Montbrun
Posts: 1498
Joined: 2/7/2001 From: Raleigh, NC, USA Status: offline
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"7.4 THE SUPPLY STEP Only Corps and besieged forces must be supplied. Leaders and unbesieged Cossacks, Freikorps, Basibozuks, Guerrillas and garrisons do not need supply. 7.4.1 FORAGING “Foraging” represents living off the country. When a Corps ceases movement it may elect (or be forced) to “forage” rather than use depot supply. If it has force marched, or is four or more areas from the nearest depot in a friendly valid supply chain, or not eligible to use invasion supply, or no money is available for depot supply then it must forage for supply. 7.4.1.1 Foraging Procedure A D6 is rolled for each foraging Corps as it completes movement (but after resolving any 7.3.13 procedures that may be caused by its movement). This D6 roll is modified as below, if any modifiers apply. The modified D6 result is than compared with the forage value of the area with the lowest forage value of all the areas passed through or stopped in, not counting the area in which the Corps started (unless the Corps did not move and remained in that area), during its Land Movement Step. If the modified D6 result is equal to or less than this forage value, there is no effect. For each modified D6 point above the forage value, the Corps must lose one army factor. 7.4.1 Foraging Land Area Base = Lowest forage value of terrain passed through Modifiers -1 inside home nation province -1 per unused movement point +1 if force marched +1 for each additional Corps in final forage location (Max -2) +2 during Winter months +2 if plunder marker on area Besieged City Base = Number of spires of city Modifiers +1 for 4-9 factors in city +2 for 10+ factors in city -2 for Galley supply 6.2.2.4 7.4.1.2 Foraging Modifiers When the D6 is rolled for a foraging Corps, the following cumulative modifiers may apply: 7.4.1.2.1 Other Corps in the Area For each other unbesieged Corps in the area it currently occupies, whether that Major Power’s or not (including friendly and enemy Corps which have, or have not, already moved during this step), “+1” is added to the result of the D6, up to a maximum of “+2”. NOTE: This does not include Corps that leave the area as a result of the 7.3.13 procedures . 7.4.1.2.2 Unused Movement Points For each movement point the Corps did not use, one is subtracted from the D6. EXCEPTION: The D6 is not modified due to unused movement points if the Corps is besieging or planning to besiege enemy forces in the area. 7.4.1.2.3 Force Marching If the Corps force marched, “+1” is added to the D6 roll. 7.4.1.2.4 Winter If it is winter, “+2” is added to the D6 roll unless the Corps is in the “Mediterranean zone” (9.2.3). 7.4.1.2.5 Plunder If the area where the city is located has a plunder marker on it (7.7.5), “+2” is added to the D6 roll. 7.4.1.2.6 In Home Nation Provinces If the Corps did not move into an area outside the Major Power’s home nation provinces, or home minor country or Kingdom provinces, for a minor country or Kingdom Corps this turn, and is not now in such an area, “-l” is subtracted from the D6 roll . 7.4.1.3 Foraging Losses The factor or factors removed for foraging losses may be any in the Corps of the controlling Major Power’s choice, with these restrictions: • Any factors that were part of the Corps during its movement are eligible to be used for forage losses. If possible, forage losses must come out of the factors actually in the Corps when movement is completed. • Corps counters may be removed as a result of forage losses only if all factors that were part of the Corps during its movement are lost to foraging. If only one factor remains after foraging losses are removed, that factor must be in the Corps and the Corps counter must be left on the map . If all Corps counters in an area are removed due to foraging losses, any leaders with the removed Corps are immediately removed from the map. They may be returned to the map during any later Army Reinforcement Step. 7.4.2 REGULAR (DEPOT) SUPPLY After the movement and foraging of Corps is complete, any Corps or besieged port garrisons which did not forage must now pay for supply. Depot supply, while costing money prevents the chance of army factors being lost. Paying for depot supply is as follows: 7.4.2.1 Paying for Depot Supply Any Corps in a depot area or that can trace an unblocked route to a depot may use depot supply. Besieged port city garrisons (regardless of size) may also use depot supply. The costs for all Corps are summed and up, that amount then being deducted from that Major Power’s current treasury. A Major Power may not use depot supply for a Corps if it doesn’t have enough money to pay the cost and such Corps must instead forage for supply. 7.4.2.1.1 Corps Depot Supply A Corps in the same area as a depot being part of a valid supply chain costs $.5 to supply. Other Corps up to three unblocked areas away from a depot pay the number of areas they are away from a depot in a valid supply chain in money points . 7.4. 2 Depot Supply Corps or besieged port city garrisons may use depot supply by paying the following per corps and/or garrison $0.5 in depot area $1.0 in adjacent area $2.0 two unblocked area away $3.0 three unblocked areas away All costs are doubled during winter 7.4.2.1.1.1 Limited Supply per Depot (OPTIONAL) A depot may supply a maximum of four Corps . 7.4.2.1.2 Besieged Port Garrison Depot Supply Besieged port city garrisons using sea supply through a depot in the port city cost $.5 per 10 garrison factors to supply. 7.4.2.1.3 Winter Depot Supply Costs All supply costs are doubled in winter for Corps or garrisons not within the Mediterranean zone (9.2.3). 7.4.2.2 Allied Depot Supply Major Powers may have their forces live off the depots and/or supply chains of their Allies or Kingdoms, but those Allies or Kingdoms must pay the costs involved. Naturally, permission is required for this, with supply being paid for by the Major Power or Kingdom owning the depot at the time it is required." From EiH 4.0 - there are some changes up to 5.2.
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