Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

No random selection of variants?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> No random selection of variants? Page: [1]
Login
Message << Older Topic   Newer Topic >>
No random selection of variants? - 6/29/2007 10:34:33 PM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
I remember from the old CCAW that it was possible to enable a hidden random selection of the scenario variant, so that the player didn't know which variant he was playing. Is that no longer in the new CAW?
Post #: 1
RE: No random selection of variants? - 6/30/2007 3:33:25 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
Status: offline

quote:

ORIGINAL: Temple

I remember from the old CCAW that it was possible to enable a hidden random selection of the scenario variant, so that the player didn't know which variant he was playing. Is that no longer in the new CAW?


We're looking at ways of getting more variability into the game for both single player and multiplayer.

Gregor

_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to Temple)
Post #: 2
RE: No random selection of variants? - 6/30/2007 4:46:11 AM   
flintlock

 

Posts: 358
Joined: 10/8/2006
Status: offline

quote:

ORIGINAL: Gregor_SSG

We're looking at ways of getting more variability into the game for both single player and multiplayer.


Great to read, Gregor. In the meantime, I'm really enjoying CAW. Many thanks for a fun and engaging title.

(in reply to Gregor_SSG)
Post #: 3
RE: No random selection of variants? - 6/30/2007 10:05:01 PM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: Gregor_SSG


quote:

ORIGINAL: Temple

I remember from the old CCAW that it was possible to enable a hidden random selection of the scenario variant, so that the player didn't know which variant he was playing. Is that no longer in the new CAW?


We're looking at ways of getting more variability into the game for both single player and multiplayer.

Gregor


Thanks Gregor. In the old CCAW I tinkered around with the editor a lot and I remember that you could take an existing scenario and create several variants, then choose "Random Selection" so you didn't know which one was chosen.

From reading the new CAW manual I see that in a scenario you can have multiple WarRoom sets. I was experimenting around and saw that it was easy to duplicate a WarRoom set to make a variant. Now we just need a way to allow a random selection of the variant with no feedback to the player so that there can be more uncertainty in the scenario.

(in reply to Gregor_SSG)
Post #: 4
RE: No random selection of variants? - 7/1/2007 6:05:15 AM   
JD Walter


Posts: 235
Joined: 6/20/2003
From: Out of the Silent Planet
Status: offline
Thanks from me, too, Gregor. I am greatly enjoying the game and think it is a marvelous update of the 1984 edition I played on the Apple. I think SSG has the best interface design in the business; your titles are uniformly accessable and streamlined for play. I count CAW as one of my best buys this year and money well spent for the sheer enjoyment and number of hours I have spent with it.

(in reply to Gregor_SSG)
Post #: 5
RE: No random selection of variants? - 7/9/2007 4:04:36 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I decided to spice things up and go random. I haven't played Midway yet.

From CCAW ... here is an example of Midway with 10 different variants. With the Random WarRoom option selected, I won't know which one the computer has assigned me (unless I recognize it due to the OOB).

---

Of course, having a variant selector is only one part of the puzzle. The other part is that you need to have scenarios with a non-trivial number of variants.




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to JD Walter)
Post #: 6
RE: No random selection of variants? - 7/9/2007 4:58:12 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
I wanna!

And if this is what Gregor and the team can come up with in 1788 when the game was first released, I have immense faith in what they'll deliver in 2007






Attachment (1)

(in reply to MarkShot)
Post #: 7
RE: No random selection of variants? - 7/9/2007 6:14:25 AM   
Rebel Yell


Posts: 470
Joined: 6/21/2003
From: The Woodlands, TX USA
Status: offline

quote:

ORIGINAL: Adam Parker

I wanna!

And if this is what Gregor and the team can come up with in 1788 when the game was first released, I have immense faith in what they'll deliver in 2007





No wonder there are some bugs, if the code was originally written in 1788!?!


_____________________________

I used to enjoy these forums. So many people that need the green dot now.

(in reply to Adam Parker)
Post #: 8
RE: No random selection of variants? - 7/9/2007 6:48:42 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
Aussie company, came over with the First Fleet

(in reply to Rebel Yell)
Post #: 9
RE: No random selection of variants? - 7/9/2007 7:18:16 AM   
Marcus Caelius


Posts: 9
Joined: 11/9/2006
From: 44:57:19N, 73:16:18W
Status: offline

quote:

ORIGINAL: TempleI was experimenting around and saw that it was easy to duplicate a WarRoom set to make a variant.


How do you do this?


_____________________________

Beady's Corollary to Occam's Razor: "The likeliest explanation of anything is almost always the most boring one imaginable."

(in reply to Temple)
Post #: 10
RE: No random selection of variants? - 7/9/2007 11:19:35 AM   
RayWolfe

 

Posts: 1553
Joined: 2/5/2003
From: Kent in the UK
Status: offline

quote:

ORIGINAL: Adam Parker
I wanna!
And if this is what Gregor and the team can come up with in 1788 when the game was first released, I have immense faith in what they'll deliver in 2007



Ah yes! But I suspect that many of those variants were added after original release.
Ray

(in reply to Adam Parker)
Post #: 11
RE: No random selection of variants? - 7/9/2007 3:52:38 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
I still think that the "Old" game had more depth and character.

_____________________________

Tony

(in reply to RayWolfe)
Post #: 12
RE: No random selection of variants? - 7/9/2007 4:53:17 PM   
GoodGuy

 

Posts: 1506
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
I'm starting to want it, if only the gfx wouldn't be so .... DOS-ish .

The CAW GUI design is superior, it's kinda class of its own, seriously, but the missing variety and missing transparency [POE pointed that out in another thread] pulls down the superb GUI design.
Rule of thumb here: whistles and bells in the GUI/gfx department can't make up for the lack of depth and variety. While the latter can be fixed, I'm not sure about the former, since that's part of a general design decision.

< Message edited by GoodGuy -- 7/9/2007 4:58:38 PM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Toby42)
Post #: 13
RE: No random selection of variants? - 7/9/2007 5:20:50 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I must say for a DOS game the interface is very nicely done and ergonomic.

Two things I like about DOS game UIs:

(1) They are more keyboard and less mouse oriented. For fast and expert plan, this can be more comfortable.

(2) Given that they often use menus, it is much easier to program functions which were not directly implemented in the game onto my G15 programmable keyboard.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to GoodGuy)
Post #: 14
RE: No random selection of variants? - 7/10/2007 5:00:56 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
One issues with CCAW and the random variants is that you never find out what you were playing; even when the battle is done. In Sid Meier's Gettysburg, you could play random variants, but the AAR debrief told you which one you had played.

Here is my Midway variant which I just played.

After the first day or so, it became apparent that I was vastly outnumbered by the Japanese. Thus, I decided to spend most of my time on the run and hiding; my three carriers versus their eight carriers. When I struck, I attempted to hit their landing and naval support forces.

I guess the strategy worked, since I managed a draw. Although they bombarded Midway, they did not invade.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 15
RE: No random selection of variants? - 7/10/2007 5:01:53 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Midway is shelled ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 16
RE: No random selection of variants? - 7/10/2007 5:02:37 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
The USA manages a draw ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 17
RE: No random selection of variants? - 7/10/2007 5:03:16 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I lose all my three carriers ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 18
RE: No random selection of variants? - 7/10/2007 5:04:21 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
The Japanese carrier force is intact and I dared not threaten it ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 19
RE: No random selection of variants? - 7/10/2007 5:05:22 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
The invasion force is heavily damaged ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 20
RE: No random selection of variants? - 7/10/2007 5:06:13 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
The Japanese bombard Midway and fly numerous airstrikes, but abandon the landing ...




Attachment (1)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> No random selection of variants? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281