 pitchers. This will give you one or two extra spots to fill, and the "5 point scrub" may have to keep that spot on the bench warm.*** Have fun and let me know what you've decided to do about it. Maybe you will stumble across a solution that I haven't tried yet. I will still occasionally slip and let one of these guys pitch a whole season. Any suggestions would be considered. ***In reference to this problem, I would ask that Shaun add an option for EACH TEAM to choose the default number of pitchers on its roster. I see the default as 10 in my assn. Some teams actually used less, some would have 11. If a team is under human control, but the AI is playing the games, we need to have the roster makeup reflect that team's real makeup. The user could set teams for 6-7 pitchers in the dead ball era or set them to 12 in the modern era. At present, all teams are created equal, and this is simply not realistic.
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