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Is Malta a viable attack?

 
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Is Malta a viable attack? - 7/23/2007 3:59:08 AM   
Chris Bisson


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Is there a way for the Italians to be able to invade malta? It seems like it can't be done. It would be nice too if you could grab Gibraltar without invading Spain to do it so Axis ships can enter the atlantic and mediterranean unopposed.

Just wondering if anyone has had any luck with this.
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RE: Is Malta a viable attack? - 7/23/2007 4:04:00 AM   
SMK-at-work

 

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Never tried to capture Malta - there's no point as it has no effect at all on the Axis position in north Africa.

gibralter would be too hard to take IMO - you only have 1 or 2 hexes to attack from, so you won't get enough firepower. Better to take Suez......

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RE: Is Malta a viable attack? - 7/23/2007 4:15:21 AM   
Happycat

 

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Malta is of limited (no?) value in game terms, although historically it was rather a thorn in Rommel's side.

SMK is right, an attack on Gibraltar would pay bigger dividends. I think the only way you could do it would be with the assistance of carriers, and where will Italy and Germany come up with the resources to build those? If you have enough resources to build carriers, then presumably you have taken all of the Russian oil and major resource hexes, in which case I would suggest you don't need Gibraltar---you need to invade Britain!

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RE: Is Malta a viable attack? - 7/23/2007 4:35:46 AM   
firepowerjohan


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Hmm, maybe we should assign a production value to Gibraltar and Malta bringing them into play. What you guys think?

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RE: Is Malta a viable attack? - 7/23/2007 4:58:16 AM   
Stryder


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I think that's a great idea... Gibraltar and Malta are two of the great what-ifs of WWII... if the Axis had secured the Med, the war may have been different.

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RE: Is Malta a viable attack? - 7/23/2007 5:25:53 AM   
SMK-at-work

 

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I disagree - IMO SC2 has malta and Gib right...at least in concept.....Malta provides a random chance of decreasing Axis supply in Nth Africa, and if the Axis takes Gibralter then it similarly decreases Allied supply in hte Med.

they had no production value, and giving them one is a distortion of reality

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RE: Is Malta a viable attack? - 7/23/2007 5:37:14 AM   
Happycat

 

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quote:

ORIGINAL: firepowerjohan

Hmm, maybe we should assign a production value to Gibraltar and Malta bringing them into play. What you guys think?


I don't think a production value is necessary. Gibraltar already serves a strategic purpose---it blocks Axis naval units in either direction. There is a definite incentive for the Axis to take that already imo. Malta is the problematic one. It should be projecting air power to vex and annoy the Axis. That alone would at least be an incentive for bombing the crap out of it, if nothing else. A related problem is the lack of any real action by the AI in the Med and North Africa. Both Allied and Axis AI needs a wakeup call.


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RE: Is Malta a viable attack? - 7/23/2007 6:30:19 AM   
IrishGuards


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I say that Maginot and Gib should have a production value .. at least to just supply adjacent units ..
IDG

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RE: Is Malta a viable attack? - 7/23/2007 4:21:50 PM   
Vypuero


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Actually they are bothe worth 1 PP - Malta and Gibraltar, I believe.  That way they stay Forts when (if) they are captured.

Malta may be more interesting if we go back to starting it with a UK Fighter.  It actually is useful to put an air unit there, but it is rare that the UK can afford it until late in the game.

We could put one there but with no port - simulating some of the UK ability to interdict the Axis.  Later they could fly it out.

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RE: Is Malta a viable attack? - 7/23/2007 8:44:14 PM   
targul


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Agree and air there would be more interesting. Not sure it should be a 10 maybe a 5 to start.

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RE: Is Malta a viable attack? - 7/23/2007 11:06:01 PM   
IrishGuards


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Here we go ... That measn 1 of 2 possibilities ...
Incorporating stacking .. or a new unit .. And whether it might be viable is 1 thing ...
So ...

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RE: Is Malta a viable attack? - 7/23/2007 11:32:46 PM   
Vypuero


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Air unit is doable - thats the way they had it before I changed it.  Not sure if I liked it, but it did work.  You can try to kill it too, but its not easy to do that either.  Might be worth experimenting with.

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RE: Is Malta a viable attack? - 7/23/2007 11:45:37 PM   
IrishGuards


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Well thats pretty much the way it was .. 60 odd years ago ...
Just make sure that if you create supply for Naval units .. and Air for that matter ..
And you drop them into a fortification ..
IDG

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RE: Is Malta a viable attack? - 7/24/2007 1:34:43 AM   
SMK-at-work

 

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An air unit would get an occasional attack against units beign shipped to Nth Africa, but would still ahve no effect on supply, which is what should be the main killer.

there is no reasonable PP value that you could give either place that would make either place worth conquering - the cost in diverted resources and losses would always outweigh what you'd get.

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RE: Is Malta a viable attack? - 7/24/2007 1:42:00 AM   
IrishGuards


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Check your emails ANZAC ...
IDG

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RE: Is Malta a viable attack? - 7/24/2007 3:14:47 AM   
SMK-at-work

 

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You'll have to wait 'til I get home Arran....

< Message edited by SMK-at-work -- 7/24/2007 3:16:38 AM >

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RE: Is Malta a viable attack? - 7/24/2007 3:40:49 AM   
Chris Bisson


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I agree that Malta is of no importance in this game in the current form, Other than another port, wich is again little to no importance. There are several other ports nearby for either side. Gibralter on the other hand has much strategic importance as it blocks movement between the Atlantic and Med for the side that doesn't own it. It could be a big help interdicting Southern convoys from there. It would be by far the closest port. Unless you could afford to conquer Spain.

1 of the reasons I mentioned Malta is due to the fact that I was bombarding it with the Italian fleet and a Brit submarine shows up in the port there to start hitting my ships. Now that caught me by surprise. I wasn't aware the AI could build a sub there. I think that is probably a glitch. I've also noticed AI ships staying in a port after I've captured it. I would also notice that AI ship repair itself in my port. These are a few wierd things I've seen. Anyways, I think Gibralter is important enough to devise a way of capturing it. Would you use air power along with bombardment until the unit is destroyed then land an infantry corp to take it? I can't think of another way to do it unless Spain is invaded. There are too many other issues usually for you to be able to give Gibralter the attention it would take, but the payoff could be a nice one.

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RE: Is Malta a viable attack? - 7/24/2007 3:48:43 AM   
SMK-at-work

 

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Britain starts with a Sub in Malta IIRC.

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RE: Is Malta a viable attack? - 7/27/2007 10:38:48 PM   
Chris Bisson


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Well, Just for the hell of it I tried it out. I took Malta, Gibraltar and Scapa Flow. Seems only way is to use as many ships as possible and Carriers and Tactical bombers and keep wailing away until the infantry evaporates then land an infantry there to take it. Ties up alot of units and drinks the oil too for very little gain. The only one IMO that is even worth considdering is Gibraltar and if you take Spain 1st then you don't need ships and planes.

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