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Game scale and scenario sizes.

 
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Game scale and scenario sizes. - 6/27/2007 4:13:29 PM   
Gresbeck

 

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What will be the hex / time scale? Is it predefined or is it moddable by scenario designers? Could we have a hint about scenario min / max scenario size? Is for example Barbarossa the upper limit or could we have a scenario (not necessarily in the in-box version, but eventually developed by independant designers) covering the whole European front?
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RE: Game scale and scenario sizes. - 6/27/2007 4:44:28 PM   
tweber

 

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We have scenarios covering battles (e.g., Ardennes) to the entire theater (e.g., Europe 1939). 

The time scale is set by the scenario designer.  Basically, each side has a turn and all the turns make up a round.   In the Russia scenarios, I defined a round as 20 days.  In WWII Europe, I defined a round as 30 days.  Vic has also used different time scales in some of the scenarios he wrote.  The time of a round is based on map size and the ability of units to fight and move.  You want to have, for instance, the Germans at the Moscow, Kharkov, Leningrad line towards the end of 1941. 

Time is also useful for defining turns that have weather.  Weather (or lack of weather) is also scenario dependent. 

As for distance, it is also scenario dependent.  I personally like a map of about 40-50 hexes on a side and I use this in most of my scenarios.  However, I have used larger maps (A Global WWII will be in the scenario bank).  Vic has add a map creation feature where you can overlay an picture.  It makes it very easy to make accurate maps quickly. 

(in reply to Gresbeck)
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RE: Game scale and scenario sizes. - 6/27/2007 11:54:44 PM   
pad152

 

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1. So there is no difference between a scenario and a campaign?

2. Timescale can be set to 1 day, 1 week turns or what ever?

3. Is there any research or production in the game?


Thanks




(in reply to tweber)
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RE: Game scale and scenario sizes. - 6/28/2007 12:04:26 AM   
tweber

 

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1.  A scenario and campaign are the same
2.  You can have a generic round or a round based on x days (where x is set by the designer)
3.  There is both research and production, both of which can be modded.

(in reply to pad152)
Post #: 4
RE: Game scale and scenario sizes. - 6/28/2007 12:34:16 AM   
Vic


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The Russia and End Sieg scenario are on Corps level.
The Gothic Line, Afrika and Ardennes scenario are on Regimental level.

(in reply to tweber)
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RE: Game scale and scenario sizes. - 6/28/2007 1:16:51 AM   
Fred98


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Joined: 1/5/2001
From: Wollondilly, Sydney
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Is it posssible to have each counter represent 1 man?


_____________________________


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RE: Game scale and scenario sizes. - 6/28/2007 2:27:53 AM   
Montbrun


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Joined: 2/7/2001
From: Raleigh, NC, USA
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This project looks very interesting...

1) Is there an option for Nato-style counters?
2) Can we mod unit names?
3) Can someone explain some of the options available for programming the AI?

Thanks,

Brad

(in reply to Fred98)
Post #: 7
RE: Game scale and scenario sizes. - 6/28/2007 3:28:05 AM   
tweber

 

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1.  A counter hold unit types (e.g., rifle, tank), you can have a number of unit types (or 1 if desired)
2.  You can change the unit pictures to get NATO style counters if desired
3.  You can also change names
4.  There are AI variables, but I have not played with them.

(in reply to Montbrun)
Post #: 8
RE: Game scale and scenario sizes. - 6/28/2007 3:56:15 AM   
Montbrun


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From: Raleigh, NC, USA
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ETA?

(in reply to tweber)
Post #: 9
RE: Game scale and scenario sizes. - 6/28/2007 9:31:20 AM   
Vic


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Joined: 5/17/2004
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hi brad,

eta is give or take 2 month.. dont pin me down on it though.

programming the AI is not possible since there is a generic AI.
However you can influence its behaviour in a number of ways by setting AI variables.

kind regards,
Victor

(in reply to Montbrun)
Post #: 10
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