Knockout Dropper
Posts: 20
Joined: 7/9/2007 Status: offline
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Knockout Dropper's wish list: My Idea for recon is a periodicity pull down menu for targets. Say you want to bomb the snot out of rubber. You go to the rubber targets, sort the targets by capacity and location, then determine the periodicity you want them shot. To get to it from the main menu, instead of clicking on "Recon Mission", it could be "Recon Doctrine". The target list could come up (one thing we could use there is the MASTER target list, with ALL of the targets listed). Select rubber, for example, the filter comes on, and the player can sort the factories by capacity, and look at distances to the target to determine mission viability. If a target is deemed likely to be bombed in the near future, the player can click on a pull down menu to select how often he would like the target overflown: daily, every other day, once a week, once every two weeks once a month or never. Set this list up the way you want it once, and make minor changes to it during game play. The staff could automatically double/triple your periodicity if the target is damaged above 65 percent, then revert back to player's periodicity when the target is deemed bombable again. A button should select whether or not you want the staff to auto-plan a recon mission to the targets bomber command hit the night before. A "target group recon mission" could automatically select nearby targets (within 5-20 miles, or what ever you guys use) based on the player selecting one target. So say you had this option on, and you selected Schwinefurt as your target. The staff would automatically select the ball bearing factories nearby, thus eliminating the need to plot multiple missions to the same area. This can be incorporated into the "multiple mission bird" feature you brought up earlier. Instead of the aircraft taking pictures of targets it happens to overfly on its way to its primary target, this feature will allow the player to specify a specific area he wants recon to facilitate steel on target. Another pull down menu on this page could select low, high level or both. In another screen, you can determine recon's permitted altitudes Two different settings are available here; low and high level turn Spitfire XI's low level to "never", and high altitude to 40,000 to 44,000 turn F-5 on for low level, and high to 38,000 to 40,000 turn Mossie to "both" This screen would allow player to doctrinally select recon assets to be tailored to their capabilities. Why use XIs for low level missions when they are nearly untouchable at 44K? The F-5s durability suits them to low level treetop runs, so why not have the doctrine in place to make it so? I don't like the way BtR restricted my target selection during AVALANCHE. Yes, I know it's AVALANCHE, but at least let me select railyards OR airfields WITHIN AVALANCHE. Recon should be able to determine aircraft type during airfield overflights. My imagery analysts at G-2 should be able to tell me if there are 32 single or twin engined aircraft at Woippy. Me 163 are pretty easy to identify, and should be identified to the allied player. Gun camera analysis/crew debriefings should give me enough intel from a strafing run to tell me specifically what aircraft models are at an airfield. I want to see credit given for strafing runs. Pilots were credited for aircraft destroyed on the ground, so why not BtR? This will allow the player to gage the success of strafing missions in the after action review. The Top Pilot screen should reflect these totals. Also, a counter for AFV, Arty, AAA, and infantry destroyed from bombing would be nice too. Get Fighter Command's night fighters into the war! I want to see an autoplot feature for them. An option to turn off automatic aircraft upgrades. How many people have done a major revamp of a formation, only to see it go screwy because the computer wanted to help you? Minor issue: when setting times for mission starts, the "minus an hour" button will not reset the time to 0600. Messages need an overhaul, each message level should be tailored by the player. This is brought up because recon missions "radio in" when I have the message level set to 1. I don't care if the recce missions are over the target when the game is playing out. There are too many messages. In a typical Typhoon dive bomb raid on ground troops, you can get several messages. One to tell you the mission is above the target, two to tell you they are diving to attack, three and four to tell you how many Tiffies have been shot down/damaged on ingress/egress, and another message for every additional bomber/escourt group in the mission. After all that, you might actually hit something, so you get an additional message for EACH tube/panzer/aaa/soldat destroyed. Can we please consolidate the messages? When setting a Luftwaffe Patrol, I'd like the computer to automatically sort the available groups by their closest proximety to the selected patrol point. It can be a bit difficult to send in fighters to mop up damaged bomber formations. A sea of little red boxes makes the task maddening. A slight color change would help this. Damaged bomber formations that do not have fighters assigned to attack them can remain red, butbomber formations that do have fighters attacking them should becomea different color. Cool to view for the german player would be a list of captured allied pilots in a "View Stalag Pilots" screen. Their kills could be viewed. Maybe a morgue as well. Luftwaffe Top Pilots screen should automatically sort most kills to least kills, instead of by rank. It would be nice if the computer could check to see if it's autoplotted missions flew into heavy flak. During mission generation, perhaps the computer could generate two or three paths to the target, and then test them for flak by "pre-flying" them. The course with the least amount of flak hits would be the one the computer auto-plots. Maybe the computer could let the player "select" which path the mission will take. This borders on templating, but without all the saved waypoints. The computer is too intuitive when it comes to strafing/airfield bombing missions. Its almost like they have SIGINT or HUMIT assets reporting back to J-2. The computer should have to Look-Shoot-Look like the player does. Often, I get strafed as the german player after I have just moved a unit onto a new field the night before. As the allied player, it is an insurance policy to have the computer auto-plot strafing missions with fighter command to see if a new luftwaffe unit has snuck back into normandy/brittany. As the german player, It would be nice to see when the last time a target was last overflown by recon. Whether the bird made it back to base is moot. This would allow the german player to determine what targets are in danger of a strike and take appropriate action to defend them. As the German player, I find it too difficultto deal with Bomber Command's night bombing missions. When it becomes apperent that there will be a bomber command mission, I switch every luftflotte over to computer control. It would be nice if there was a master button on this doctrine screen to set all luftflottes to on or off. As the german player, how many times have you clicked on "move AAA/aircraft/railflak" only to discover you have no movement points left? Let's bring the movement points to the command screen. I'm just sick of clicking on "move aaa" at the top right, discovering I have no movement points, then clicking on "exit" at the bottom left. Maybe we can move the exit button to the top right? Aircraft production priority "ladder": What happens when the mighty eighth cripples your DaimlerBenz engine production? How do you divert priority to your low-quantity 410s and away from the 109G-6;of which you have quite a large stockpile? Ensure your factories produce your priority aircraft in the aircraft production priority screen! As the German player assigning interceptors to an allied raid, it would be nice to see which formations were equipped with the WGr 210. I normally equip my 410s, 110s, 190Fs and a few 190As with the rockets. I can't tell which 190As have them from the "assign interceptor" screen. How about an after action report on the pilot's actions for the day? It could be different from the campaign summary "list top pilots" screen. It could list the day's kills, who was wounded ( a hospital report would be good too), who had an airplane shot out from under them, who got promoted, who's skills went up and by how much, etcetera. Is anyone reading this? Aircraft wish list: G55/II Other models developed based on the G55 which were the G55/II with 5 20mm cannons and the G55/S Torpedo Fighter, which carried one 2,176 lb Whitehead fiume torpedo beneath the fuselage. Both of these variations of the G55 flew in 1944. 5 20 mike mike cannons, wow! JCJordan adds: Whereas we have the moonrise/set setting for light how about a sunrise/set too? This would help for early/late afternoon raids you might want to do or not do thinking weather might be better over continent at certain time of day. Also a quicker way to tell if moon is waxing or waning instead of having to remember what the light level was the previous turns to tell. Carl (AKA Golden Bear) wants: Hard SARGE Replies 1) having to "cheat" to get the RAF to fly escort with U.S. planes. Tedious. we got the ADGB that is set to fly with the VIIIth and IXth, still not the full force of the RAF, but a little better, we have done some talking on how to allow units to be moved between commands, but that is down the road, if we can do it 2) having to plot all recon - yeah you can tell the AI to do it but they are awful. Tedious. well, we still have to plot all Recon, but, now we do some area reconning, each plane will take a number of photos during the missions, so at times you may get 5 or 6 photos for each mission, this does make letting the AI plot much easier to take 3) NF plotting. Tedious. on my list, would love to be able to set a profile, that can be done over again, once it has been set (who knows) also on the list is to look to see if we can get a more like daytime plotting for NFs to fly with the bomb raid, depends on time 4) FS suiciding on LW airfields. on Airfields or RRs ?, either way, I thought we caught part of the bug that made the loop, I think we still have to put up with the first attack, but the follow ups are gone, Sweeps have some different effects now, they can be murder now, but can get hammered too 5) Mossies too easy to shoot down. Mossies ? or you mean FB in General ?, FBs can and will fight back now, they can sweep and they can escourt other FBs, they will fight and they will get kills 6) Medium Bombers not accepting escort. ? this one is new to me ?, if you were having troubles with it before, I should be a thing of the past, I been plotting raids with Med and Lights left and right, no hassle with escourts 7) Bomber unit morale and experience. no idea on this one, it seems to work, not see any more hassles with very low morale units, you take heavy losses they take a bit hit in morale, but most times by the time they rebuild, the morale comes back up, but to be honest, something that needs to be watched during testing, my tests have been too short to make a honest statement on this 8) I don't like the newest OB that delivers Allied units with only a couple planes. again, sure not on this one, the unit coming in, should get it's plane numbers based on if there are enough in stock, and enough pilots in the unit, so units that I think may be in short supply, I have set to come in full (but that is still game driven, and does not mean it will always work) 9) It has also occured to me that there is a "joke" built into the game. From the start in 1943 up until after the bombers get released from DDay support, you are only getting your crews killed off in order to keep the game from shutting down on you. After that, you'll basically win based upon the conquering of territory by the Russians and the Western Allies. I'm exagerating a little bit, but that's basically it. If you can survive the incredibly dull period of bombing French RRs, you'll win. Errrr, I won the game way back when, Jan 2nd 1945, and I won the game in Aug of 44, so I have not really seen this side of it, plus I think that game of yours was the 44 Campaign and there were some issues with the 44, all the work went into the 43 we have fixed some of the mandatory errors that were in the game, we should be able to get out of the periods of long manatory targeting (not all the targets that are listed in Mandatory targetting we counting as getting damaged) 10) I REALLY want a 1944 start campaign that works. I actually took to saving Jan '44 positions to use as my own mini campaign. 11) Another thing that gripes me is that the Axis ALWAYS has swarms of jets much earlier than historically. Can we just put in a "historical" OB for the Axis to use? If the Axis AI gets early jets, why cannot the Allied AI get B29s and whatever. The more that I read about engine supplies and production generally in Europe the more aware that I become that it is too easy for the Axis side to improve their condition over historical... somehow they never seem to come out worse than historical, so it is not a random distribution.
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< Message edited by Knockout Dropper -- 8/1/2007 1:29:07 PM >
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Hell's Angels
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