Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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ORIGINAL: Vic quote:
ORIGINAL: Charles_22 Hello Vic. I have read up somewhat on PTi and this game, yet I'm not completely sure of one thing. This game is focused on WWII, so maybe there is some possibility of this, but what I am wondering is if there are individual rankings for each nation's units. By that I mean that German armor for example isn't exactly the same cost and ratings as any other armored unit. Is there also a way to make your medium or heavy tanks (assuming there are both) somewhat specialized so that they by that means end up being somewhat different from other nations attributes for the same units? If these things are not possible, do individual campaigns that come with the game (East Front '41) make for some difference in the same basic unit per side? Thanks. Hi Charles, The different sides (Allies,Axis,Sovjets) have their own graphics for the counters and the subformationtypes (things like light tanks, medium tanks, mortars, artillery, trucks). But thats just representation. The difference is there in the different tech levels sides have. All tanks, and for that matter all subformationtypes, come in level I, II, III and IV. There are also other differences in initial conditions like very low XP for sovjet staff at the start of Barbarossa, Or a lower base morale for Italian units in the Afrika Korps scenario. The way in AT how you make your formations (units) special is how you mix subformationtypes in them. Are you going for mobile panzer formations or for infantry heavy formations with tank destroyers? You can put up to 8 different subformations in each formation. Kind regards, Victor But each portion of those subformations, such as a platoon of tanks, if they were level two for example, would be the exact same capability as a USSR tank platoon level two, correct? So the only ways to make them different would be if you had higher level units, alongside how you built the subformation in units? I see you have experience and morale. Do these fall or rise according to how they do in battle and the number of green replacements? Do captured cities render any production to the victorious?
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