Kharan
Posts: 505
Joined: 5/9/2000 Status: offline
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Two small things I've noticed are that forward obs graphic has 3 or 4 men (maybe there's a reason?) and retreating tanks don't make a sound.
Hopefully this isn't thought of as complaining, but I still couldn't find evidence that abandoned tanks are counted destroyed even with total battlefield control. Infact, even empty tanks destroyed by spiking aren't counted in the end score (although they are said to be destroyed in the unit list).
Then about the aircraft. If you don't count the ground specialists, it seems you have less than 40% chance for a plane (with 70-80 exp) to get a second run. So if you spend ~100 points for a plane which has MG's and cannons only, you are most likely to get only one run (which of course doesn't do much at all). A plane with bombs or rockets will drop them, and then most likely leave. Realistic? Probably. Balanced? Read on...
Now, I've always thought that aircraft are more or less worth their points because even if their bombs or rockets don't get much done, they can stick around and machine gun down infantry and shoot at tanks with their cannon until ammo runs out or they are badly damaged.
I will accept the high cost, the out of contact feature and the fact that planes in SPWAW will leave after only 1 point damage, but this does seem a bit much. Or is it intentional, so that only ground attack specialists are to be used in random battles, and the other planes are just for experimenting?
If not, I suggest that the cannon be included in the "good weps" and the experience roll, if not eliminated altogether(there already is enough hazard versus effectiveness divided by cost and 1 damage point is not too hard to get), made way easier (70 exp should give 70% to stay).
Hmm... I probably sound too negative, but frankly, if those were fixed, the game would be bloody near perfect!
ps. Great to have the unit pictures!
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