Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Need some help with game start

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Need some help with game start Page: [1]
Login
Message << Older Topic   Newer Topic >>
Need some help with game start - 7/15/2007 4:56:15 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
OK..I've been playing soley small scenarios. I enjoy them but it's time to move on....I loaded CHS and Andrew's map. I figured I'd do the 5/2/42 start to save myself a bit of work which may make it easier....playing Allied...but quite frankly I don't know where to start! lol I've been looking at this map for a half hour and haven't done a thing....sounds stupid I know...anyone want to jump start me? PLEASE! I'll be doing something but any beginning moves would be a big help. I'm beginning to think it may be easier to start with Pearl harbor, just to get in the flow. I think I'm stuck since I don't really know where the KB is going, except Midway ish. I had to write this but the fear should pass.<VBG> soon I hope!!
Sorry to bug you guys! Really !
Doc lol
Post #: 1
RE: Need some help with game start - 7/15/2007 5:03:00 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
I am by no means a veteran of this game, but I can relate to you as I did the same exact thing! I stared at the map and did nothing for a long time. Finally I ended the 1rst turn and ran it another time to see what the AI would do. That gave me an idea of how to counter. I did not make any move at all. I just ran it two times to see what I was up against. It got me going.

(in reply to docpaul)
Post #: 2
RE: Need some help with game start - 7/15/2007 5:09:18 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
Well here's a question. I know you can't do much with factories and such as the ALlies, but on the icons at the bottom, resources, manpower etc..why would you turn them off?  DO you have to do anything with them?
It is a bit overwhelming.  I have a pretty good handle on the smaller scenarios but what a false sense of security!
Like in CHina and Burma/India area...SHould I move troops up? Leave them there?  This would be tough vs a human.  I'm looking at Australia...You could take half of the cities by sneezing, there's noone home!  Oh well..time to move my 30 subs out of Pearl!  Thanks for the support Larry!

Here's another..Seattle...Shipyard Repair 850 points, Local Shipyard repair 100...what does that 100 do? IS 850 the actual amount? How long does that last...?

< Message edited by docpaul -- 7/15/2007 5:12:11 AM >

(in reply to LarryP)
Post #: 3
RE: Need some help with game start - 7/15/2007 5:13:57 AM   
UniformYankee


Posts: 84
Joined: 7/7/2007
Status: offline
The resources and such need to be turned off if they are in imminent danger of being damaged...if they are damaged, the base uses 100 supply point to repair one point of the damage. Can you spend that much there?...that is the question YOU have to answer mister CinCPacFlt.

Cheers

(in reply to docpaul)
Post #: 4
RE: Need some help with game start - 7/15/2007 5:17:08 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
So Yankee..If San Fran was going to be bombed i should shut of Repair on the Resource screen to minimize damage?  I don't get the Repair yes or No toggle on those screens

(in reply to UniformYankee)
Post #: 5
RE: Need some help with game start - 7/15/2007 5:20:12 AM   
UniformYankee


Posts: 84
Joined: 7/7/2007
Status: offline
The ship repair points...

A 100x shipyard can accumulate up to 4x it's number, then it stops accruing. (400 points max accrual)

A ship uses points to the equivalent to it's durability when it gets the dice roll for the additional point of repair that the shipyard gives.

Cheers.

< Message edited by UniformYankee -- 7/15/2007 5:23:03 AM >

(in reply to UniformYankee)
Post #: 6
RE: Need some help with game start - 7/15/2007 5:22:17 AM   
UniformYankee


Posts: 84
Joined: 7/7/2007
Status: offline

quote:

ORIGINAL: docpaul

So Yankee..If San Fran was going to be bombed i should shut of Repair on the Resource screen to minimize damage? I don't get the Repair yes or No toggle on those screens

Just on the ones that have an icon at the bottom of the screen (oil, manpower, etc.)

cheers

(in reply to docpaul)
Post #: 7
RE: Need some help with game start - 7/15/2007 5:29:40 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
Thanks Yankee..didn't get the two values...
Here's another for anyone!  Free Dental work for whoever helps the most!!! lol   Seems like ALL the airgroups need ALOT of pilots..what's the catch?  I assume the best ones go first  so should I fill out the frontline/ or those that will be once moved first?  Seems like all the groups are 1/2 full... Sorry to be a pain but the two manuals help, but not specifically enough.  Don't even ask me about supply convoys yet!!

(in reply to UniformYankee)
Post #: 8
RE: Need some help with game start - 7/15/2007 5:51:31 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline

quote:

ORIGINAL: docpaul

OK..I've been playing soley small scenarios. I enjoy them but it's time to move on....I loaded CHS and Andrew's map. I figured I'd do the 5/2/42 start to save myself a bit of work which may make it easier....playing Allied...but quite frankly I don't know where to start! lol I've been looking at this map for a half hour and haven't done a thing....sounds stupid I know...anyone want to jump start me? PLEASE! I'll be doing something but any beginning moves would be a big help. I'm beginning to think it may be easier to start with Pearl harbor, just to get in the flow. I think I'm stuck since I don't really know where the KB is going, except Midway ish. I had to write this but the fear should pass.<VBG> soon I hope!!
Sorry to bug you guys! Really !
Doc lol


Start by building up your bases, move planes to those bases, do naval searches, etc. Do not worry about the Allied supplies, you get a ton of oil, supplies, and resources.


_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to docpaul)
Post #: 9
RE: Need some help with game start - 7/15/2007 5:51:46 AM   
UniformYankee


Posts: 84
Joined: 7/7/2007
Status: offline
There ya go again CinCPacFlt!!!


The allies get as many pilots as they need but alot of them are very green.

I disband alot of them at start if they are not immediately needed. Click 'reform in 90 days' and by then you have plenty of planes and pilots. Just don't overdo this or you will put yourself in a bind.

Cheers.

(in reply to docpaul)
Post #: 10
RE: Need some help with game start - 7/15/2007 6:13:24 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
I'm just trying to reinforce the soon to be key bases..PM, Milne, Midway etc. Sending supply and fuel to Noumea, lUgan and such.  Organizing some searches.  I moved the B17's closer to PM area to search more.  Not alot of damaged ships.  Just 2 BB's at Pearl, the Nevada is in Seattle.  I have to rid myself of the short scenario mentality..I started doing too much....Just tedious at the moment since nothing is in motion....I'm calming down a bit....

(in reply to UniformYankee)
Post #: 11
RE: Need some help with game start - 7/15/2007 6:20:44 AM   
UniformYankee


Posts: 84
Joined: 7/7/2007
Status: offline
I jumped into the big scenario both feet first...I restarted a dozen times. I'd play for a month of game time, learn lessons and restart.

Don't be afraid to just play...learn a bunch, then start a serious game.

My main headache in the early part of my games is sorting which AA units, Art units and such go to Midway, Johnson Island, Palmyra, etc. And I've been playing this game to the near exclusion of all others since the second day it was available.

< Message edited by UniformYankee -- 7/15/2007 6:23:44 AM >

(in reply to docpaul)
Post #: 12
RE: Need some help with game start - 7/15/2007 6:26:07 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline

quote:

ORIGINAL: docpaul

I'm just trying to reinforce the soon to be key bases..PM, Milne, Midway etc. Sending supply and fuel to Noumea, lUgan and such. Organizing some searches. I moved the B17's closer to PM area to search more. Not alot of damaged ships. Just 2 BB's at Pearl, the Nevada is in Seattle. I have to rid myself of the short scenario mentality..I started doing too much....Just tedious at the moment since nothing is in motion....I'm calming down a bit....

Wait until things get harry when KB shows up

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to docpaul)
Post #: 13
RE: Need some help with game start - 7/15/2007 7:16:53 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
What's it been 2 hours...still haven't gotten to Asia yet..and it's just the first turn!  I'll be playing till next summer!

(in reply to scott64)
Post #: 14
RE: Need some help with game start - 7/15/2007 7:58:52 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
I figure that I'll be doing well if I can finish a game in less time than the war actually took!

_____________________________

fair winds,
Brad

(in reply to docpaul)
Post #: 15
RE: Need some help with game start - 7/15/2007 11:01:53 AM   
Gibbons

 

Posts: 46
Joined: 9/14/2006
Status: offline

quote:

ORIGINAL: docpaul

What's it been 2 hours...still haven't gotten to Asia yet..and it's just the first turn!  I'll be playing till next summer!



I started in Sept '06 real time with the Scenario 15 full war and am now at 4-15-1943 in game, so you will likely be playing the same game next summer. But the time it takes for each turn will get less and less.

I don't mind making mistakes as this is war and that is how the real war went. Early on I lost the Saratoga by getting too close to Kwajalein. Then I lost three British carriers near Lautern when KB materialised out of thin air. Painfull, but you learn.

You can't look at it like 'this turn is taking too long'. If you enjoy the game, just take whatever time it takes to make the moves you need to make. Planning ahead works wonders. I'd for sure send all the supplies and fuel you can to Perth, Melbourne, Sydney, and Brisbane that you can, and disperse outward as neccessary. Better to have that stuff on hand than have to wait.

I didn't do anything with the troops in China for the first whole year, maybe a mistake but I was busy learning the game and most of the action was elsewhere. Now the Chinese are engaged. All six CVs of the KB are sunk and I'm invading one or more bases daily.

One last thing, use the B-17s and B-24s in concentration to annihilate a base and all its assets. Don't nit and pick. You don't want fair fights.


Gibbons


(in reply to docpaul)
Post #: 16
RE: Need some help with game start - 7/15/2007 4:31:39 PM   
KPAX


Posts: 735
Joined: 6/3/2004
From: Where the heart is; Home of the Fighting Irish
Status: offline
This is an often mentioned site with tons of good info.

May want to give it a try.

http://www.matrixgames.com/forums/tm.asp?m=1274014

_____________________________

"War makes Heros on both sides." Hero (the movie)



Thanks !!

KPAX

(in reply to Gibbons)
Post #: 17
RE: Need some help with game start - 7/15/2007 6:01:42 PM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
>>>You can't look at it like 'this turn is taking too long'. If you enjoy the game, just take whatever time it takes to make the moves you need to make<<<
I enjoy the game I just don't have a clue!  Thought I did!  It's mostly the Asia area I am clueless on.  Aside from Pacwar wayback, all of my scenarios have been US-KB so I never really got to Asia, much less production AND supply....Ran the first turn right before bed and of course i forgot a few major areas..lol..so I 'm going to fix that and redo.  Like someone else said I'll probably restart a few times as i just learn what to do with the *new elements* I've never used.  The time scale takes some getting used to.  Being used to the quicker scenarios makes you think there's a major battle around every corner every couple of days...gotta get over that too!  But I appreciate everyones help...you guys must get sick of us noobs repeating the same questions over and over!  Sometimes it's easier to ask than rifle through the 200 pafes of threads and Faq's on the desk!

(in reply to KPAX)
Post #: 18
RE: Need some help with game start - 7/15/2007 8:00:40 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: docpaul

>>>You can't look at it like 'this turn is taking too long'. If you enjoy the game, just take whatever time it takes to make the moves you need to make<<<
I enjoy the game I just don't have a clue! Thought I did! It's mostly the Asia area I am clueless on. Aside from Pacwar wayback, all of my scenarios have been US-KB so I never really got to Asia, much less production AND supply....Ran the first turn right before bed and of course i forgot a few major areas..lol..so I 'm going to fix that and redo. Like someone else said I'll probably restart a few times as i just learn what to do with the *new elements* I've never used. The time scale takes some getting used to. Being used to the quicker scenarios makes you think there's a major battle around every corner every couple of days...gotta get over that too! But I appreciate everyones help...you guys must get sick of us noobs repeating the same questions over and over! Sometimes it's easier to ask than rifle through the 200 pafes of threads and Faq's on the desk!


The best advice I got on playing these hard games was this: Don't worry about making mistakes, get in there and do anything that will get something done. You can always start over anytime. Get those turns in as that's where you learn. Try everything you can think of to see what the outcome will be. Read the manual and ask questions too, but experience is the most important thing to remember. Don't be afraid to make mistakes! That's how you learn the game.

Anyway, it was something like that and it helped me a lot. I used to sit and stare, wondering what to do as I did not want to make mistakes and I was bent on winning. I had to forget about winning in the beginning.

Go for it and have fun. Hey, you didn't become a dentist overnight?!

(in reply to docpaul)
Post #: 19
RE: Need some help with game start - 7/15/2007 10:33:44 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
If you are new to the game, there's no reason to be trying to launch major actions on all fronts at all times.  (Heck, even if you aren't new to the game there's little reason to do that.)  If you can't think of something to do on a given front, then don't do anything.  Set some bombers to Naval Attack, some others to Airfield and Port Attack, your fighters to Escort with a large percentage on CAP, make sure your LCUs have their objective set to their current location and move on to someplace else where you do think you know something to do.  Spend several turns just watching aircraft bomb to get a feel for where your aircover extends to and where it doesn't.  Then start worrying about what bases you want to reinforce or attack.  Once you know that you just look for what units to do so with and how to get them there.  One step at a time.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to LarryP)
Post #: 20
RE: Need some help with game start - 7/16/2007 3:59:16 AM   
grumpyman


Posts: 105
Joined: 6/26/2007
From: Chicago, IL
Status: offline
convert some of your AK to AR, AD, etc.. It takes six months for the conversions so do some early so you have them when you need them.

(in reply to dtravel)
Post #: 21
RE: Need some help with game start - 7/16/2007 4:19:12 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
Start training your pilots too 

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to grumpyman)
Post #: 22
RE: Need some help with game start - 7/18/2007 6:56:01 AM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
SHould I use all my AK's on the West Coast to continually send supply and TK's with fuel to all my main bases in the Pacific?  Not sure just how much to keep sending.
ALSO..how do you convert AK's to AR's and such?
Thanks!

(in reply to scott64)
Post #: 23
RE: Need some help with game start - 7/18/2007 7:06:11 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
AK with 7000 or more endurance disbanded in the port of San Francisco can be converted. Go to the Frisco base screen and click on the anchor symbol, in the list find your ships and you will see options on the individual ship details screen to change them to AR or MLE etc.

_____________________________

It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to docpaul)
Post #: 24
RE: Need some help with game start - 7/18/2007 9:49:22 AM   
Gibbons

 

Posts: 46
Joined: 9/14/2006
Status: offline

quote:

ORIGINAL: docpaul

SHould I use all my AK's on the West Coast to continually send supply and TK's with fuel to all my main bases in the Pacific?  Not sure just how much to keep sending.
ALSO..how do you convert AK's to AR's and such?
Thanks!



My method;

All AKs/TKs transport stuff to Pearl Harbor. I try to keep Pearl at 999,999 fuel and supplies. I station 10-30 AKs (depending on when in the game you are, as time goes by you get alot more tranports) and maybe 6-10 TKs at Pearl and ferry fuel/cargo to various bases. At the start though I send a huge shipment of supplies and fuel to Brisbane from SF and to Perth from Karachi. You can never have too much fuel or supplies where they are needed in my opinion. Better to have mountains of surplus than run short. Once Australia is stocked up on both coasts, I usually just ship stuff from the West Coast to Pearl and disperse from there. Karachi and Bombay can pretty much take care of Australia and everything else on its side of the world. Also, once there are plenty of supplies where needed I use AKs to transport troops and aircraft from the West Coast to where they are needed as there aren't enough APs to do it. I am at April '43 and have never stopped shipping fuel and supplies, ever. All AKs/APs/TKs are always working.

All warships and aircraft are always working as well. The Japs usually leave Wake to its own devices so I send CVs and bombardment TFs there nonstop to attack and gain skill.
In fact, every unit in the game should be doing something at all times. Start setting ground units to prepare for certain objectives so some of them are 100% prepared when the time comes.

Gibbons


(in reply to docpaul)
Post #: 25
RE: Need some help with game start - 7/18/2007 5:30:46 PM   
docpaul

 

Posts: 81
Joined: 5/17/2002
Status: offline
Thanks guys!

(in reply to Gibbons)
Post #: 26
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Need some help with game start Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.578