christian brown
Posts: 1441
Joined: 5/18/2006 From: Vista, CA Status: offline
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Gentlemen, Without getting wordy here, I would like there to be a a somewhat improved consensus as regards the CAM issue (the better to convince Joel that the code change is worth while - clearly he husbands resources for changes that impact the way the game is played in a meaningful way ONLY.) It would appear that everyone agrees that Paratroops ought to count toward the CAM equation, that issue need no longer be stressed (thanks everybody!) An unfortunate byproduct of this thread has been a controversy regarding MIL units' acceptability concerning CAM qualification........... As we all know, the experience of the Second World War showed all nations how a combination of different combat arms (for purposes of this game, we are speaking of units of armor, artillery, ground-strike capable aerial forces and the "Queen of Battle.") The unique way in which these units were formed into cohesive strike forces made a very potent and destructive tool for the attacker. It is most difficult to find a parallel of this sort of tight cohesion unless we compare it to the armies of Napoleon or perhaps, Frederick. Even with these examples in mind, the utterly disrupting influence (more more so than say, the Confederate cavalry of Nathan Bedford Forest) of airpower makes for a new dynamic entirely. Of a modern combined arms force we speak of units of differing strengths and weaknesses being used in their OPTIMUM role as the situation dictates. Hitting the rear echelon (airpower) to ease the clearing of a built-up area (infantry) in order to enable swifter forces to exploit a weakness (mechanized) while most of these operations are supported by artillery is a perfect example of modern, combined-arms warfare. Now frankly, who among us will rationally argue that militia forces are/were ever capable of this time-sensitive, well coordinated type of attack? These units lack sufficient radios, training, and above all "offensive spirit" required of members of a combined arms force. There is a reason Gary did not include this modifier as a possible bonus to the defense........ While a good, healthy debate is always welcome (to me at any rate) there comes a time when whim and fancy must be reconciled with honesty and fact. A few tiny tactical examples of a volkssturm unit working well with some panzers and a few 88s is NOT ENOUGH to justify a modifier that effects a force so massive that it occupies an entire region on the AWD map. IMO, a historical simulation that strives for realism (as abstracted as it sometimes is in GGWAW: AWD) cannot allow militia units to be counted toward CAM eligibility. The fact that the official rules as published by 2x3 do NOT support the use of non-infantry supported milita clearly shows the true intent of the developers. My thanks to those of you who have spent the time to read my argument (and sorry if I was too wordy, lol!) A+
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"Those who would give up a little liberty for a little security deserve neither and will lose both." ~ Thomas Jefferson
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