Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Gentlemen!
I've come out from my private tombs to say a word. I hear the bolts working on sniper rifles so I won't stay long .
Look for maps, over 70 new maps, many of them historical, others, genetic for use with your battle generator. I won't say any more about that!
Look for scenarios, many scenarios, some that you already have are updated for version 4.0. Grenadier and others (including myself) have checked scenarios for problems and fixed them to make them compatible with 4.0, including some of your all time favorites.
You'll find special scenarios set up for multi-player TCP-IP battles. Now four people can be involved in the battle online. These are ready to go.
A beautifully done manual and FAQ section. You can't imagine how many hours Brent Richards has put into this. You really do need to read this to see all that is now in the game. To not do so would be a big mistake.
New scenarios? Yeah, we got 'em, including the Colonel Trotter special included in PC Gamer article for October, a real Momo scenario on Omaha Beach, map done by good old Drake, scenario done by yours truly. I spent nearly 50 hours on this one alone and if you want to have the feel of Omaha, the Bloody one with the best map to date of Omaha Beach, play this one. Great job on the map, Drake! And Drake and I plan to work together to get the other four beaches done for a complete D-Day series of battles.
Campaigns? Two are included. One, West Front, one, East Front. They are the new branching type campaigns, with as few as five battles or as many as 13 depending on how well you fight. Two more are being worked on right now.
And that is on my end. Now the work of the rest of the crew has been on the same level of intensity.
There are many "new" things in SPWAW version 4.0.
You know, after over five years of working with SP, since being on the team for the first game and each team since, and having designed hundreds (about 800) scenarios and campaigns for five versions of SP, I am of the opinion that SPWAW is the game I have always longed for the SP game to be.
Okay, now I'm headed for cover (those snipers are checking windage and elevation) and to finish some final touches for your gaming pleasure.
The very enthused Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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