Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on ship configs..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> Question on ship configs.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on ship configs.. - 7/22/2007 2:50:28 AM   
Surma

 

Posts: 1
Joined: 7/22/2007
Status: offline
Hey everyone, just bought the game and played around a bit, and I have a question, here goes:

Does having multiple engines affect speed? Is it similar to the way multiple computers affect how far away you can see new stars, etc..
Post #: 1
RE: Question on ship configs.. - 10/7/2007 6:49:40 PM   
Mangudai


Posts: 360
Joined: 3/12/2004
From: The Middle West
Status: offline
I don't think multiple engines add speed. You could carry a spare in case the first engine is destroyed, but I don't bother.

(in reply to Surma)
Post #: 2
RE: Question on ship configs.. - 10/10/2007 7:26:46 AM   
oi

 

Posts: 137
Joined: 5/26/2007
Status: offline
 
Surma, Yes, multiple engines do affect speed.  An extra engine will make you at least 50% faster.  I double up on engines for specialty situations.  For example, it is always nice to have a powerful warship patrolling behind the lines on the lookout for a sudden attack.  Sometimes you can pick up the incoming alien ships before they arrive at their destination (even if your spies are sleeping).  Then you can run your speedy warship out to the endangered sector in time to save the day.  That being said, extra engines are not much of an asset on a combat warship, as they take up a valuable slot that could be better used for weapons or defense.  Once your ship has lost its shields and armor and falls below 50% integrity, any more hits will pretty much wreck the ship.  Extra engines here do not help in turning the ship about and trying to break away.  It matters not if you have one or five engines, all will be lost.
    When you have multiple ships in a fleet attack, the presence of different numbers of engines on different ships can disrupt the timing of your attack.  Although the game tries to compensate for it, the ships with multiple engines always arrive first, and unless it is a long fight, the battle can be over before the slower ships even engage. 
               Oi 

_____________________________


(in reply to Mangudai)
Post #: 3
RE: Question on ship configs.. - 11/12/2007 7:03:58 PM   
beserko


Posts: 164
Joined: 2/10/2005
From: The United States Of America
Status: offline
first move either scout 1 computer and the rest engines or build computers in all slots you will see the entire map very quickly!

_____________________________

as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."

(in reply to oi)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> Question on ship configs.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406