tweber
Posts: 1411
Joined: 6/27/2007 Status: offline
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We have scenarios covering battles (e.g., Ardennes) to the entire theater (e.g., Europe 1939). The time scale is set by the scenario designer. Basically, each side has a turn and all the turns make up a round. In the Russia scenarios, I defined a round as 20 days. In WWII Europe, I defined a round as 30 days. Vic has also used different time scales in some of the scenarios he wrote. The time of a round is based on map size and the ability of units to fight and move. You want to have, for instance, the Germans at the Moscow, Kharkov, Leningrad line towards the end of 1941. Time is also useful for defining turns that have weather. Weather (or lack of weather) is also scenario dependent. As for distance, it is also scenario dependent. I personally like a map of about 40-50 hexes on a side and I use this in most of my scenarios. However, I have used larger maps (A Global WWII will be in the scenario bank). Vic has add a map creation feature where you can overlay an picture. It makes it very easy to make accurate maps quickly.
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