Andvari
Posts: 91
Joined: 9/7/2006 Status: offline
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These are things I have gleaned from individual posts and the Must Read Threads. Consider this list to be in quotes, because I can't/won't cite the individuals who contributed each point or it will take me all night. These are also very subjective and in no order of importance. They are just things I would seriously consider, or view as helpful hints. If I screwed anything up, or I'm giving bad advice, we will both hear about it. AC factory research will use HI and is useless, repeat useless a year before the planned date of release. Keep armament points pool at 70k. Japanese home islands require 8000 oil per day over and above the small amount they produce. A good date to start the repair or building (expansion in fact) of this research capacity is 9-10 months before the normal release date; you will receive the AC between 1 and 3 months earlier depending of the factory capacity and of your luck. Start repairing factories before this date so they will have a good output from the start (a factory will repair one center per day of less, so count a month for every 25 points of factory) (and repairs will require 1000 supplies per day and some manpower or HI too but supplies are the only requirement hard to meet). They will not repair unless there is at least 10,000 supply in the hex. Assuming sufficient supply they will repair 1 level per day per factory, each level costing 1000 supply. You run low on TKs and you lose... period. AOs and AKs can both carry fuel, but only TKs can carry oil. Repair when sys damage gets high, between 5 and 10 pts., thus they might actually be able to absorb 1-2 torpedo hits before sinking. Use AKs to haul fuel around. You need 2 times the oil to resources for HI to function, and then you burn 1 oil. HI consumes 1 oil and 1 resource ONLY, BUT it needs 2 oil at the location per HI point for it to run--kind of like a reserve. Each manpower center burns 10 resource points per day. Don't expand HI, capture it. It costs 1000 supply to repair a single expanded /damaged HI thus it takes 1000 days before you turn a profit and that is if you have enough oil to run it for 1000 days—the same thing with damaged resources. Only oil is worth repairing since it will turn a profit in 167 days. At game start, Japan is able to sustain itself for 7 months, while Formosa will lack oil and resources in around 100 days, so once Luzon air force is quiet, send a convoy with 50k oil and 50k resources from Japan to Formosa, then you may wait for the spring of 1942 to organize oil and resources transport, at which time you are supposed to hold the SRA. AC and arm factories should be you #1 choice for expansion. Most of the time more than half of my AC factories are not running because reserves are high enough for the AC they build: 40 for Emilys, 10 for Glens, 500 for A6M3a, 250 for Betties, etc. 200k HI in the pool in January 1943 and will have around 350k at the middle of the year. I guess that a goal of 500k will be OK, as Japanese production will be more intense starting from fall 43. Hitachi has a single plant in Tokyo producing 120 engines per month. Short version: On or about 1/7/42, convert this plant to Nakajima. Ki-36 has 2 air groups with 39 total aircraft in game. Thirty-seven aircraft are in that squadron and there are 45 already in the pool. The Ki-36 upgrades to nothing, is slow, rickety, and suffers from very short legs. Usable early in the game, but you should probably not waste the pilots and VP later. There is absolutely no reason anyone would want to produce more of these trash heaps. If you even keep them around, 45 of them will replace every one in your squadrons with extras to spare. Industry: to repair something (whatever it is) you need to have the text 'yes' showing. If a factory shows "halt" it means that it is producing. If you change it to "restart", it is not producing. You might want to increase your armaments (16 to 32 is all), and expand your small shipyards. 320 Frank factories at Gumma that start the game damaged. I convert these to Tojos (the Tojo upgrades to the Frank anyway). Do the same with the Betty 2 (converting to Betty 1), the Jill to Kate, Judy to Val, and the more advanced A6Ms to A6M2s etc. All those factories start damaged anyway, so you really aren’t losing any supply "converting" these factories. Cancel/Halt production of the Shinano. If you are dizzy after reading this, put it aside and come back to it as you read further posts and do more research. This is only the beginning....
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