tabpub
Posts: 1019
Joined: 8/10/2003 From: The Greater Chicagoland Area Status: offline
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quote:
ORIGINAL: dtravel quote:
ORIGINAL: tabpub Agree with all posters on P/DNR to adjacent hex with landing force; then assign target hex for landing group on next order phase. You have to be confident in your situation to do this though, as it is a definite "giveaway" as to what the target is for tomorrow. For bombardment, prefer to have bombardment force(s) "follow" the landing group(s); they will do the job and then hang around as big brothers for the little guys. And, combatants in the landing force will fire and cause casualties; this is known and at the very least, their presence does seem to help attract fire to them, rather than the thin skins. Now, to what degree that works, well that is up to the individual to determine. Personally, there is always a pre-1930's BB at least in most every landing force that I put together. Actually, I have yet to see test results that prove any benefit from placing surface combat ships in an amphib TF. From my own observations, such escorts do not inflict casualties on the defenders and their presence and fire actually draws additional fire on the TF from the defenders. So personally I would argue against putting such combatants in the transport TFs. Personally, I don't "test", I play; against other lifeforms, that is. And, my "transport" TF's do cause casualities. Now, as to whether this "draws" more fire to them...I can't really say; but, the boots get ashore and the job gets done. And, on the other side of the coin, I have seen plenty of Japanese TF's with no combatants get literaly MURDERED by coastal guns....so, I know what my opinion is. You have yours.....we obviously differ.
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Sing to the tune of "Man on the Flying Trapeze" ..Oh! We fly o'er the treetops with inches to spare, There's smoke in the cockpit and gray in my hair. The tracers look fine as a strafin' we go. But, brother, we're TOO God damn low...
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