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Industrialization, Leaders, and Divisions

 
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Industrialization, Leaders, and Divisions - 7/16/2007 4:56:23 AM   
Mr. Smith


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Joined: 6/27/2006
From: Louisana, U.S.A.
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The game is outstanding! I haven't had a game this much fun in quite awhile. If you don't own it, do yourself a favor: schedule some time off, put the pizza guy on speed dial, and order it.

A couple of questions:
1) Regarding industrialization, does the investment level need to be mantained turn to turn? Can the investment level be reduced/stopped without negative effects? My questions is about what does the investment simulate: an influx of cash to encourage new development or funding for existing industry?
Along this line, is it possible to change a state's rating, say from average to good to excellent?

2) What determines the maxium number of divisions a side can have?
How do you increase this number if possible?

3) Regarding leaders, I think the activation system works very well in simulating the sluggish nature of most commanders in the Civil War. The frustration of national command authorities is certainly imparted to the player. Part of what made the outstanding generals stand out was their ability to get moving and seek battle. This was a desirable but infrequent quality on both sides (more so for the Union) and it is modeled well. However, I am curious from a design stand point on a couple of points:
The assignment of commanders from brigade to army was literally done at the stroke of a pen and could be transmitted in days, if not hours. Why the delay in making the assignment? The movement and aggresion level could still be penalized, but the commander would be named and units assigned.
Similarly, why the limitation on number of divisions? If I recall correctly, the division were an arbitrary designation for organizational purposes usually created by the Army commander in the Civil War. What I mean is, the nations and states did not raise divisions per say, neither did they count how many they had on the rolls. They raised and counted regiments which were then be combined to form brigades, divisions often after they had deployed to an Army. So you literally could have an infinite number of divisions, brigades, and corps. For example, the were several 1st Divisions in the Union Army throughout the war, in different Corps and different theaters sometimes existing at the same time. The formation of Armies and to a lesser extent Corps followed a different path.
Likewise, why do states raise brigades instead of regiments?

Part of the reason I raise these questions is that you have many commanders available for assignment but are unable to employ them (as far as I have discovered). Historically, most of the leaders generated began as brigade commanders, like Longstreet, Jackson, Meade and Sherman, and it would seem appropriate to model that. Not complaining; just curious.

I have played the April, '61 scenario half way through at this point and lack a manual, so my questions may be answered elsewhere. I apologize if that is the case.
Thanks!
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RE: Industrialization, Leaders, and Divisions - 7/16/2007 5:50:12 AM   
Gray_Lensman


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Industrialization proceeds as long as you pay the cost. You can stop paying the cost at any time and whatever extra builds that have occurred in previous turns will remain.

Maximum number of divisions is built into the game. At first for the north it is 6 for a couple of turns, then I believe it increases to 48. Don't know where to change it, currently, and it is effectively limited by the number of generals you have anyway, eventually.

(in reply to Mr. Smith)
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RE: Industrialization, Leaders, and Divisions - 7/16/2007 7:54:56 AM   
Caltone


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From: Raleigh, NC USA
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The manual suggests that leaving the investment alone the longer the better. IOW a steady investment will yield better results than constantly starting and stopping. Also, if you don't have the funds to support an investment during a turn, the game will remove it (no deficit spending). I don't believe you can change a state's rating.

Here's a good link on industrialization:

http://www.ageod.com/forums/showthread.php?t=3613

If you hover your mouse over the enable divisional command button while having an eligable general selected, the tooltip will tell you how many divisions you have and your maximum.

Here's a good link on the divisional rules:

http://www.ageod.com/forums/showthread.php?t=4551

(in reply to Mr. Smith)
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RE: Industrialization, Leaders, and Divisions - 7/16/2007 2:25:46 PM   
AlvinS

 

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From: O'Fallon, Missouri
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quote:

I have played the April, '61 scenario half way through at this point and lack a manual,


The manual comes as a PDF and is located in the same folder as the icon to start the game. Are you waiting for a hard copy of the game with the printed manual?

This is the best game I have played in a long time.

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RE: Industrialization, Leaders, and Divisions - 7/16/2007 2:32:51 PM   
Massattack

 

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From: UK
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Also Ageod have kindly provided the latest English manual available to anyone as a download on their website.

Regards

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RE: Industrialization, Leaders, and Divisions - 7/18/2007 3:38:28 AM   
Mr. Smith


Posts: 11
Joined: 6/27/2006
From: Louisana, U.S.A.
Status: offline
Thanks for the reply everyone! I have a manual.

BTW, I just completed the April '61 scenario as the Union. I won a morale victory in early May of 1863. I was a little surprised at this result. I never captured New Orleans, but I did not secure Richmond, Nashville, and Memphis before 1863. I was playing on the normal (default) settings and I expected the war to last a little bit longer. With only Virginia and part of Tennessee occupied, it seemed early for the Confederacy to throw in the towel.

Comments?

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RE: Industrialization, Leaders, and Divisions - 7/18/2007 7:30:42 AM   
Bloodybucket28th


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What AI settings were you using? I've read conjecture that the "Cautious" setting might be the ticket for challenging play, as the other two lead to reckless attacks. Also, the 1.6 patch has some major AI changes, so that might present you with more of a challenge.

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RE: Industrialization, Leaders, and Divisions - 7/31/2007 3:46:06 AM   
Mr. Smith


Posts: 11
Joined: 6/27/2006
From: Louisana, U.S.A.
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Yes, the 1.6 patch seemed to improve things. I am playing the April '61 scenario as the Union again and the South is hanging in there as of May '63.

Thanks Caltone for the link to the thread in the other forum. Unfortuately, that thread doesn't fully address my question. Particulary, the issue regarding the role of divisions in an army and the creation of brigades as opposed to regiments. Perhaps the answer is simply one of playability.
Regarding the assignment of Generals as brigade commanders, the game already features this for certain units. Would it be possible to open this up to all available generals? For instance, as the Union I have a large number of idle personnel and they can't and probably won't be used during the war.

I am interested in the comments from the designers (if possible) and other players on this subject.

(in reply to Bloodybucket28th)
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RE: Industrialization, Leaders, and Divisions - 7/31/2007 5:51:33 AM   
Gem35


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using a one star general, especially for the union, which can field twice as many divisions as the Rebs, you can create a division and contain up to 18 elements.
The reason to do this , even if acting under independant command, is the ability to limit offensive and movement restrictions. Even acting under independant command, you have at least 4 CP.
Attached to an army/corps you get even more attack bonus.
Union struggles early as far as being active.
Poor strat/off/def stats will have to be improved through war, which is a bit tough using the activation rules.
Alot of depth and great strategy abound with this fine civil war game.

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