Pocus
Posts: 1185
Joined: 9/22/2004 Status: offline
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Hi, ZoC are very rare, because the troop density rarely allows hard ZoC, but they can exists in cramped areas like the East theater. You won't be able to form a continuous front in the AACW, and you will suffer regularly from infiltration. When a troop is caught in an enemy ZoC (meaning the enemy is in the same region, as the game engine allows coexistence) the regions in red are the regions you can't enter. When you cross a river, you get a penalty yes, unless you have a bit of the land in the said region (11% or better military control) and you have a unit in the region (meaning a 'riverhead' protected by the troop). Don't forget, in our game, region control is not in one block, and is expressed by military control (partial or not) You don't get bonus by attacking flanks or rears but this can be a good suggestion. You can prevent the enemy from retreating, but in the countryside this is tremendously difficult: all the surrounding regions must be with full control on your side. You can cut enemy supply, this is one of the strong points of the game: each crate of supply and ammo is really local to a region, and is then moved automatically by the engine during the supply phase. This mean that in case of siege, there is a local stockpile and no spontaneous generation. Although if you besiege Washington, do not expect the Union to starve rapidly! When the turn is processed, you can't review the moves, but during the turn you have an additional option (Options Window) called 'focus on move' which will focus the map on every enemy unit moving into a spotted region. (replay is a thing that we would like to add, but this is a big job)
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AGEOD Team
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