Hertston
Posts: 3564
Joined: 8/17/2002 From: Cornwall, UK Status: offline
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quote:
ORIGINAL: william64 The fact that you care so much about it tells me that you are one of those who would know how to take advantage of it. BS. In fact, rarely have I seen so much total BS in one thread. Right then, let's expose some of it. First up, Ian makes an excellent suggestion. If the devs don't believe there is sufficient demand for it to be implemented, or indeed share the ludicrous paranoia regarding cheating of other posters (more on that later), I can accept that.. but nevertheless it's a good idea. First up, there are a lot of people who would appreciate this feature, including me. I have asked for much the same thing in connection with a couple of other games here. For example, it was the need for such an operational with detailed tactical combo set-up that led to the development of the (sadly ill fated, it seems) Combat Mission Campaigns. In addition to the possibility of using tactical computer games to resolve battles there is another 'biggie' - miniatures. Many miniature gamers are crying out for an operational framework in which they can place their tabletop tables, and this feature would provide just that. quote:
Personally, I do not see the value of such a request...why would a developer, who has created a unique game engine, then go about figuring out how his battle resolutions can be completed by other game engines which he does not have the rights to? I'm sorry but this has got to be one of the most lamest requests that I have ever seen! It is your response that is 'lame'. Re-read the first post; all that is involved is manual data input. Rights to game engines are irrelevant, there is no mix of code or a direct import of files. The player just types in numbers, they can determine the transfer parameters themselves. It could be from tactical computer games, miniatures or, if they were so inclined, throwing a few dice. Or, indeed, what you think they should be if you are using the system to explore a few historical what-ifs rather than gaming in the usual sense. quote:
In addition how much is the possibility a AT gamer has these other games ? I have no idea. Some will have them. Some might even buy them.. SPWaW is free and the Campaign Series isn't exactly expensive. You can buy all three first gen CM games for $25 if you look around. As their use would be totally optional, and the idea doesn't require particular games anyway, the question is irrelevant. Now, cheating. I have no idea what gaming background some of you guys come from, but try asking yourself an honest question - how big will the Advanced Tactics PBEM community be after a couple of months? While I wish every success for this game, I doubt it will reach three figures (sales will be a lot more, obviously!!). Most regular players will have regular opponents, all of whom they would trust not to cheat in the same way I trust all those with whom I PBEM. The number of cheaters would be minimal.. and if you can't spot the odd rogue from the way a series of games go you probably have insufficient skill to beat them anyway. In FPS and RTS games cheating is a big problem. In war and strategy games with a small, close-knit community it is a minimal problem in my experience. If you are worried about cheating on the scale suggested here, you are playing with the wrong people. There's no money at stake, even even any prestige worth talking about. Try trusting a few people. If they let you down it's their loss, not yours. Bah....
< Message edited by Hertston -- 9/20/2007 12:53:48 PM >
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