Joe D.
Posts: 4004
Joined: 8/31/2005 From: Stratford, Connecticut Status: offline
|
OK, but complexity and depth are generalizations that could easilly be applied to many games. How exactly are these games alike? Compare AI; BoA plays like a chess computer, but almost everyone plays UV/WitP PBEM. What does that tell you? As for learning curve, it took much longer for me to "master" UV than BoA, even though AGEOD immediately produced a series of patches after BoA's release that completely changed its logistics (v1.12/1.12a), compelling me to relearn BoA several times over. Still, BoA/AACW is still much less confusing/frustrating than UV/WitP, at least according to the player posts in their forums. But if you don't buy that, just compare these game's manuals; hard copies vs. (lengthy) pdfs! And aside from the software, AGEOD -- a relatively new company -- responds quickly to game questions, which is more than I can say for Matrix; it's rare when Wood et al grace the UV/WiTP forums, whereas POCUS seems almost omnipresent by comparison.
_____________________________
Stratford, Connecticut, U.S.A. "The Angel of Okinawa" Home of the Chance-Vought Corsair, F4U The best fighter-bomber of World War II
|