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English AI Needs Help - 7/21/2007 10:54:41 PM   
targul


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Joined: 8/25/2004
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Started over and moved the difficulty up 1. Normal Poland took one turn longer then normal though. Denmark single turn kill. Norway too two turns with fighter, Bomber, Armour, Infanty and BB.

Then I attacked Holland. The AI brought there entire fleet over to help. Since I sent the Bismark there I understood there concern. But they stayed in range of my land based air. Worst part was when they were damaged they would go the Hague Port. I killed every single English ship as they stepped in there.

Just finished there last ship on Jun 27, 1940. Now I guess I can actually kill the Hague since it no longer profits me to keep it at war.

Disadvantage is I havent attacked Belgium or France but I felt killing the entire British Navy would be much more beneficial.

AI should be trained to never go there with the 3 hexes the Axis can attack from it is just suicide.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
Post #: 1
RE: English AI Needs Help - 7/22/2007 1:23:59 AM   
targul


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I may have been wrong that delay cost me dearly. The French built tons of Armies by August 40 so when I went through Belgium I hit French 3 deep from the Belgium border to Paris. They had Paris encircled 3 deep also. Took me forever to kill all them Frogs. It is now March 41 and I am no where near ready to take on Russia but I need to get my troops there with extreme haste.

So maybe the AI losing the entire British Navy was just a ploy to keep me busy so the French could build.

Also you lose a ton of income without France for that long of a period.

Russia will be a bear.

Worst of all I have already seen an English BB and destroyer

AI maybe much better then my first observation. At normal it really sucks but I am one up and it is doing much better so far. But the test is always Russia.

Of course most of Africa has fallen do to the lack of any action by the AI on that front. It attacked with one British Tank which I cut out of supply and killed. That was really stupid of the AI. Since I was still so involved in France had they commited the two armies they may have been able to do some damage but one tank was a joke.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to targul)
Post #: 2
RE: English AI Needs Help - 7/22/2007 2:04:04 AM   
IrishGuards


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OK .. but very vague at the least .. Targul ..
Pls inform us of your Ger OOB and the start date for Barbearusa ..
You are playing the AI now .. ??
IDG

(in reply to targul)
Post #: 3
RE: English AI Needs Help - 7/22/2007 2:06:50 AM   
IrishGuards


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Was that Anglish .. they made I take french in garde 5 ..
I always wondered why they would make I take another language .. made nay sense ..
Nay even pass Anglais ..
Unless it a quebecuois conspiracy ...
Swine francais ..
IDG


(in reply to IrishGuards)
Post #: 4
RE: English AI Needs Help - 7/22/2007 2:16:15 AM   
targul


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quote:

ORIGINAL: IrishDragoonGuards

OK .. but very vague at the least .. Targul ..
Pls inform us of your Ger OOB and the start date for Barbearusa ..
You are playing the AI now .. ??
IDG


Not sure what you consider vague. As it says I destroyed the entire British Navy in Hague. But it took so long waiting for each ship to land that I was delayed in my attack on France so they built a huge army.

It also said I am moving to Russia now but I will be late. How late I dont know I just finished off Yugoslavia in May.

Yes I am playing the AI and intend to do a dozen games one at each level for each side and maybe redo some that come out well.

I am also playing one player from Baltimore by PBEM but the PBEM was an abismal fix and really a waste of my time and theirs.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to IrishGuards)
Post #: 5
RE: English AI Needs Help - 7/22/2007 3:20:25 AM   
IrishGuards


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Not sure what you consider vague. As it says I destroyed the entire British Navy in Hague. But it took so long waiting for each ship to land that I was delayed in my attack on France so they built a huge army.


Was this invasions .. or what do you mean by " each ship to land .. "
Did ya think this was Leningrad and just started to beach the BB's .. Now you have shore guns ..

Delay ... Thats the idea .. Ah .. you might want to think of delaying the other guy .. might help .. And define attack .. would be very helpful .. At least the air since you were having such a great time killin UK fleet ..

Losses for Uk .. would be nice .. If any ..
Why attack Yugo if you are gonna be late for Russia .. Its 3 PP a turn ..
What exactly are you going to attack the computer with ..
OOB for Axis would be ok .. % .. dont worry about that ..
As you have said you will be late ' ..
Hows the sub and air war going ..
Histroy repeats ..
IDG

(in reply to targul)
Post #: 6
RE: English AI Needs Help - 7/22/2007 4:43:05 AM   
Stryder


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I played Axis on the toughest setting and had a pitched battle near Paris... I took heavy casualties and it was quite late before they collapsed... much more difficult than pre-patch! love the new challenge...

(in reply to IrishGuards)
Post #: 7
RE: English AI Needs Help - 7/22/2007 7:45:31 AM   
targul


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quote:

ORIGINAL: IrishDragoonGuards

Not sure what you consider vague. As it says I destroyed the entire British Navy in Hague. But it took so long waiting for each ship to land that I was delayed in my attack on France so they built a huge army.


Was this invasions .. or what do you mean by " each ship to land .. "
Did ya think this was Leningrad and just started to beach the BB's .. Now you have shore guns ..

Delay ... Thats the idea .. Ah .. you might want to think of delaying the other guy .. might help .. And define attack .. would be very helpful .. At least the air since you were having such a great time killin UK fleet ..

Losses for Uk .. would be nice .. If any ..
Why attack Yugo if you are gonna be late for Russia .. Its 3 PP a turn ..
What exactly are you going to attack the computer with ..
OOB for Axis would be ok .. % .. dont worry about that ..
As you have said you will be late ' ..
Hows the sub and air war going ..
Histroy repeats ..
IDG



Okay each ship to dock.

Count Yugo again it is 5 PP a turn and that is why I attacked it. But there is an additional reason I attacked it that is more important than the PP. I play historically. Germany took Yugoslavia I took Yugoslavia. Regretfully Greece will need to be left for the Italians who I am sure will mess it up. But then that is historical also but they will need to finish off Africa first but they are almost done with it.

There is no enemy ships so my two subs just run around killing what they like. I am no longer having an air war with England I have moved to Russia for the attack there so I guess it is fine.


_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to IrishGuards)
Post #: 8
RE: English AI Needs Help - 7/22/2007 6:37:32 PM   
IrishGuards


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Conquered minors are only 50 % .. PP ... I think Majors also ..
So Nor = 3 .. Danes = 2 .. Yugo = 3 .. Lows = 6 Poles = 5 ...
IDG

(in reply to targul)
Post #: 9
RE: English AI Needs Help - 7/22/2007 6:49:52 PM   
targul


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quote:

ORIGINAL: IrishDragoonGuards

Conquered minors are only 50 % .. PP ... I think Majors also ..
So Nor = 3 .. Danes = 2 .. Yugo = 3 .. Lows = 6 Poles = 5 ...
IDG


Page 18 of Rulebook rule 9.1 does not say they are halved. It says they are multiplied by the war effort. Therefore it is actually for the Axis a little higher then the number I gave.

If they have changed the Rulebook they should publish the errata somewhere. I would think that would be in the patch but then after this last patch I am not sure they think the players need any information to play the game.


_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to IrishGuards)
Post #: 10
RE: English AI Needs Help - 7/23/2007 1:42:25 AM   
Vypuero


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From: Philadelphia, PA USA
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It has always been 50% value for occupied territory.  The exception is the Baltic states, which count as conquered at start and neutral.  I think Egypt and Libya work the same way.

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Post #: 11
RE: English AI Needs Help - 7/23/2007 2:16:13 AM   
targul


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Fine where is that 50% in the rulebook.  I also checked the readme file not there.  I have just reexamined the rulebook and does not say that at all.  So always started when?  Prior to the game being developed?  After the rulebook was written?  After some unknown patch?

If the rules are changed I would like to see some sort of announcement of same since I normally follow the rules.  Now it took me a month to get the rules but I did read them once I received them. 

If you need the copy of rule 9.1 I can scan it for you but until someone in charge tells me different I will believe the book is not another item that is incorrect.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to Vypuero)
Post #: 12
RE: English AI Needs Help - 7/23/2007 6:28:55 AM   
IrishGuards


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Page 14 ...
7.2 ...
IDG

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Post #: 13
RE: English AI Needs Help - 7/23/2007 8:50:04 AM   
targul


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quote:

ORIGINAL: IrishDragoonGuards

Page 14 ...
7.2 ...
IDG



Okay it says "Conquered Cities and Resources do not generate as much Production as cities and Resources in core hexes." Now that still has no indication it is halved. Where do you get the idea it is halved?

That to me just means as they recover they are lower. This is obviously true to most people. But I still dont see where it implies that amount is 50%.

It maybe halved and if so fine but I would sure like to see that in writting or at least from a designer so I know it to be true because that sentence I do not interpet to say 50% or halved.





_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to IrishGuards)
Post #: 14
RE: English AI Needs Help - 7/23/2007 5:11:42 PM   
IrishGuards


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Well OK then, but a few things, maybe off topic is ...
As Wargames have evolved, and intrinsic characteristics have adapted. I don't want a playback feature that tells me .. hey that ftr that hit me is there and hes a 2 .. so I am gonna go kill him ... This is way to War In Europe and such that ... General Jameson says ...
Ok hes got 13 strength points in that hex .. so .. for a 5 to 1 .. I need 65 .. Ok now where do I get them , well I only have 62 of ground troops ... hey I got that naval bmr that can hit for 2 and that ftr has 1 .. Hence 5 to 1 .. Pretty unrealistic .. reinforcements and reserves .. I dont need them ... OK fine ..

I actually don't have a real problem with no playback ... I really dont need to know that pointy units the other guy has ... and labs also ..
What is most important is what he could have ... As the game continues this leads to numerous possibilities .. This is what you must take into account .. It is actually essential to your own survival ....
When you move some Axis fleet out for the first time and havent prepared properly .. moved air to scout or subs ... Then you have lost the strategic advantage ..
This means you have lost the initiative .. not good at all .. Its gonna cost a fortune to get it back .. when if you never lost the initiative in the first place ..
Certain areas on board are your sphere of influence .. I would suggest you have at least some respect for the other guys pointy units and if you do not then .. Then it will not go easy for you ...
As they say at A & P .. You will pay .. I got a buddy who would just mop the floor with you .. and even make me pay huge if I thought for 1 sec that any strategic and tactical move was not thought out properly ..
Is this not what makes the game enjoyable ... Or do you just want .. Ok I am Axis .. that means for 0 PP .. I get all these minors and the Allies can go piss off .. Yeah right .. thats nay gaming ... Thats the same old .. same old every game .. Play the AI then .. Thats what you will get ...
So as I have said before .. the game lends itself very nicely to some real tactics and tactical battles ...
And seeing arrows where the fleet moved is very realistic .. Just because they dont have PBY's on board dont mean you have no recon ..
You want to invade Norway .. and see it as a freebie .. think again Obi-Wan ..
I guarantee if an Allied player has dispositioned his forces to mutually support Norway and his own fleet forces ... Norway is not gonna be easy ..
Even to a lesser extent Denmark .. As a few people have found out the hard way ..
IDG

(in reply to targul)
Post #: 15
RE: English AI Needs Help - 7/23/2007 5:25:21 PM   
IrishGuards


Posts: 542
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And as someone once said .. Ya Ya Boo ...
You can scour the rules for whatever you want ...
I calls this a rules lawyer .. I would rather see what happens in real game turns ..
And when your forces are slaughtered because you are playing how you think it should be and not how it actually is ...
"You can take your relative assumptions and stick that up the appropriate committee.. "

IDG

(in reply to IrishGuards)
Post #: 16
RE: English AI Needs Help - 7/23/2007 8:00:22 PM   
targul


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So moan and groan IDG when you are incapable of coming up with the answer that supports your case. Call me a rules lawyer again I dont care.

But I do care about the value since I do want to be cost effective.

BTW your other issue of having to come up with a specific number points to make an attack in CWIE is also incorrect. The rules since CWIE have allowed for adjustable odds combat and use of planes to adjust odds also.

But then I can count to 65 so I can see why you might have a problem with that. Hehe

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to IrishGuards)
Post #: 17
RE: English AI Needs Help - 7/23/2007 11:11:45 PM   
IrishGuards


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LMAO ....
IDG

(in reply to targul)
Post #: 18
RE: English AI Needs Help - 7/23/2007 11:32:09 PM   
Bigfish

 

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From: Frankfurt, Germany
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Hi tragul,

just finished playing the Allies with the patch i can say following. Playing CEAW and SC2 one thing is necessary: As Allies you will loose Poland and France - this is about to be sure. But it is necessary do defend France as long as possible. This give you the time to build UK Air Force and Soviet Tank Corps. If France stands long enough it is hard for Axis to invade USSR because they are stronger than expected. Every time it works fine when germans enters France late in 1940 or early in 1941 to help the russians growing up their forces befor Barbarrosa.

What will i say? -> If playing Axis it is necessary to capture Paris as fast as possible so you can do a turkey shot with the russians. Do not waste time killing uk ships instead of ruling the world .

greets
Bigfish

(in reply to IrishGuards)
Post #: 19
RE: English AI Needs Help - 7/23/2007 11:59:29 PM   
targul


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Joined: 8/25/2004
Status: offline
I tend to agree with you. It looked really good as I was killing them and taking no loses but that delay really put me behind the eight ball rest of game.

Also by 43 with both the British and America fleet I still was neutered by them. I even had the entire Italian Navy in the Atlantic and it just was no match even though I put all my Italian tech in surface ships.

It was a fun game but in 44 the Russians were sitting in Warsaw and the Allies where still working on France. We really went back and forth there.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to Bigfish)
Post #: 20
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