JD Walter
Posts: 235
Joined: 6/20/2003 From: Out of the Silent Planet Status: offline
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Hi SMK, quote:
You discount the 2 initial HQ's?? Why - Explained above. The initial 4 OE's HQ points will either be used or lost when their national will deteriorates. You will need a fifth HQ refit point "in reserve" for a "last gasp" effort at Constantinople or Ankara, should they fall, to keep the OE in the war one strat phase longer. (Or have an alternative plan in place, like the deployment of a German army group + HQ to the theatre, rail connections permitting.) quote:
15-20 replacements will disappear in the first move of one good push. Yes, they will. a) That is why committing one of the first year IP's is just a start. You will need to increase arms and stockpile them, once enough naval points are built. And... b) Eliminating that number of OE strength points will require a substantial investment of capital (IP's) and resources (corps) by the TE player to the region to accomplish. (The OE should never engage in a stand-up fight against the TE except at Constantinople or Ankara; employ one corps per hex on defense as a "speed bump", to force expenditure of HQ points by the TE to attack; retreat each turn up the coast on Ankara or the capitol.) If the TE commits that amount of force, I would say I have already accomplished my objective in having these forces unavailable on the axis of my own offensives as the Germans (France/Russia) or Austro-Hungarians (Russia/Italy). quote:
...will be enough to see the OE leave the war. Agreed. The OE will not survive the war. It is only a question of how many resources and IP's the TE has to commit to eliminate them, and whether that committment allows the Germans a sufficient enough opportunity to conquer France, Italy and/or Russia (perhaps with a chemical warfare advantage, or stosstruppen). quote:
The Austrian and OE fleets will be shattered the first time they have an encounter with the TE fleet, and they'll never get rebuilt. Agreed. They are a one-shot deal, a "kamikaze" force. Their only purpose is to damage and/or sink TE vessels in the Eastern Med. For this reason, you only need build 6-12 naval assets for the OE, and 12-18 for the A-H (enough to sortie once, with a reserve pool to repair light damage and/or try again if the Raiding mission fails to engage the first naval phase). quote:
A couple of German corps can be a major bolster to the OE troops Agreed, if you can transfer them there. There are many things a wily TE player can do to delay, or outright prevent, this. A conquest of Serbia and/or Rumania is a necessary precondition of a deployment of German corps to the OE; also, Germany must be able to spare the corps from the French and/or Russian front(s). This is by no means certain against an experienced TE player. For this reason (or, at least, while accomplishing it), you will need to prepare for contingencies. I have seen TE players immediately deploy 4 TR's to the Eastern Med, to amphib to take Constantinople, in 1914. The OE stands a good chance of reducing two levels in Will should this occur, eliminating both the points in their HQ's, and leaving them with no ability to counterattack. (I consider it better to commit all available adjacent OE corps to an attack at Constantinople/Ankara before they surrender - they will be lost in this case anyway). quote:
Perhaps when the patch is out we can test our respective theories??!!  Appreciate the offer, Good Sir! Unfortunately, I am already committed to two PBEM games when Frank releases the patch, and that's my limit! (Plus I've got C:EAW to play with them, as well! Too many good games from Matrix this quarter!). But I will keep it in mine should one of my games end early (or, better yet, I even manage to win!)
< Message edited by Def Zep -- 8/8/2007 4:13:32 AM >
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