Chad Harrison
Posts: 1395
Joined: 4/2/2003 From: Boise, ID - USA Status: offline
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ORIGINAL: pad152 Chad are we playing the same game? I think so Does the MK 19 light up everything in your game? Does watching a Javalin take down a building full of insurgents never get old in your game? quote:
Camera I just don't understand why Battlefront needed three different set of controls. Half the keys on the keyboard are used for camera which don't work very well, then using the mouse pointer to upper left or upper right of the screen (like the old CM games), last there is the right mouse button to pan with the mouse wheel to zoom. I use a combination of the mouse and the WASD keys to move the camera around. I also heavily use the preset camera positions (ie. pressing 1, 2, . . . up to 9), which is the exact same thing I did in CMx1. I would select a unit, press tab, hit 1 or 2. I do the EXACT same thing now in CMx2. Select a unit, hit tab, press 2 (I like this view best in CM:SF) and move the camera as needed from there. I play excluseively in WEGO (or, you know, forced pause RT ), so I have more time to move to the camera around with the stress of real time. quote:
InterFace It uses a set of tabs for Movement, Stance, Attack, Special, so to move a unit you first click the movement tab, the select the type of movement, Quick, Fast, Hunt, etc. then use the mouse to select the movement way points, with a final right mouse click to complete the order. The keyboard short cuts only work if the correct tab is selected. I play with one hand on the mouse and the other on the keyboard, it works but whole thing seems like more work than it should be. I would prefer to be able to just use the 'old' CMx1 way of things and have shortcut keys to the same command; ie. M is move, T is target and so on. From reading the forums, I get the feeling that this will be forthcoming in the coming patches. Did you catch that you can tab through the different tabs with the T and Y keys? Thats what I do and I have no problems giving orders quickly through the different tabs. But, I would like to have universal keys back, but its not ruining my gameplay. quote:
Save Games Save and Load seems to be have been the standard but Shock Force uses Save & Saved Game, Huh? You can't load a mission or quick battle while in a mission you have to exit to the main menu. This is the type of little thing that just make you wonder who developed this? Thats the way it was in CMx1 wasnt it? You could only load a game from the main menu, right? I hadnt even stopped to think about this because the only time I load a previously saved game is when I first fire up the game, from the main menu. If you want to re-load your game on a regular basis because you were not happy with something that happened, I could understand this being awkward. But, they might have put this in on purpose to discourage re-loading your game everytime something bad happens. quote:
Quick Battles To me this is where the wheels fall off. I knew SF didn't have a random map generator, but I didn't know you couldn't select/purchase the forces you want for the player or AI. One of four things seem to happen in QB battles, no enemy shows up on the map, units get deployed all over the map, stuck between buildings, enemies spawn on top of your forces or you get unbalanced forces. There are only 14 QB maps so you see the same map over and over again. Even when QB seems to work, you often get match ups that aren't very good. Twice in QB's, I didn't have to anything, as soon as I clicked start, my forces fired and destroyed the enemy without me doing a thing, no tactics, no movement, nothing, all I did was watch! That's one of the issues with the modern combat if you can see it you can kill it, More often than not your units will spot, fire, and kill the enemy without the player doing any thing or before you even see them. I think the maps in SF are too small for modern combat. How could something like quick battles that worked so well in the early CM games, be so poorly done in SF? There is talk about additional expansion packs to add new units and forces, but what's the point if you can't select or purchase the units you want? In the CMx1 games, in the first week I would play a few of the canned missions and maybe a campaign. From that point on, all I would ever play were QB's. Especially through PBEM. For one, I dont miss buying your own troops. Remember in CMBO when your PBEM opponent would show up with just Tigers and SMG squads? Remember Fionns house rules for balance in PBEM? It seemed like we spent more time trying to keep the game playable and fun then we did actually playing becuase people could show up with crazy stuff. That being said, I think it would be fun to have the ability to buy your troops back, but its not a game breaker for me. I do agree that there are far too few maps available for QB's right now. Once I get geared up to start playing PBEM, I am going to personally create 10 or so maps that are used for QB's. Even if they are boring, mirrored maps. Then if I can get about 5 or so other people to do so, BOOM! We have an additional 50 or so maps for QB's. You dont need to do AI plans or anything like that. Just make sure both sides have objectives and clear setup zones and your done. I might be playing my QB's differently, or have different settings, but I have had no problems with troops showing up on top of each other, or the other side having no troops. I do know others are having these problems though. Obviously, something like this will get cleared up in the next patch or two, so its a temporary annoyance. Another temporary annoyance is the balance of QB's, I do agree on that. If you have a Stryker platoon rolling against your opponent in a small QB, he had better have a lot of guys to offset that much firepower. Right now, the automatic balance in QB's doesnt feel right, assigning far too low 'points' for armored forces. Its not just the US either. If you play RED vs RED, like Syria versus insurgents (loads of fun BTW), you have the same problems. Give the whole QB thing a patch or two and I know BFC will take care of it. Like you and me, I know this where most people spend all their time. quote:
Wego Turn based CM is dead in SF, Wego doesn't allow you to play multiplayer, and you can't que orders like you can in RT. Some of the stand alone missions are good, some are just ok but, without good quick battles I don't see anyone getting years of enjoyment out of this one, unlike the older CM titles. I have exclusively played WEGO in CM:SF. Yeah you cant fast forward through the turn because it calculated as the 1 min passes, but thats the only real change I see to WEGO. I do agree that they need to make WEGO available for TCP/IP though. Obviously, it is already available for PBEM, which is where I spend all my time. How do you mean you cant que orders? I have not noticed this yet. quote:
There are a lot of other little things that just make the game seem unfinished. I haven't tried the editor yet, but I don't want to write AI scripts (required), I want to play a game, I guess BattleFront didn't figure this out with Theathre of War, and offered $1500 for players to create movies instead of creating new campaigns. AI scripts are not required. Just give the AI side an objective and they will do the rest, just like it was in CMx1's. The AI scripts are an ADDED feature that enhances the power of the editor, but is not required. The AI just needs something to shoot for and then they will be as stupid as they were in CMx1. Man, I dont ever remember loosing to the AI in CMx1's. They were so stupid against someone who had played for more than 10 minutes. Yes the game does have rough edges, but if you have been playing CM from the get go, you know BFC will iron them out and add new features to the game. This game certainly is not without its release problems, but what game isnt? Shoot, how long has WitP been out and they have not addressed many of the issues and/or bugs in the game. I really think CM:SF is going to get even better with time. But for now, even in its current state, I am enjoying it just as much as the CMx1 games, if not more.
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