Jeff Norton
Posts: 2054
Joined: 8/8/2000 From: MD, USA (You're not cleared for specifics...) Status: offline
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ORIGINAL: ralphtrick Here's a list of some of the things that nobody will care about ;) If it were up to me, I'd put a little something extra into the 'reward', so to speak... quote:
The programming part is pretty much done. The other guys are working at evaluating sceanrios and fixing the graphics, etc. Rounding third, and heading for home, so to speak? quote:
I've been working on 'fluff' that's not likely to break anything major. I said the same thing, trying to 'optimize' our LAN... <"hey, its a Cisco - it can take it....> quote:
You can use the mouse scroll wheel to zoom in and out, which realy helps with some of the larger scenarios. It's not a smooth scroll, I don't think I can do that without a major redesign of the code. It's pretty cool to see EA fitting on one screen, though. (It's a big screen) No doubt - it will make presenting screenies for AAR's a bit more presentable. quote:
I've got the windows fonts working. They're a bit cramped, since it's hard to find windows fonts that look good, and aren't bigger than the current bitmapped fonts. Once you see them, though, it's hard to go back. Garamond or Tahoma - all else are space hogs.... quote:
I think I've got everything converted to Unicode now. I've actually tried out a Cyrillic font for fun. It may be too cramped to be usable, but it's a start, and maybe someone will play with it and figure out something that works. My Cyrillic is only two years of Russian back in high school, so I have no idea if it will work or not. I've spent the past week trying to get a feature working. When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any. The hard part, and the part that doesn't work 100% is determining the order that you visit them in so that it's logical, and making the previous unit button work correctly. It works fine on small maps, but on large maps, it tends to leave some stragglers that are visited out of order. I don't know of any good way to fix that behavior, though, without investing a lot of time into it. I'll work on that for another patch. This one sounds very useful. Playing the mega scenarios, one does forget to check all the units and touch all the areas. Playing Tane in AF14, this could prove to be very helpful (plus using the plan attack button more....)... Ralph -J
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-Jeff Veritas Vos Liberabit "Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite
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