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New update in testing... - 8/3/2007 4:45:08 PM   
Erik Rutins

 

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FYI, we're testing the first update but I thought you all might like a preview of the change list.

1. Allow the screen resolution to be set to 1280 x 1024.

2. Tried to fix the sound problem at the end of a scenario; created a trap for the error which produces a message saying the sound can't be played but otherwise won't affect the game.

3. Fixed German naval rebasing to Rostock through the Kiel Canal.

4. Made it so that Constantinople must be controlled to ship supplies and resource to Russia through the Black Sea.

5. Added an asterix to squadron names if a squadron is damaged.

6. Fixed the supply problem for units trapped in another country when that country surrenders.

7. Fixed the Serbian artillery retreat into the sea.

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Post #: 1
RE: New update in testing... - 8/3/2007 5:10:42 PM   
sol_invictus


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What about designating Sea Zones?
What about the bug I ran into with PBEM, where I was missing my Activation Phase as the CP?
If those two are also included, it will all inclusive from my point of view. Thanks for the update.

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RE: New update in testing... - 8/3/2007 5:14:27 PM   
SteveD64

 

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I think Frank mentioned something about tweaking the CP AI for the 1914 start.  Is that in there?

Anwyay, thanks- looking forward to it.  

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RE: New update in testing... - 8/3/2007 5:40:54 PM   
Berkut

 

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Just a small piece of unasked for advice.

It is better to make several small changes than One Big Fix For Every Bug.

If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.

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RE: New update in testing... - 8/3/2007 5:59:13 PM   
Moltke71


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quote:

ORIGINAL: Berkut

Just a small piece of unasked for advice.

It is better to make several small changes than One Big Fix For Every Bug.

If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.



Agreed; otherwise, ear;y reviews must be on the unpatched versions.

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RE: New update in testing... - 8/3/2007 7:28:01 PM   
jwarrenw13

 

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Thanks yet again.  This is like a model for how a game should be handled.  The initial version was great, with just a few bugs and problems -- I think all of them are addressed above, either in the initial patch or the comments.  The developer himself is in the forum answering questions and explaining things and seeking save games for problems, etc.  And there is prompt action on fixing problems.  I continue to be impressed. 

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RE: New update in testing... - 8/3/2007 7:59:36 PM   
06 Maestro


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quote:

ORIGINAL: Berkut

Just a small piece of unasked for advice.

It is better to make several small changes than One Big Fix For Every Bug.

If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.




Ditto-the Keil and Constantinople changes are critical updates IMHO and should be made available without undue delay.
Thanks to all concerned for this speedy fix.

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RE: New update in testing... - 8/3/2007 10:03:28 PM   
TheHellPatrol


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A "trap" brilliant idea until the bugger is pinned down...great patch.

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RE: New update in testing... - 8/4/2007 1:51:58 AM   
flintlock

 

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Thanks, Erik. Appreciate the update.


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RE: New update in testing... - 8/4/2007 11:03:34 AM   
flintlock

 

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As an afterthought: it would be nice if at some point there was an option to toggle off the music via an options setting (a saved setting). It's easy enough to within the GUI currently, though you're forced to do it each and every time you launch the game. Not a big deal, but definitely a nice option to have.

--

< Message edited by flintlock -- 8/8/2007 12:06:40 AM >

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RE: New update in testing... - 8/5/2007 4:38:03 AM   
FrankHunter

 

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Since there was also a call for some more information about what amphib is available and that it tripped up some people when ordering one I decided to change the way that's ordered.  Now if you click "Amphibious" from the order menu a display will pop up telling you which sea zones are controlled, how many amphibious points you have in each and a list of all the ports you can order the unit to.  So now you just click the port you want from a list instead of clicking the hex itself.

Also, Arinvald, I did fix that PBEM bug you came across.

And I added the display of Naval unit endurance to the Naval Orders status display.

And I checked all the sea zone names so that "North Atlantic" is never called "Atlantic" and so on.

I'm currently checking the Austrian navy situation when Trieste is lost. 

And that'll be it for now.

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RE: New update in testing... - 8/5/2007 4:48:59 AM   
randell765

 

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Wow, thank you, sounds like a lot for a patch.

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RE: New update in testing... - 8/5/2007 5:40:03 AM   
sol_invictus


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It all sounds excellent Frank!

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RE: New update in testing... - 8/5/2007 5:47:12 AM   
SMK-at-work

 

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Excellent! :)

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RE: New update in testing... - 8/5/2007 7:45:00 AM   
AdmNelson


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Frank-- sounds great

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Post #: 15
RE: New update in testing... - 8/6/2007 3:31:13 PM   
Hanal

 

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Can this first patch please include the ability to back out of shutting the program down if you accidentally hit the close button?

Thanks

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Post #: 16
RE: New update in testing... - 8/6/2007 3:38:54 PM   
tgb

 

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Sounds great.  Will it be compatable with existing saves?

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RE: New update in testing... - 8/6/2007 7:55:13 PM   
FrankHunter

 

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Yes, it will be compatible with existing saves although a couple of the fixes are in the data so you would only get those  things fixed by starting a new game.  Everything else will work with old saves.




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Post #: 18
RE: New update in testing... - 8/6/2007 9:56:51 PM   
flintlock

 

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quote:

ORIGINAL: J P Falcon

...please include the ability to back out of shutting the program down if you accidentally hit the close button?

You should get in the habit of using the Esc key to exit GoA. It's a soft exit, and as a bonus--you get a dialog box that pops up asking if you're sure you want to exit. ;)

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Post #: 19
RE: New update in testing... - 8/7/2007 12:20:55 AM   
Hanal

 

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That's not the issue because if I want to exit then I'll simply click the close button...the key word is accidentally hitting the close button instead of the next phase arrow....maybe I'm the only clumsy dope that has done this one more than one ocassion...

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Post #: 20
RE: New update in testing... - 8/7/2007 2:44:31 AM   
sol_invictus


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Yep, your the only one. I certainly have never done that.

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RE: New update in testing... - 8/7/2007 2:59:00 AM   
SMK-at-work

 

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He's teh only one.....so far

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RE: New update in testing... - 8/7/2007 3:45:23 PM   
Noakesy

 

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Is there any chance you could take the FAQ section started by Flintlock and turn it into a pdf with the patch? Just thought some of the things in there (e.g. also the explanation of the values on the counters) are really useful to have. I'm sure a 'general review' of the manual is beyond the parameters of a patch, but it's a shame to have such a nice game undermined a little.

< Message edited by Noakesy -- 8/7/2007 3:46:53 PM >

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Post #: 23
RE: New update in testing... - 8/8/2007 5:39:29 AM   
JD Walter


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quote:

Is there any chance you could take the FAQ section started by Flintlock and turn it into a pdf with the patch? Just thought some of the things in there (e.g. also the explanation of the values on the counters) are really useful to have. I'm sure a 'general review' of the manual is beyond the parameters of a patch, but it's a shame to have such a nice game undermined a little.


Second that.

One of the problems is having the manual available only in .pdf format (which takes an extension program from Adobe to edit & modify).

Perhaps Matrix or Frank could furnish a MS Word format copy, to facilitate emendations by the user community (like AGEod and Nival provide).

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Post #: 24
RE: New update in testing... - 8/10/2007 6:37:26 AM   
06 Maestro


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Are we there yet?, are we there yet?, are we there yet??

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Post #: 25
RE: New update in testing... - 8/11/2007 4:57:18 PM   
Moltke71


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Well?

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Post #: 26
RE: New update in testing... - 8/11/2007 6:36:39 PM   
Erik Rutins

 

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Final version is in testing this weekend, barring any last minute problems I expect a Tuesday release.

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 27
RE: New update in testing... - 8/11/2007 6:48:28 PM   
Hanal

 

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What specific fixes will not work on saved games?

< Message edited by J P Falcon -- 8/11/2007 7:02:33 PM >

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RE: New update in testing... - 8/12/2007 1:10:01 PM   
Froonp


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quote:

ORIGINAL: flintlock

As an afterthought: it would be nice if at some point there was an option to toggle off the music via an options setting (a saved setting). It's easy enough to within the GUI currently, though you're forced to do it each and every time you launch the game. Not a big deal, but definitely a nice option to have.

--

Also, would be good if the toggle buttons for sound effects & music did show if it is either on or off.

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Post #: 29
RE: New update in testing... - 8/12/2007 5:53:33 PM   
Froonp


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I wonder if it is here, but can't find another place for that.
I had a "Device is already open" message in the game, after the resolution of the Nov / Dec 1914 combats. It is just after that the game tells me that Bulgaria is liking the Entente overture.
The game is then stuck and can't proceed.
I have a saved game file that make the error happen when loaded and "continue" is clicked.




Attachment (1)

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Post #: 30
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