JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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As the game is currently designed, if you switch objective tracks, then all formations switch their objective tracks. Essentially, you only have 3 definable sets of behaviors, with respect to the objective tracks. All formations switch, en masse, to the new set when the event fires. Thus, if you have some formations without an objective track set, then they will behave poorly. I believe the scenario validation tool only verifies that objectives are set in the first set of objective tracks. What would be ideal would be objective tracks that are switchable at the formation level, rather than at the force level. This would allow a lot better fine tuning of the PO. However, it will take a lot more work to code and test it, too.
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