Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Trucks and Motorcycles

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Trucks and Motorcycles Page: [1]
Login
Message << Older Topic   Newer Topic >>
Trucks and Motorcycles - 8/2/2007 11:27:16 PM   
vadersson


Posts: 139
Joined: 7/12/2006
From: Ohio, USA
Status: offline
Hey gang,

So maybe I am the worst mechinized infantry commander in the world. Anyone got any tips on the proper employment of Motorcycle troops and trucks carring rifle Platoons? I always seem to end with empty motorcycles and reduced by 5 results. Obviously the problem is that I am staying loaded too close to the enemy, but it feels like if I unload too far away I have to slog it into combat for several turns. Suggestions?

Thanks,
Duncan
Post #: 1
RE: Trucks and Motorcycles - 8/2/2007 11:34:16 PM   
jimair1

 

Posts: 18
Joined: 2/3/2006
Status: offline
Unload early and start slogging.   The only other way around this is to get as close as possible out of line of sight.  Such as, behing a tree line or a village.  A last option is to make sure all the enemy units in LOS have expended all of their action points and cannot fire until the next turn

(in reply to vadersson)
Post #: 2
RE: Trucks and Motorcycles - 8/2/2007 11:37:04 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
Better safe than sorry.  I think the AI will go after trucks and motorcycles as a priority.  I believe Jason indicated on another post that he made trucks a priority, but he didn't explain why.  You have to be wary of the line of sight too, because sometimes you can be far away, but your trucks (and the loaded troops too) will get a series of direct hits.   I don't think you're missing anything.  The troop really are vulnerable when loaded.

(in reply to vadersson)
Post #: 3
RE: Trucks and Motorcycles - 8/2/2007 11:42:32 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: 1925frank

I believe Jason indicated on another post that he made trucks a priority, but he didn't explain why. 


Two reasons:

1. An opponent whom is "leading" with his trucks needs some tactical lessons. What better lesson is there to watching all your trucks disappear?

2. An opponent whom has lost their trucks is effectively immobile.

Jason Petho

_____________________________


(in reply to 1925frank)
Post #: 4
RE: Trucks and Motorcycles - 8/2/2007 11:49:04 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
Do you think the AI makes trucks a priority? 

In "Ancient Enemies" in East Front, keeping the trucks safe was a chore.  The AI always seemed to have a line of sight from somewhere and was constantly zeroing in on the trucks.  That's the scenario that makes me think the AI will make trucks a priority, because my recollection was it was unforgiving in that respect.

(in reply to Jason Petho)
Post #: 5
RE: Trucks and Motorcycles - 8/3/2007 12:07:00 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: 1925frank

Do you think the AI makes trucks a priority? 

In "Ancient Enemies" in East Front, keeping the trucks safe was a chore.  The AI always seemed to have a line of sight from somewhere and was constantly zeroing in on the trucks.  That's the scenario that makes me think the AI will make trucks a priority, because my recollection was it was unforgiving in that respect.


Trucks are fairly high on the priority chain , yes. HQ's, Engineers, Trucks are all top priorities for the AI.

Jason Petho


_____________________________


(in reply to 1925frank)
Post #: 6
RE: Trucks and Motorcycles - 8/3/2007 12:46:11 AM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
Yep

I get the feeling that even if a rifle platoon is out of fire range but still in LOS they can call down motar fire and ART fire on the trucks. Found that out and lost half of my 105mm towed guns. That really hurts. Something I don't want to have happen again. But then again I love hitting his trucks full of troops. I love reading "passenger eliminated".


Mean job transporting units to the right spot, unloading and having to slog over open country. Better to slog units than have none left.


(in reply to Jason Petho)
Post #: 7
RE: Trucks and Motorcycles - 8/3/2007 12:58:10 AM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
That's right.  With a few exceptions (empty trucks?), most any enemy unit will act as a spotter for all of its side's artillery and motors. 

There's also the option for artillery by the map, but if you don't have a line of sight, the odds of hitting the intended hex are fairly low (one in seven or worse?).

Losing transported artillery is the worst.

(in reply to british exil)
Post #: 8
RE: Trucks and Motorcycles - 8/3/2007 12:07:20 PM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: 1925frank

Do you think the AI makes trucks a priority? 

In "Ancient Enemies" in East Front, keeping the trucks safe was a chore.  The AI always seemed to have a line of sight from somewhere and was constantly zeroing in on the trucks.  That's the scenario that makes me think the AI will make trucks a priority, because my recollection was it was unforgiving in that respect.


Trucks are fairly high on the priority chain , yes. HQ's, Engineers, Trucks are all top priorities for the AI.

Jason Petho



It looks like empty motorcycles are on that list too. I've had the AI pound them with artillery for several turns.
This is a bit futile as the MCs have no drivers. Better to leave them out of the list or assign drivers to MCs (and horses).

Erik


_____________________________


(in reply to Jason Petho)
Post #: 9
RE: Trucks and Motorcycles - 8/3/2007 3:12:53 PM   
schaef

 

Posts: 17
Joined: 6/17/2007
Status: offline
I believe that the motorcycles should be able to move just like the horses. I know the German Army in World War 2 had drivers for each Motorcylcle.

Jason: is this on the list of things to change?!!

(in reply to Erik2)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Trucks and Motorcycles Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.826