Panther Bait
Posts: 654
Joined: 8/30/2006 Status: offline
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Hello, I am a relative newbie (I have played a bit of UV) with one current BigB mod PBEM game going (it's Jan 1942 playing as Japanese). I wanted to see how the other side lives and start up a game as the Allies. I would like to try one of the CHS scenarios for a change. I would really like to try Treespider's 2.08 scenario with the decreased base sizes, but any CHS scenario would be fine. I am running v1.806 Proposed settings: 1. Sub doctrines OFF 2. Fog of war ON 3. Advanced weather ON 4. Allied damage control ON 5. Historical 1st turn - negotiable 6. PDU - negotiable 7. Variable setup - OFF 8. Dec. 7 Surprise - ON 9. Variable replacements - +/1 15 days 10. Auto subs OFF 11. Auto facility expand OFF 12. Auto airgroup upgrade OFF 13. Accept air/ground replacements OFF 14. Turn Cycle 1 or 2 House Rules 1. No more than 6 ships per ASW TF. 2. No more than 6 PT boats per TF, and maximum of 2 PT TFs in a hex. PT boats can only be in a TF by themselves except for cross-ocean travel with some sort of minimal fuel supply. 3. Invasions allowed only on base or beach/dot hexes. 4. Japanese Kwantung Army forces must pay PP to leave Manchuria, and Japan’s units in China must also pay PP to leave. Likewise Allied forces in China and India must also pay PP to leave their respective theaters. 5. 4E bombers must operate from airfield of at least size 4. 4E bombers may not bomb below 10000 feet. 6. B-29s may not perform naval attacks. 7. No overstacking at air bases. Stick to a maximum 115% of (50 aircraft x airbase size) except for transiting/damaged aircraft. So a size 4 airbase can have a max of 230 planes. At large airfield, players should try to maintain enough aviation support for all their planes at a base, not just the first 250. 8. No Corsairs on US carriers until 1/44. 9. On map “training” of air units is fine, but no exploiting the supply function to train bomber squadrons. Flying supplies into China (or wherever) with bombers is fine, but flying supply from Tokyo to Osaka is not. 10. The Japanese are not allowed to enter the Panama and Aden passages. In addition no Japanese units allowed within 2 hexes of the exits from the Aden and Panama passages. 11. No cutting off retreat paths with a fragment, you must use a whole COMBAT unit (a unit with at least 1 assault point). 12. Atoll limits Defense about 10000 men per combined SPS (port + air), i.e. an atoll with port 1(1) and airfield 0(1) would be limited to 20,000 men. An invasion is limited to 20,000 men per combined SPS. I am not too worried about vehicles, guns, etc., within reason as long as 6 heavy FA regiments aren't shoehorned in with the max number of troops. I don't really require any limitations on first turn strategy, where you can attack and when, nuke bombardments, mines, etc. except as noted above. Just remember it's all even for both sides. If the Japs can exploit some flaw in the game not noted above, than so can the US. I am usually good to turn around a turn in a day or two. e-mail is: panther.bait@gmail.com
< Message edited by Panther Bait -- 7/11/2007 7:30:21 AM >
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo. Nathan Dogan, USS Gurnard
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