el cid again
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Joined: 10/10/2005 Status: offline
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quote:
ORIGINAL: Greenhough222 I'm thinking of modding the game slightly...and would appreciate some opinions having read through most of the threads over the last couple of years the one major point that crops up repeatedly, is to maintain historical/realistic accuracy especially with the A2A model and aircraft attributes. This does make perfect sense to me but even the most resolute japanese fanboy will have to admit that from mid 43 if japan has not won, it is slaughter for the japanese airforces no matter how many aircraft you can produce they are not going to achieve anything apart from slow down the attack. mostly down to so few trained pilots. Some feedback and ideas would be appreciated I may or may not qualify as a JFB, but this is pretty must technical (no disrespect intended) nonsense - presumably based on an ignorance of the aircraft technology available to the Japanese and to the Axis. The latter because by the later period of the war German/Japanese technical cooperation increased, and included exotic aircraft, engines, radars and weapons. For a sense of this in literature, see Rene Francillons Japanese Aircraft of the Pacific War. For a sense of this in the game, see the types you are unfamiliar with in the game listings. Some JFBs love to play 1945 games just so they can get these planes and eat up the Allies. The Japanese did suffer from a number of economic and technical disadvantages. Their aviation industry had to make due with smaller power plants - until exactly the period you state - at which time bigger power plants began to come on stream. This process never ended. The Japanese had a 5000 hp powerplant - a dual 2500 hp engine - in design when the war ended. No less than six of these monsters would have powered a (note the word joint) joint Army-Navy bomber under development by Nakajima. Wether or not this was wise is related to a different issue: plant capacity and basic availability of duraluminum - which also were relative disadvantages: the plane itself - armed with many 20mm powered turrets - would have been quite effective. Given Axis concepts, this was surely intended as a neusance raider - not as a heavy bomber in the sense of US big boys - and it might have been a good investment in terms of tieing up relatively large enemy assets to limit its operations (since defensive assets must be literally everywhere to cope with such a threat it would be the most efficient such threat possible in the era). What went wrong for Japan was, in the first instance, poor management. See the difference of permitting both services to operate many common planes (in RHSEOS) for an example. The same thing occurs below the level we usually consider - in things like shipping. Running ships in three different systems (Civil, Army, Navy), on one way missions (not two way cargos) for individual services (not joint cargos) is not smart. Running them without any sembelence of escort is not wise. This is not due to failure to develop technology or plan for escorts - both were done in the 1930s and continued through the war period. These were failures of management. The same goes for failure to share plane technology - to adopt common standards - to share radar technology - the list is very long indeed. But these things all were to some extent historically addressed - by the later war period. The idea things had to be hopeless at the very time they might have become otherwise is not on target. [To be specific, if you want to own the skies mid war, focus on Ki-44 production vice Ki-41 production or even Ki-61 production. Later you get the Ki-44 III, and after that the list is so full of rich choices it won't be easy to decide what you want. But build em - and protect the plants that build em - and get resources and oil into stockpiles in Japan so you can get the HI points you need to build em. Whatever that may require.] Other things went wrong for Japan - things that might not apply in the game world. Operational things (ever heard of the Battle of Midway? Ever try to duplicate it in simulation? However elaborate - you probably cannot. US Naval War College has tried every year since the war - and failed. The US always loses.) Japan also suffered from strategic bombing in a sense that no other nation ever did - bombing that was immoral and illegal by our standards. [Small scale bombing of Rotterdam was enough to earn German pilots war crimes trials by us] It may be that players will not engage in this sort of warfare in a game situation - I for one do not - and others have posted similar concepts. The vision of strategic bombing as "a separate path to victory" was essentially a religious-type mantra of a number of air forces, ours in particular. We killed more civilians by our own admission using this method than we did soldiers (we admit 800,000 in the last 10 months of the war, while we estimate 600,000 soldiers of Japan in ten years of warfare, counting China) - NOT including atomic bombings - which add 200,000 more. We claimed that bombing civilians was illegal and wrong - yet we also said the nature of Japanese industry made that a useful thing to do (many tiny shops, even in homes). It is a matter of debate - but the Navy and Army view is generally that the same cost/manpower/material invested in operational use of bombers is more productive. Diversion of USAAF to minelaying for some months (when technical problems got in the way of bombing anyway) indicates the Army and Navy view may be correct: USSBS - dominated by USAAF officers - concluded the mine campaign and the submarine campaign (which benefits from long range recon) alone would have forced actual surrender with no atomic bombings and no invasion - by 1 November 1945. There is no reason to impose the historical, amoral strategy on the Americans - it was not universally accepted at the time and should not be so now. Yet a different strategy - however effective on land and naval operations - might not gut the plants that make the planes or engines for them. As modders we need to set up a range of possibilities and then let the game engine (and player strategies and tactics) determine what happens. I carefully craft things so the Japanese have the option to invest in better aircraft in greater proportion - and so did the game designer (when he gave Japan control of production and including some exotic types). This is the best path. IRL Japan defeated itself - it literally doomed itself - militarily, politically, economically, morally - in every sense. The challenge was very great - but it is indeed possible for Japan to have set up and then defended an autarky so effectively we accepted it rather than continue to prosecute the war. When the war began the JNAF is the largest naval air force in the world, and possibly its most experienced. Visionary JNAF pilots proposed a training scheme that might have helped it compete better than it did in the trained manpower sense. [Their proposal was adopted - too late - mid war] I - at least - can deny what you say no one can. Not necessairily - and not something we should think about imposing. The root proposal being wrong, the solution is unrelated to it anyway. Japan DID increase the pilot training rates - and we cannot do that in a long game (because it is fixed). When I imposed a realistic SUB fraction of the START of war pilot numbers - I ran into a firestorm of opposition that - for game mechanics reasons - it is very bad. [SUB fraction because we do not have multiple pilot planes, we have no staff pilots or training pilots, and we do not feed all the aircraft/unit types of real life - I use 80%.] People think Japan can produce far too many "good" planes with far too many "good" pilots mid war now - so this idea will only make it more the case. I have little sympathy for those critics - since they seem to go to the church of "if it happened that way IRL it must happen that way in the game" - one I totally disagree with. If the game is controlled by players I am unwilling to force them to be eternally stupid in their policies. If it is controlled by AI I think it is so weak it needs any help we can give it. If you cannot beat intelligent players or stupid AI - you are not any good to begin with - don't blame the mod. But that said, I am not sure we should not increase the trained pilot rates - and IF we do a mid war mod - it IS a good idea - after all!!! Probably. But making the planes = to the Allies - it wholly destroys the game as a simulation - and turns it into some sort of Risk - where pieces are identical. Just call em "fighter planes" or "interceptors" and "escort fighters" and "fighter bombers" without names - unless they are really modeling something specific. And by no means ever think about considering Japan has similar production capacity. Japan has inherant advantages I didn't list: interior lines, political support by the vast majority (who hate colonialism) in Asia, vast distances to the centers of enemy power, wholly adequate supplies of every resource (unlike us, who, for example, have no good source of Tin except Peru, no good source of Antimony except New Caledonia, and the navy list is 66 lines long - the way they STILL teach it in USN basic training). Let Japan win due to good strategy and management - or lose without it. Its army was always (even in 1945) bigger than ours. It didn't fight an army type war - what if it did?
< Message edited by el cid again -- 7/17/2007 8:56:04 PM >
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