Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Creating Maps

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Mods and Scenarios >> Creating Maps Page: [1]
Login
Message << Older Topic   Newer Topic >>
Creating Maps - 6/25/2007 6:56:19 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
lets see now...

Now I just need to figure out a quick n easy way to make all the hexes line up between the on-map image and actual in-game hexes.




Oh, small feature request SSG; when you're laying down map hex designations, like Open, Forest, Impassable, etc can you make it so that rightclicking lays down a "blob" of five hexes; making laying large stretches of ocean much easier?

Attachment (1)

< Message edited by RyanCrierie -- 6/25/2007 8:34:00 AM >
Post #: 1
RE: Creating Maps - 6/25/2007 5:58:11 PM   
Unhappy

 

Posts: 124
Joined: 6/9/2007
Status: offline
I have to ask...what scenario are you creating that involves the eastern United States?

(in reply to RyanCrierie)
Post #: 2
RE: Creating Maps - 6/26/2007 4:25:59 PM   
alexs


Posts: 417
Joined: 8/27/2003
From: Sydney
Status: offline
Hi Ryan,
I'll see what i can do.


_____________________________


(in reply to Unhappy)
Post #: 3
RE: Creating Maps - 6/29/2007 3:06:12 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
Hi Ryan

How do you create the new Surfacemap ? It is a .png ?

I create an new .srf File with Sur*map, tex*objectives1, spr*allobjectives1 etc.
and i have for the Sur*map a .png texture uses, but if i load the game it´s crashed on desktop.

Can you give me a few Tips, please.

(in reply to alexs)
Post #: 4
RE: Creating Maps - 7/1/2007 11:18:10 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Trying out a new map image generation system:




Attachment (1)

_____________________________


(in reply to Grauer_Wolf)
Post #: 5
RE: Creating Maps - 7/1/2007 11:47:18 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
You need to have the following images and sprites as:


surpearlharbormap
surpearlharbormaphexes

texpearlharborobjectives1
--------sprpearlharboralldobjectives1
----------------245------488
----------------1------242
--------sprpearlharboraxisobjectives1
----------------1------244
----------------1------242

texpearlharbortheatre = 154 x 115
--------sprpearlharbortheatre
----------------1------153
----------------1------116

texpearlharborminimap = 154 x 115
--------sprpearlharborminimap
----------------1------153
----------------1------116

< Message edited by RyanCrierie -- 7/1/2007 11:52:52 AM >


_____________________________


(in reply to RyanCrierie)
Post #: 6
RE: Creating Maps - 7/1/2007 12:57:35 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Figured out how to get hexes to line up in the game and in the grapic map:






Attachment (1)

_____________________________


(in reply to RyanCrierie)
Post #: 7
RE: Creating Maps - 7/1/2007 2:24:49 PM   
Rob Gjessing


Posts: 525
Joined: 1/27/2003
From: Sydney Australia
Status: offline
Where did you grab those maps from Ryan?

(in reply to RyanCrierie)
Post #: 8
RE: Creating Maps - 7/1/2007 3:19:25 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Made them myself using MicroDEM and NASA's Space Shuttle Topographic Mapping Mission Data.

_____________________________


(in reply to Rob Gjessing)
Post #: 9
RE: Creating Maps - 7/1/2007 4:40:51 PM   
Rob Gjessing


Posts: 525
Joined: 1/27/2003
From: Sydney Australia
Status: offline
Arhh ok they are great maps.. just had a look at MicroDEM and the SRTM data.. they are big data sets yeah?  Looks like alot of hard work.. 

(in reply to RyanCrierie)
Post #: 10
RE: Creating Maps - 7/3/2007 5:30:28 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
Thanks for Tips, Ryan.


Here is my Norway Map.

And i have created a Hex Filter as .Png File.

You can download here : Hexfilter




(in reply to Rob Gjessing)
Post #: 11
RE: Creating Maps - 7/3/2007 6:00:20 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Your link and map doesn't work.

_____________________________


(in reply to Grauer_Wolf)
Post #: 12
RE: Creating Maps - 7/3/2007 8:20:34 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline

quote:

ORIGINAL: RyanCrierie

Your link and map doesn't work.


Hmmmm

Send me your E-Mail, than i send you the .png File.

(in reply to RyanCrierie)
Post #: 13
RE: Creating Maps - 7/3/2007 8:22:23 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Odd, it now works

That's actually a quite nice map.

_____________________________


(in reply to Grauer_Wolf)
Post #: 14
RE: Creating Maps - 8/26/2007 11:45:36 AM   
Kiwi Red One

 

Posts: 36
Joined: 4/17/2007
Status: offline
Hi Ryan

Now the patch is finally out I've been trying to make a couple of maps (Tasman Sea and Western Med (Gibraltar to Malta)) using these sets but I'm getting nowhere.

Can you please run through how you created the maps that you posted eariler in this thread and how you got them to line up to the hex grid?

Thanks in advance
KRO


quote:

ORIGINAL: RyanCrierie

Made them myself using MicroDEM and NASA's Space Shuttle Topographic Mapping Mission Data.


(in reply to RyanCrierie)
Post #: 15
RE: Creating Maps - 8/27/2007 5:45:31 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

That's actually a quite nice map


That's actually a very nice map!

It's the first time I've seen the Northern and Western Isles undistorted on a wargamer's map.

(in reply to RyanCrierie)
Post #: 16
RE: Creating Maps - 8/27/2007 7:38:49 PM   
Unhappy

 

Posts: 124
Joined: 6/9/2007
Status: offline
Kiwi,

I'm not sure how they get them to look that good either...especially the water. Anyway, I neglected to send you some files I promised a couple months ago so now I'm going to send those along plus a couple maps. Maybe you'll want to use them and maybe not. I'll send the maps with and without the hex-grid.

For example here is the western med (oh, I think that this is approximately the correct scale for the game so that airplane ranges s/b relatively accurate)






Attachment (1)

(in reply to Kiwi Red One)
Post #: 17
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Mods and Scenarios >> Creating Maps Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953