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RE: New Mod To Tryout

 
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RE: New Mod To Tryout - 7/28/2007 11:52:48 AM   
dave74

 

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Gordianknot,

Send me your email and i will gladly send you the files


dave

(in reply to mavraamides)
Post #: 31
RE: New Mod To Tryout - 7/28/2007 3:24:27 PM   
Marc von Martial


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From: Bonn, Germany
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quote:

ORIGINAL: dave74

Gordianknot,

Send me your email and i will gladly send you the files


dave


Why don't you put it up at The Wargamer's Game Depot?

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Post #: 32
RE: New Mod To Tryout - 7/28/2007 3:49:02 PM   
dave74

 

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Marc,

I thought i would get a few peoples opinions first then i will. I am getting positive feedback though!

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Post #: 33
RE: New Mod To Tryout - 7/28/2007 4:45:51 PM   
Marc von Martial


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Okay, please email me the files too. I hope I will find some time this weekend to give it a try.

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Post #: 34
RE: New Mod To Tryout - 7/28/2007 5:42:13 PM   
buccofan


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Dave74

I would like to try the new files. Email - thewhipkeys2003@yahoo.com

Rick

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Post #: 35
RE: New Mod To Tryout - 7/28/2007 5:55:46 PM   
dave74

 

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Marc i have sent yo a pm.

(in reply to Marc von Martial)
Post #: 36
RE: New Mod To Tryout - 7/28/2007 5:56:56 PM   
dave74

 

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buccofan,

i have e-mailed you the files. thanks.

i have also e-mailed them to the people who have sent me private mails.

Thanks for your interest.

(in reply to buccofan)
Post #: 37
RE: New Mod To Tryout - 7/28/2007 10:14:06 PM   
Uxbridge


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I'm testing Dave's Mod right now, playing as the Axis, and so far it feels pretty good. I'm not sure what it is yet, but earlier I just lowered my head and kept going through anything in my way. Now I have to think more carefully in what order the units should move and attack.

It took some pounding before Warsaw fell, though; 2 turns and maybe 10 full strength attacks. If the defence value of units is now higher, maybe the defence bonus of cities should be less.

All in all, I'm very happy with it yet!

(in reply to dave74)
Post #: 38
RE: New Mod To Tryout - 7/28/2007 10:22:43 PM   
targul


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I am in early 41.  Finishing up Greece prior to my invasion of Russia.

As to a game using your mod sure.  Choose a side and where on.  I can play either but IP is only on weekdays and PBEM is whenever.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to dave74)
Post #: 39
RE: New Mod To Tryout - 7/28/2007 11:03:31 PM   
Uxbridge


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France fell a couple of minutes ago! Juni 21 (but without BEF interfering). Still happy with it!

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Post #: 40
RE: New Mod To Tryout - 7/29/2007 12:47:35 AM   
targul


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Two months into Russia now mid July 41.  Russia is a blood bath on both sides.  El Aleimein just fell after fierce battles in the south.  Still think Italians need to tone down so it forces a couple Germans to lend aid.  Also British still needs something.  Is it possible to upgrade there tank unit in Africa?

Greece is still holding.  It needs to be downgraded some in both this scenario and the regular game. 

After France had a great air campaign over Britian.  It really felt like the Battle for Britian.

Axis subs are having a great time in the Atlantic.  But convoys are still getting through all the time.  Attempting to kill some of the British Navy to make getting to the convoys easier.  Not sure if there should be so many subs I have 8 but it is fun.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to Uxbridge)
Post #: 41
RE: New Mod To Tryout - 7/29/2007 1:24:32 AM   
dave74

 

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Glad to hear you are enjoying it guys.

I am up to oct 41 in my first real game. I am axis on highest difficulty level and am involved in heavy fighting in russia.

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Post #: 42
RE: New Mod To Tryout - 7/29/2007 2:07:46 PM   
BenWH

 

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I'd like to give this mod a whirl too... benw_h@yahoo.com

Cheers - look like good changes

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Post #: 43
RE: New Mod To Tryout - 7/29/2007 2:23:25 PM   
dave74

 

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files on there way to you benw

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Post #: 44
RE: New Mod To Tryout - 7/29/2007 8:25:46 PM   
targul


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Sorry Dave but I have lost access to the module.  I was trying to make a desktop access and lost the excute file.  Tried bring over another but it says the serial number is incorrect so cant do anything but remove game and reinstall.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to dave74)
Post #: 45
RE: New Mod To Tryout - 7/29/2007 8:35:46 PM   
dave74

 

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What did you think of it targul?

Do you want me to send you the files again?

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Post #: 46
RE: New Mod To Tryout - 7/29/2007 9:39:12 PM   
mavraamides


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I've tried this mod and I really like it.  Especially all the extra units and cities.  And the Med is much tougher to just plow through for the Italians now.  In fact, I'm probably going to stop with control of the canal because I'm not sure the cost of driving all the way through Iran to the oil is worth it now.

Couple things I've notice:

1) The combination of shorter turn length and extra rail combine to make re-deployment almost too fast.  Because of this, I was able to get my units from Poland to western Germany by a much earlier date than normal and I had France 2-3 months earlier than before.

2) Although the extra cities do make it harder to advance, they are a double edged sword.  This is because, once taken, they become supply points for your troops and rail destinations allowing you to quickly bring up reserves to places that you couldn't without the cities.

I think the bottom line is that this is a much more interesting version of the game but the reality is that a human is always going to be more capable of leveraging the extra cities, rail, ports, etc than the AI.

(in reply to dave74)
Post #: 47
RE: New Mod To Tryout - 7/29/2007 11:13:40 PM   
dave74

 

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Thanks for the feedback.

What difficulty level did you play on? I played today on the most difficult level and it took me much longer to conquer france!!!!

(in reply to mavraamides)
Post #: 48
RE: New Mod To Tryout - 7/30/2007 12:16:13 AM   
targul


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I liked it but it still needs a little tweaking. At least the south has some AI action set up your way.

Thanks I have all the files but I just cant copy over the executible to start the game up. I was trying to make a desktop icon so I wouldnt have to go into my files eachtime but that didnt work and when I tried to bring it back it say I have wrong serial number.

When I try bring the other game copy over same problem.

I am really unsure why they do it this way. In all the other games when you make modules you just add them to your scenario file you dont need to have 45 copies of the game in order to do each mod.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to dave74)
Post #: 49
RE: New Mod To Tryout - 7/30/2007 3:45:18 AM   
mavraamides


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quote:

ORIGINAL: dave74

Thanks for the feedback.

What difficulty level did you play on? I played today on the most difficult level and it took me much longer to conquer france!!!!


I was playing at normal because I wanted to do an apples to apples test.

Its definitely more fun this way, I also like the lower number of labs. You really need to pick and choose what you want to research this way.

I think most of the issues are ai related not your mod. It just doesn't play aggressively enough and it doesn't exploit weaknesses. I really only garrison coastal cities for grins because I know the AI won't make me pay if I leave them wide open.

BTW, anyway to rename the port in Cyprus to Lemesol? (My dad's from there, its the largest port city on the southern side of the island so I thought it would make sense)

(in reply to dave74)
Post #: 50
RE: New Mod To Tryout - 7/30/2007 9:53:34 AM   
rjh1971


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From: Madrid, Spain
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Dave could you send me the files to internetrjh@telefonica.net ?

Looks pretty interesting

Thanks.

(in reply to mavraamides)
Post #: 51
RE: New Mod To Tryout - 7/30/2007 10:34:47 AM   
dave74

 

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files sent rjh.

Gordianknot, the harder levels are a lot more of a challenge, although the ai is like you say a bit weak at attacking undefended areas.

(in reply to rjh1971)
Post #: 52
RE: New Mod To Tryout - 7/30/2007 1:31:58 PM   
rjh1971


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From: Madrid, Spain
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quote:

ORIGINAL: dave74

files sent rjh.

Gordianknot, the harder levels are a lot more of a challenge, although the ai is like you say a bit weak at attacking undefended areas.


Got them, when I try it I'll let you know my impressions. Thanks Dave.

(in reply to dave74)
Post #: 53
RE: New Mod To Tryout - 8/1/2007 10:45:57 AM   
targul


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Finally got your mod reloaded. Have to start over though so I will let you know how it goes.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to rjh1971)
Post #: 54
RE: New Mod To Tryout - 8/1/2007 12:58:49 PM   
Nephilim

 

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This mod looks pretty cool. could you please send the files to sksstudios@gmx.de as well ?

(in reply to targul)
Post #: 55
RE: New Mod To Tryout - 8/1/2007 9:12:06 PM   
targul


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I am looking for a PBEM for this module.  All options you can choose sides.  If you choose Axis send turn to start. 

storeforest2@aol.com

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to Nephilim)
Post #: 56
RE: New Mod To Tryout - 8/1/2007 9:47:50 PM   
Uxbridge


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From: Uppsala, Sweden
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We're playing this Mod PBEM now, and it's going rather well. Poland fell after 3 turns, which I think is reasonable. Then I (German) took out Netherlands and Belgium in 2 turns each. In both cases the capitals remained with only 1 strenght in them each time, so it was sheer luck for the Allies that they didn't go in the first attack. So there's not much to say about that either. Works good I think. France was a bit harder than in the standard game, much because the higher density of units, I take it. But that does in a way balance the fact that there's no weather delaying the Axis attacking Benelux early.

We're in late July, with Paris now surrounded. It will fall next turn, I hope.

So far I have been much impressed by this mode, and I think it will shine even more once Barbarossa starts ...

< Message edited by Uxbridge -- 8/1/2007 10:08:22 PM >

(in reply to targul)
Post #: 57
RE: New Mod To Tryout - 8/1/2007 10:41:57 PM   
dave74

 

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who are you playing uxbridge? targul?

keep us posted!!

(in reply to Uxbridge)
Post #: 58
RE: New Mod To Tryout - 8/1/2007 10:51:42 PM   
dave74

 

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It will be interesting to see how north africa goes as well..

(in reply to dave74)
Post #: 59
RE: New Mod To Tryout - 8/2/2007 2:40:56 AM   
targul


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No I am not playing Uxbridge. 

I am finding with the increase of units in Africa there is some action there but since it lacks an AI to move new units to Africa the Italians always win without any real effort.

Suggest removing the rear 3 infantry corps from Libya.  That will probably keep the action while not being a runaway for the Italians.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to dave74)
Post #: 60
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