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RE: Wish list - 7/1/2007 4:46:40 PM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
Gentlemen,

don´t know what´s going wrong. But if i spend time with the Matrix Edition i like to play, not see so many mistakes.

So my first and hottest wish is that this great Game runs without that (blowed Engineers in minefields, Horses and Bikes who attacks, unplayable Scens and Campaigns, ...).

We all payed for the Game and the price is OK. But it should be possible that the Bugs will be eleminated as soon. After this i wish the new features for the Engineers on my list.

Regards and success,
Stefan

(in reply to 1925frank)
Post #: 151
RE: Wish list - 7/1/2007 5:49:18 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Legionaer

Gentlemen,

don´t know what´s going wrong. But if i spend time with the Matrix Edition i like to play, not see so many mistakes.

So my first and hottest wish is that this great Game runs without that (blowed Engineers in minefields, Horses and Bikes who attacks, unplayable Scens and Campaigns, ...).

We all payed for the Game and the price is OK. But it should be possible that the Bugs will be eleminated as soon. After this i wish the new features for the Engineers on my list.

Regards and success,
Stefan


There is a fix coming out very shortly, we're just testing it now.

Jason Petho


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(in reply to Legionaer)
Post #: 152
RE: Wish list - 7/1/2007 6:18:36 PM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
Jason,

your answer is music in my ears. Sounds very good.

Stefan

(in reply to Jason Petho)
Post #: 153
RE: Wish list - 7/2/2007 2:34:14 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
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quote:

ORIGINAL: Jason Petho



There is a fix coming out very shortly, we're just testing it now.

Jason Petho




I have 5 days off next week.......sweeeeeeeeeet!!!!

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"If you want peace, prepare for war."

(in reply to Jason Petho)
Post #: 154
RE: Wish list - 7/8/2007 10:18:38 PM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
Status: offline
Some changes might make the game easier for people who don't play the game often. For example if tanks kept facing the same direction when retreating. People who play a lot know this will happen and change their gameplay with this in mind. But it's not intuitive or realistic and I think the game would be better if vehicles kept the same facing when retreating - armoured vehicles at least.

Chris

(in reply to TAIL GUNNER)
Post #: 155
RE: Wish list - 7/9/2007 4:19:40 AM   
dudalb_slith

 

Posts: 168
Joined: 6/20/2002
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Make the Random Game Generator fully functional for the games,so you can randomly generate battles for the Spanish Civil War and the Russians and Chinese in Pacific Front.Frankly,I don't see why this was not done in the initial release.

(in reply to HobbesACW)
Post #: 156
RE: Wish list - 7/11/2007 10:56:28 AM   
CptWaspLuca


Posts: 199
Joined: 9/6/2005
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I have a new desiderata!

To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.

This would improve greatly the gameplay, using F2 is really boring!
Is this possible?

(in reply to dudalb_slith)
Post #: 157
RE: Wish list - 7/12/2007 1:03:34 AM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
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This might be an easy fix :-

I know there is a wierd thing with CS where either destroyed units remain as spotters in their last location or units that have retreated do.I forget which. I don't think either should qualify as spotters if they are no longer in a location where they could spot a target. This would be a very nice change I think.Cheers, Chris   

< Message edited by hobbes -- 7/12/2007 1:07:27 AM >

(in reply to CptWaspLuca)
Post #: 158
RE: Wish list - 7/12/2007 1:37:10 AM   
Elwro

 

Posts: 55
Joined: 12/2/2006
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quote:

ORIGINAL: CptWasp
To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.


This would be a fantastic improvement! I'm still puzzled sometimes about the 'reachable' hexes of my units, this would drastically reduce the rate of F2ing.

(in reply to CptWaspLuca)
Post #: 159
RE: Wish list - 7/12/2007 5:57:12 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline

quote:

ORIGINAL: Elwro


quote:

ORIGINAL: CptWasp
To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.


This would be a fantastic improvement! I'm still puzzled sometimes about the 'reachable' hexes of my units, this would drastically reduce the rate of F2ing.

there's a reachable hexes button along the bottom in the tool bar-towards the right

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(in reply to Elwro)
Post #: 160
RE: Wish list - 7/13/2007 1:29:46 AM   
Gudadantza


Posts: 47
Joined: 6/20/2007
From: Basque Country
Status: offline
Feature: A cover image for those guys like me that purchased the digital version...  Should be a problem? Really don´t know how it works.

And I don´t give up. Possibility of  "on map results" like in HPS simulations titles.

(in reply to warhead2)
Post #: 161
RE: Wish list - 7/13/2007 2:12:29 AM   
Gudadantza


Posts: 47
Joined: 6/20/2007
From: Basque Country
Status: offline
And one more thing... Why not... The menu screen. Could it be done to fit the resolution you choose? On high resolutions the menu is too small ( Originally 640 480  ?)and the options and scenarios are into a very small window. More Oxygen to the great number of scenarios we must scroll, please...! :)

(in reply to Gudadantza)
Post #: 162
RE: Wish list - 7/13/2007 2:44:49 AM   
Elwro

 

Posts: 55
Joined: 12/2/2006
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quote:

ORIGINAL: warhead2


there's a reachable hexes button along the bottom in the tool bar-towards the right
Yes, I know, and I also know about the 'H' key, but still this option would be quite useful, I think.


< Message edited by Elwro -- 7/13/2007 2:45:38 AM >

(in reply to warhead2)
Post #: 163
RE: Wish list - 7/15/2007 3:46:45 PM   
CptWaspLuca


Posts: 199
Joined: 9/6/2005
Status: offline
Warhead:

Yes I know, but still there are times you want to move your unit hex after hex, and the better way to know what will happen would be to have a clear idea of the action cost of every hex.

(in reply to Gudadantza)
Post #: 164
RE: Wish list - 7/16/2007 4:12:40 PM   
schaef

 

Posts: 17
Joined: 6/17/2007
Status: offline
I think that the motorcycles should be able to move without a platoon or squad mounted!! The Germans in their organizations (see KStN 1111 Datum 1.2.41) had drivers assigned to each motorcyle in the company. This enabled the motorcyles to be available for quick movement when needed!! I hope that Matrix will make this possible in the game!?

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Larry

(in reply to CptWaspLuca)
Post #: 165
RE: Wish list - 7/19/2007 3:58:30 PM   
CptWaspLuca


Posts: 199
Joined: 9/6/2005
Status: offline
Another one!

Fast human player is simply TOO FAST!
So I ask more velocity settings, the standard one is too slow or too fast :)


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(in reply to schaef)
Post #: 166
RE: Wish list - 7/24/2007 8:56:40 PM   
Mark W

 

Posts: 1
Joined: 7/24/2007
Status: offline
Guys, great ideas and recommendations.

New to matrix games, just picked up the new game a few weeks back, but have been on the CS ladder at the blitz since 2000.

The only recommendation I have is for the series to keep going.

I remember when before DG came out, talonsoft announced on their site (even with a temporary box art) that they would be expanding the CS to Napoleonic and Civil War era.

I would still love to see that.

Would also love to see a brand new CS game based on modern warfare.

thanks.

-mark

(in reply to CptWaspLuca)
Post #: 167
RE: Wish list - 7/24/2007 9:15:35 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Hadn't heard that! Anotehr vote for that

(in reply to Mark W)
Post #: 168
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