JD Walter
Posts: 235
Joined: 6/20/2003 From: Out of the Silent Planet Status: offline
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Hi hjaco, Thanks for your comments. I read over your thread, and still think my observations have merit. Frank only gave the following answer for determining initiative (order movement). It's somewhat cryptic, and doesn't really explain how initiative is calculated or set: quote:
Terrain, unit type, whether on the front and whether activated determine the order, quality is not checked here. Also, in regards to your question #8, (where I believe your intention was to ask whether initiative was set by readiness), Frank's answer appears to address whether quality affects readiness, and not the relation between readiness and initiative. Like I said, from what I can tell, the game calculates readiness loss to determine Initiative & order of movement. Since losses are determined by where you are moving from, not to, units in rough terrain will most likely be caught in their hex and be forced to defend (having their movement cancelled) by an attack originating from lesser readiness-cost (clear or wooded) terrain. But not always. Like seaforth7, I've seen corps successfully pull out of rough & wooded terrain hexes before they can be engaged by an enemy corps moving in. (Usually, however, when no bombardment is involved, which itself can cause a readiness loss.) The best reason I can come up with for this is the possibility that the retreating corps: a) start with a higher readiness than the attacking corps; b) may lose more readiness moving from the rough terrain hex, but even so, still end up with a higher readiness than the attacker; and c) thus get the initiative. Perhaps if Frank or one of the devs can clarify these points, it would be most helpful. Clarification would certainly help the TE player along the Alsace-Lorraine border, and the CP in A-H! :)
< Message edited by Def Zep -- 8/13/2007 6:52:18 PM >
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